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Cliff's Game Design Workshop

Cliff's Game Design Workshop. Adventures in role playing game design. Friday, March 30, 2012. How is this game different from all other games? I recently submitted an invitation for an RPG I want to run to a group of people. It's part of the process of game management my co-author and I are developing. In this case, the game serves as a test not of a system, but of how to start and run a role-playing game. Response has been slow, for a few reasons, and my co-. John, okay? Links to this post. I'm not....

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Cliff's Game Design Workshop | shadowitz.blogspot.com Reviews
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Cliff's Game Design Workshop. Adventures in role playing game design. Friday, March 30, 2012. How is this game different from all other games? I recently submitted an invitation for an RPG I want to run to a group of people. It's part of the process of game management my co-author and I are developing. In this case, the game serves as a test not of a system, but of how to start and run a role-playing game. Response has been slow, for a few reasons, and my co-. John, okay? Links to this post. I'm not....
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Cliff's Game Design Workshop | shadowitz.blogspot.com Reviews

https://shadowitz.blogspot.com

Cliff's Game Design Workshop. Adventures in role playing game design. Friday, March 30, 2012. How is this game different from all other games? I recently submitted an invitation for an RPG I want to run to a group of people. It's part of the process of game management my co-author and I are developing. In this case, the game serves as a test not of a system, but of how to start and run a role-playing game. Response has been slow, for a few reasons, and my co-. John, okay? Links to this post. I'm not....

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1

Cliff's Game Design Workshop: August 2011

http://shadowitz.blogspot.com/2011_08_01_archive.html

Cliff's Game Design Workshop. Adventures in role playing game design. Wednesday, August 31, 2011. Another Day: Failed Rolls. If you recall, I said most of the optional actions you can take during your travels didn't have a difficulty number. Thus, you can't really fail at these actions. If you go hunting, you're going to come back with something. If you try repairing your gear, you will restore it. It's a question of how much, not if at all. Links to this post. Wednesday, August 24, 2011. In this case, i...

2

Cliff's Game Design Workshop: March 2012

http://shadowitz.blogspot.com/2012_03_01_archive.html

Cliff's Game Design Workshop. Adventures in role playing game design. Friday, March 30, 2012. How is this game different from all other games? I recently submitted an invitation for an RPG I want to run to a group of people. It's part of the process of game management my co-author and I are developing. In this case, the game serves as a test not of a system, but of how to start and run a role-playing game. Response has been slow, for a few reasons, and my co-. John, okay? Links to this post. I'm not....

3

Cliff's Game Design Workshop: February 2011

http://shadowitz.blogspot.com/2011_02_01_archive.html

Cliff's Game Design Workshop. Adventures in role playing game design. Monday, February 28, 2011. What Stays the Same. Going from a diceless engine to one that again asks players to roll for actions changes up a lot of things for a lot of reasons, but it doesn't change everything. I figured a good place to start would be to make a list of those things that don't get ripped out to get a picture of what framework remains. Let's have a look see. Destiny - if Hope's sticking around, Destiny's got to stay too.

4

Cliff's Game Design Workshop: October 2011

http://shadowitz.blogspot.com/2011_10_01_archive.html

Cliff's Game Design Workshop. Adventures in role playing game design. Wednesday, October 19, 2011. Game Findings: Mage (First Level). Sans actual play though, Im not going to discuss any of that. Instead, Im going to focus on the one thing that everyone seemed to agree on, even if they didnt use my exact words: first level sucks. Links to this post. Wednesday, October 12, 2011. Game Findings: Bad Attitudes. Links to this post. Wednesday, October 5, 2011. Links to this post. Subscribe to: Posts (Atom).

5

Cliff's Game Design Workshop: September 2011

http://shadowitz.blogspot.com/2011_09_01_archive.html

Cliff's Game Design Workshop. Adventures in role playing game design. Wednesday, September 28, 2011. HeroScape, bitches. Simple fun for jaded dice monkeys. Cmon, youre intrigued! Hi, Im not Cliff. I dont write simple, yet, inclusive out-of-the-box rules systems. I dont really run games. I dont strike stoic poses. I do, however, inspire insipid bullshit (A River Runs Through Hell! Although I assure you, I will author a splat book detailing proper fly usage after nuclear armageddon). I also play his games.

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Cliff's Game Design Workshop

Cliff's Game Design Workshop. Adventures in role playing game design. Friday, March 30, 2012. How is this game different from all other games? I recently submitted an invitation for an RPG I want to run to a group of people. It's part of the process of game management my co-author and I are developing. In this case, the game serves as a test not of a system, but of how to start and run a role-playing game. Response has been slow, for a few reasons, and my co-. John, okay? Links to this post. I'm not....

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