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John Imhof
John Imhof
206 N●●●●● APT2
MI●●MI , FL, 33132
US
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John Imhof
John Imhof
206 N●●●●● APT2
MI●●MI , FL, 33132
US
View this contact
John Imhof
John Imhof
206 N●●●●● APT2
MI●●MI , FL, 33132
US
View this contact
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JD Imhof :: Lighting TD n Look Dev Artist | shadermonkey.com Reviews
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Shader Programming
I m a 3D Video Game Artist who explore and express himself In 3D Programming. Tuesday, 19 March 2013. This research was made for a game who was happening inside the human body. Veins, heart, red cells, white cells, everything is alive and needs to have animation. I decide to try with a morphing base animation system. It will use one morph target and bake each new vertex position in the vertex color with the help of a Max Script. This is my first result: A beveled cube morphing to a sphere. Float4 texture...
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Shader Media - 3D solutions - 3D apps - 3D games - 3D VR. Una galaxia de soluciones 3D. Empresa dedicada al desarrollo de soluciones 3D. Amplio abanico de soluciones 3D. Para nuestros clientes. Estas soluciones están. Disponibles para múltiples plataformas y se adaptan a las necesidades de cada cliente. Nuestros productos son flexibles y adaptables, cosa que permite abordar diversas necesidades según el enfoque que le queramos dar. Imágenes y animaciones generadas por ordenador. Navegación en espacios 3D.
Advanced D3D shader techniques | Just another WordPress.com weblog
Advanced D3D shader techniques. Just another WordPress.com weblog. Doing stream out processing in D3D10. April 7, 2008. Since I managed to get this working pretty quickly, and I noticed that folks are having trouble with it in various forums, I thought that I would try to help folks out. In my particular case, I wanted to not use the geometry shader, and stream output back to another vertex buffer. In a nutshell, here is how I managed to do it:. SetVertexShader( vsAdvanceParticles );. Call SOSetTargets a...
Shader Monger
Import shaders to Maya. Shaders with Texture files. No products in the cart. Version 2 is Here! Shadermonger joins up to Stockcg.com. Get it from here. ShaderMonger is a Pipeline tool from Brillstudio. Directed at small and large studios, as well as individual/freelance shading artists. We’ve added a Download and Install feature to the Online gallery tab, which means you’ll always have access to basic and new Shaders shared by the community if you need them. Give a try, its (still) Free. Check out our New.
JD Imhof :: Lighting TD n Look Dev Artist
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shadernarcoticstellem.blogspot.com
rApeRsk8
Q once bandera skate pas aki dandole al blog aver q sale ps empezando a DAR conocer a la 92. = A mis riders el pderoso N.U.S.A.,el todas son mias KOQE, el niño de madera BLADES(cara sucia),el iron hombre NEL no podia faltar el cesar aliaS el NETO y ps PARA FINALIZAR el trick trick SHADER (tellem) camara me despido xq ni se q tranza con esto. Lunes, 23 de agosto de 2010. Publicado por rApeRsk8.tellem. Publicado por rApeRsk8.tellem. Viernes, 2 de julio de 2010. Publicado por rApeRsk8.tellem. Je bueno pues ...
shaderocks.com
SHadERoGuE (Salma H.) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? In my own world to dream. Deviant for 5 Years. This deviant's full pageview. In my own world to dream. This is the place where you can personalize your profile! By moving, adding and personalizing widgets.
Shaderology - Recent Blogs Posts - Blogs
07-03-2015 at 01:49 AM. Long time no see! I've been busy working on the next 10 Lego movies. But hey, here is my first shadertoy contribution. Https:/ www.shadertoy.com/view/ltjGDd. Real world sky dome. 05-07-2014 at 12:11 PM. Another WebGL experiment with Three.js. Real world sky dome lighting and shading: http:/ www.vill.ee/rig. Not really finished (nothing ever is) but working features so far are:. Physically Based Atmosphere shader. Real world sun positioning with Google Maps. Moon and accurate stars.
Blog de shaderone - (_.•*`¯`*•.->My world industrie_-* - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Création : 02/08/2008 à 12:29. Mise à jour : 04/07/2009 à 08:51. 8226;*` `*•.- My world industrie -*. Ce blog vous montrera se que j'aime et se que je n'aime pas. Vous apprendrai certainement un peu plus sur moi et ma vie. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le samedi 02 août 2008 13:40. Je vous présente zaza,. N'oublie pas ...