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noitCARetni-interACTion

Thursday, November 23, 2006. The puppet master takes cues from the player’s prior actions or activities and remembers what they have done, using them as a basis for the next ‘mission’. Interactive media systems also may incorporate this element (games such as this are already in existence) by remembering what players have done and therefore reacting and responding based on what they have done before. This contributes to a sense of variability and also to some form of agency. Friday, November 10, 2006.

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noitCARetni-interACTion | shaminteraction.blogspot.com Reviews
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Thursday, November 23, 2006. The puppet master takes cues from the player’s prior actions or activities and remembers what they have done, using them as a basis for the next ‘mission’. Interactive media systems also may incorporate this element (games such as this are already in existence) by remembering what players have done and therefore reacting and responding based on what they have done before. This contributes to a sense of variability and also to some form of agency. Friday, November 10, 2006.
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2 exercise 10
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6 why/why not
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noitCARetni-interACTion | shaminteraction.blogspot.com Reviews

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Thursday, November 23, 2006. The puppet master takes cues from the player’s prior actions or activities and remembers what they have done, using them as a basis for the next ‘mission’. Interactive media systems also may incorporate this element (games such as this are already in existence) by remembering what players have done and therefore reacting and responding based on what they have done before. This contributes to a sense of variability and also to some form of agency. Friday, November 10, 2006.

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noitCARetni-interACTion: November 2006

http://www.shaminteraction.blogspot.com/2006_11_01_archive.html

Thursday, November 23, 2006. The puppet master takes cues from the player’s prior actions or activities and remembers what they have done, using them as a basis for the next ‘mission’. Interactive media systems also may incorporate this element (games such as this are already in existence) by remembering what players have done and therefore reacting and responding based on what they have done before. This contributes to a sense of variability and also to some form of agency. Friday, November 10, 2006.

2

noitCARetni-interACTion: Paul Fournel and Crawford.. where they converge

http://www.shaminteraction.blogspot.com/2006/09/paul-fournel-and-crawford-where-they.html

Thursday, September 21, 2006. Paul Fournel and Crawford. where they converge. I have to say i am really sorry for posting this really late. I have not had enough time to complete my readings till now. Well.i shall try to minimise whatever negative effects or impact by finishing it by today, thursday. at least i tried. 3 Does a potential narrative such as Paul Fournel’s The Tree Theatre: A Combinatory Play satisfy Crawford’s definition of interactivity? Process 1 - Audience decides which path to take.

3

noitCARetni-interACTion: The Others

http://www.shaminteraction.blogspot.com/2006/09/others.html

Wednesday, September 06, 2006. 3 Write about the narrative that your group has chosen for project 1. Why have you chosen this work? How might you approach the task of re-configuring it as an interactive piece? Be prepared to discuss your group’s choice of work in class on Thursday. Posted by shamanthayan @ 6:28 AM. Blogging into week 4. qn 1. Week 4, blogging into the third week. Question 3. jungle book. Narrative in interactive media. My take on it with. Underground Bounty Hunter. Cinemadventure.

4

noitCARetni-interACTion: Exercise 9

http://www.shaminteraction.blogspot.com/2006/11/exercise-9.html

Friday, November 10, 2006. Exercise 9: Narrative Architecture. Markku Eskelinen, an independent scholar and self-professed "ludologist", in his. To Jenkins' paper "Game Design as Narrative Architecture", says:. Do you agree with Eskelinen's dismissal of Jenkins' approach? Posted by shamanthayan @ 8:34 AM. Exercise 7 - tension between agency and narrative . Question 2. Is project 1 a game? WHy or why not? Montfort with interactive and hypetext fiction. Paul Fournel and Crawford. where they converge.

5

noitCARetni-interACTion: question 2. Is project 1 a game? WHy or why not?

http://www.shaminteraction.blogspot.com/2006/10/question-2-is-project-1-game-why-or.html

Wednesday, October 18, 2006. Question 2. Is project 1 a game? WHy or why not? This may seem long but it really isnt. If you'd like, you can skip part 1 and go straight to part 2 and read just the first line and then skip to part three where the argument really lies. 1 A brief background of Project 1:. 34 Space, Time, Rules, Quantifiable outcome. 35 Structure and others. Posted by shamanthayan @ 8:34 AM. Montfort with interactive and hypetext fiction. Paul Fournel and Crawford. where they converge.

