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Coffee & Code

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Coffee & Code | shadowmint.com Reviews
<META>
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2015 shadowmint — powered by Wintersmith.
<META>
KEYWORDS
1 volumetric unity shader
2 periscope up
3 sprite canvas component
4 webgl shaders
5 a bit better
6 coupons
7 reviews
8 scam
9 fraud
10 hoax
CONTENT
Page content here
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volumetric unity shader,periscope up,sprite canvas component,webgl shaders,a bit better
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nginx/1.1.19
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Coffee & Code | shadowmint.com Reviews

https://shadowmint.com

2015 shadowmint — powered by Wintersmith.

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1

Coffee & Code

http://www.shadowmint.com/articles/code-sprite-component

Recently some of my friends have been talking about using SVG animation for various things, and although I broadly speaking support the idea, it made me want to build something along those lines as well. The basic idea was to just support all the data inline:. Div id=foo class=component- sprite meta data-cell-x=32 data-cell-y=32 data-src=simple.png data-fps=30/ meta data-start=0 data-end=32/ /div. So instead I started down the just do it yourself! In the end I went with a more complex markup for the comp...

2

Coffee & Code

http://www.shadowmint.com/articles/code-shaders-1

There are lots of 3d libraries out there already, so why write a new one? Well, first of all as an exercise in learning. but secondly, also because none of them have a really good story with shaders. So anyway, long story short Ive created a tiny little webgl module. Itll get bigger over time, but for the time being it renders geometry and has a flexible shader model: http:/ www.github.com/shadowmint/zgl.ts. To render a shader involves creating a scene, shader, and program, then off you go.

3

Coffee & Code

http://www.shadowmint.com/articles/code-volumetric-shader-1

So what are volumetrics? Basically, things like clouds. You may have seen the amazing visualization Clouds on shadertoy. And wondered how on earth it works. Define MARCH(STEPS,MAPLOD) for(int i=0; i. Well Thats a bit too complicated for me, but. What this is doing is defining a volume in space, procedurally, and then raymarching from each pixel on the canvas out into the procedural volume and accumulating lighting and volume data at each step. Kind of like simplified raytracing. In practice though,.

4

Coffee & Code

http://www.shadowmint.com/articles/code-periscope-1

So, Im a great fan of codepen.io. But its hard to argue that recently its become so. That its actually difficult to use at all. Im sure there are lots of technical reasons for this, but its just annoying. So, in my on-going efforts to learn ES6, Ive started down the slope of writing a simple replacement for Codepen that you can run locally. The work in progress code is here on github. However, the interesting thing here is that it uses gulp. However, a word to the wary. There are plenty of. To handle str...

5

A bit better - Coffee & Code

http://www.shadowmint.com/articles/coffee-a-bit-fine

Getting a bit better at this coffee thing. After visiting the (rather good) coffee at the Melbourne convention centre, I’ve started using a slightly different shake-and-pour technique when pouring the milk into the coffee, to reasonable effect. The first attempt was a bit messy. But after a few days I’ve managed to improve the technique slightly. This effectively pushes the foam under the coffee surface as you pour, generating nice dark brown foam. 2015 shadowmint — powered by Wintersmith.

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