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Shardshunter's | the development blog

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Shardshunter's | the development blog | Page 2

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October 29, 2010. Need more perfection for my character movement. i need them to be synched between client, and not too lagged. to make the messages sent faster, i need to pick only what i needed. What i was sending were : position, rotation, direction, velocity. these will cost more bandwidth. I decided to send only the user input, which are only about 3 types, jump, move left, and move right. Some problem still exist like sometimes the character doesnt jump if user cllick on the jump. October 29, 2010.

2

[iep302:week20]running monsters | Shardshunter's

https://shardshunter.wordpress.com/2010/11/19/iep302week20running-monsters

November 19, 2010. After i successfully exported the level, I can regenerate the monsters on the server side and also on the client side. to do that I used JSON formatted message, and created something like web service that creates a response that consist of monster spawn point, and other objects that form the level. From → Ridho major project. Larr; [iep302:week19]exporting a level. Iep302:week21]rearranging game features →. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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iep302 week 24 final week. arranging for demo purposes | Shardshunter's

https://shardshunter.wordpress.com/2010/11/30/iep302-week-24-final-week-arranging-for-demo-purposes

Iep302 week 24 final week. arranging for demo purposes. November 30, 2010. I can not do much work on this project because I am afraid that I am going to introduce more bugs and the bugs will affect my demo purpose. I am also going to record some gameplay videos and edit them to be used on the presentation. I am also going to write 1500 word post mortem document to be submitted. Saroeun going to give me his character that he has been doing, and I am going to integrate it with the game.

4

[iep302:week18]making a level | Shardshunter's

https://shardshunter.wordpress.com/2010/10/29/iep302week18making-a-level

October 29, 2010. This week i am making a level. I did not have any Idea what this game level is going to be because i didnot have any asset. So i was thinking something simple like copying from another game. So I put in few boxes and pipe. Here is the picture. From → Ridho major project. Larr; [iep302:week17]Networked movement(again). Iep302:week19]exporting a level →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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About | Shardshunter's

https://shardshunter.wordpress.com/about

This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside of WordPress. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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Iep302 week 24 final week. arranging for demo purposes. November 30, 2010. I can not do much work on this project because I am afraid that I am going to introduce more bugs and the bugs will affect my demo purpose. I am also going to record some gameplay videos and edit them to be used on the presentation. I am also going to write 1500 word post mortem document to be submitted. Saroeun going to give me his character that he has been doing, and I am going to integrate it with the game. November 30, 2010.

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