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Cows CAN fly: October 15, 2006

http://killerc0w.blogspot.com/2006_10_15_archive.html

Thursday, October 19, 2006. Support your position with reference to specific works. Here, I reproduce Zimmerman and Costikyan's definitions of a game, which will prove useful in this discussion:. A game is a voluntary interactive activity, in which one or more players follow rules that constrain their behavior, enacting an artificial conflict that ends in a quantifiable outcome.". An interactive structure of endogenous meaning that requires players to struggle towards a goal.". Posted by aileen @ 1:01 PM.

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Cows CAN fly: October 22, 2006

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Tuesday, October 24, 2006. The most precious thing in the World. My name is Soh Ning Ge, Christopher. I was born on the 20th October, 2006 at 0849hrs to my happy and proud parents. Everyone thinks I'm adorable and have lots of hair. My eyes, lips and legs are probably from my Mum while I got my nose, fingers and hair from Daddy. I'm so lucky about 40 - 50 people came to visit me in hospital and showered me with gifts and love. Most importantly, I feel loved and at home. Posted by aileen @ 7:00 PM.

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Cows CAN fly: August 13, 2006

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Wednesday, August 16, 2006. So this is my blog for Narrative and Play in Interactive media. I've not done any film studies before despite being in Arts for the longest time, though I liked Hiroshima Mon Amour which we studied in Lit 101. This being my working blog, I thought long and hard about an appropriate blog title and voila! A bit about myself. Posted by aileen @ 9:30 AM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Back to the Future.

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Cows CAN fly: September 03, 2006

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Wednesday, September 06, 2006. Write about the narrative that your group has chosen for project 1. Why have you chosen this work? How might you approach the task of re-configuring it as an interactive piece? Posted by aileen @ 9:40 PM. Tuesday, September 05, 2006. She could have been stunningly famous. But for sure, he was as irresistible as a box of chocolates. People were utterly convinced she was up to no good. The Wedding was charming. But the in-laws proved a challenge. I wanted my eggs easy! Questi...

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Cows CAN fly: September 10, 2006

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Wednesday, September 13, 2006. I do not mean to say the internet is good or bad. After all, I do have a lot of fun surfing on the internet and the storyspace interactivity is interesting. These are observations I have gathered so far, so forgive me if I’m do not make much sense. Posted by aileen @ 10:28 PM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Question 3.2 Write about the narrative that your g. Back to the Future. August 13, 2006.

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Cows CAN fly: August 27, 2006

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Wednesday, August 30, 2006. Think of an example of the use of narrative in interactive media. With reference to your example, suggest what the peculiar nature of interactive media may be, and which narrative effects it may specialize in. The fullness of that disgust for Golem. Another instance is how in movies the sound. Posted by aileen @ 9:58 PM. Tuesday, August 29, 2006. Interactive media allows for choice and control on the part of the reader/user. What problem does this raise for self-regulation?

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Cows CAN fly: September 17, 2006

http://killerc0w.blogspot.com/2006_09_17_archive.html

Thursday, September 21, 2006. Questions 5.1, 5.2, 5.3. Posted by aileen @ 12:25 AM. View my complete profile. Beam me up, Scotty. The most precious thing in the World. Questions 5.1, 5.2, 5.3. Question 3.2 Write about the narrative that your g. Question 3.2 The following pictures were mostly ta. Question 3.1 Discuss how this approach (nteractiv. Question 2.3 Think of an example of the use of na. Question 2.2 Interactive media allows for choice a. Narrating in the New Media My my. what difficul.

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Cows CAN fly: August 20, 2006

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Monday, August 21, 2006. Narrative, interactivity and play how does Run Lola Run reflect these concerns? How does this relate to Manovich’s concept of transcoding? If I'm not wrong, the the basis of the module is to understand, basically, how Cultural layers (Narrative) are interpreted by Computer layers (Play) in Interactive media, how their relationship is intrically related and both elements influencing the each other. Our reality is affected (sometimes distorted! A) offering them money or. Our pseudo...

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noitCARetni-interACTion

Thursday, November 23, 2006. The puppet master takes cues from the player’s prior actions or activities and remembers what they have done, using them as a basis for the next ‘mission’. Interactive media systems also may incorporate this element (games such as this are already in existence) by remembering what players have done and therefore reacting and responding based on what they have done before. This contributes to a sense of variability and also to some form of agency. Friday, November 10, 2006.

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