shawnhargreaves.com shawnhargreaves.com

SHAWNHARGREAVES.COM

Shawn's Homepage

To contact me by email, take my first name, concatenate my surname. All lowercase, with no spaces or other separating characters), then add. The suffix @hotmail.com. I apologise for the lack of a direct link! My blog on MSDN. Categorized index of old blog posts. Things You Need to Know Before Building XNA Games for Windows Phone. Building a High Performance 3D Game for Windows Phone. GDC and MIX presentation (2010). Automatic Content Serialization in XNA Game Studio 3.1. Detail Texture Motion Blur. Hardw...

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Shawn's Homepage | shawnhargreaves.com Reviews
<META>
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To contact me by email, take my first name, concatenate my surname. All lowercase, with no spaces or other separating characters), then add. The suffix @hotmail.com. I apologise for the lack of a direct link! My blog on MSDN. Categorized index of old blog posts. Things You Need to Know Before Building XNA Games for Windows Phone. Building a High Performance 3D Game for Windows Phone. GDC and MIX presentation (2010). Automatic Content Serialization in XNA Game Studio 3.1. Detail Texture Motion Blur. Hardw...
<META>
KEYWORDS
1 shawn hargreaves
2 writings
3 pdc presentation 2010
4 gamefest presentation 2010
5 gamefest presentation 2008
6 devteach presentation 2007
7 gamefest presentation 2007
8 article for shaderx3
9 deferred shading
10 gdc presentation 2004
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shawn hargreaves,writings,pdc presentation 2010,gamefest presentation 2010,gamefest presentation 2008,devteach presentation 2007,gamefest presentation 2007,article for shaderx3,deferred shading,gdc presentation 2004,article for shaderx2,motogp online,eric
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Shawn's Homepage | shawnhargreaves.com Reviews

https://shawnhargreaves.com

To contact me by email, take my first name, concatenate my surname. All lowercase, with no spaces or other separating characters), then add. The suffix @hotmail.com. I apologise for the lack of a direct link! My blog on MSDN. Categorized index of old blog posts. Things You Need to Know Before Building XNA Games for Windows Phone. Building a High Performance 3D Game for Windows Phone. GDC and MIX presentation (2010). Automatic Content Serialization in XNA Game Studio 3.1. Detail Texture Motion Blur. Hardw...

INTERNAL PAGES

shawnhargreaves.com shawnhargreaves.com
1

TTF2PCX

http://www.shawnhargreaves.com/ttf2pcx

Original Windows 95 version by Shawn Hargreaves, January 1997, updated April 1999. Windows 3.1 port by Paul Dixon, April 1997. These little utilities convert TrueType fonts into PCX files that can be imported into the Allegro grabber program. Select a font, click on export, type a filename, and don't blame me if it doesn't work, because I wrote this in an afternoon and I haven't tested it properly :-). These programs are freeware. Use or abuse in any way you want. 25k, Allegro, Windows 95).

2

EGG - the Explosion Graphics Generator

http://www.shawnhargreaves.com/egg

EGG - the Explosion Graphics Generator. It also contains what is IMHO a rather nifty expression evaluator, which you are very welcome to pinch if you ever need such a thing. I chose the name EGG partly because that is an acronym for "Explosion Graphics Generator", but mostly because I've always wanted to have a type of file with a .egg extension :-). This program is freeware. You may do anything you like with it. 64) { x = -64; } lay flame { x = x; y = y; } } lay (24) hotspot;. Back to my homepage.

3

MIDI Pattern Processor

http://www.shawnhargreaves.com/pp

There are a lot of problems with this system, but every now and then it manages to produce something pretty cool, particularly when it comes to complex rhythmic and textural material, so I think it turned out quite well considering how experimental the whole idea was. You can do whatever the hell you like with this program. If you want to pay me large sums of money for it, that is perfectly acceptable. This includes source plus both DOS and Atari executables. Back to my homepage.

4

Generating Shaders From HLSL Fragments

http://www.shawnhargreaves.com/hlsl_fragments/hlsl_fragments.html

Generating Shaders From HLSL Fragments. This article will describe how to automatically generate large numbers of shader permutations from a smaller set of handwritten input fragments. A common solution to the permutation problem is to write a single shader that implements a superset of all desired behaviours, and to let the application disable whatever elements are not currently required. This can be achieved in various ways:. The problem with these approaches is that they require all your shader techni...

5

Limping Through The Himalayas

http://www.shawnhargreaves.com/nepal

Welcome to the diary of my two week. Trekking holiday in Nepal, January 1999. Publishing your holiday snaps on the net is, of course, the ultimate display of boring egotistical self-importance. If you are bothered by such things, click here now. In justification of this page, I'd just like to say that I would have enjoyed reading such a thing while I was planning this holiday, which I think is a valid reason for me to create it now. Time: Friday, 8 Jan, 6:30 PM. Time: Sunday, 10 Jan, 4:30 PM. Quatar is f...

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Allegro (software) - Wikipedia, the free encyclopedia

https://en.wikipedia.org/wiki/Allegro_(software)

From Wikipedia, the free encyclopedia. Parts of this article (those related to Allegro 4, which is being deprecated in favor of Allegro 5) need to be updated. Please update this article to reflect recent events or newly available information. Early 1990 ; 26 years ago. 520 / April 1, 2016 ; 4 months ago. Is a software library. The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI. And designed to be used with C, C. Compilers in 1995&#...

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Thursday, September 22, 2016. Intro to the full wedding video, of the wedding of. Daniel and Natasha, held at the Five Bridge Inn. Nick Kane was on 2nd camera. It's (as usual) a three-camera shoot, which I edited,. As well as Blu-Ray disc authored and published. Please click the link at upper left of image to open a new page on YouTube,. So that you can view it larger than this very tiny picture. Intro to the full wedding video, of the wedding of. Daniel and Natasha, held at the Five Bridge Inn. Into The...

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Shawn's Homepage

To contact me by email, take my first name, concatenate my surname. All lowercase, with no spaces or other separating characters), then add. The suffix @hotmail.com. I apologise for the lack of a direct link! My blog on MSDN. Categorized index of old blog posts. Things You Need to Know Before Building XNA Games for Windows Phone. Building a High Performance 3D Game for Windows Phone. GDC and MIX presentation (2010). Automatic Content Serialization in XNA Game Studio 3.1. Detail Texture Motion Blur. Hardw...

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Reddit How-To Guide

How-To Guide: Reddit API. Reddit is a social news aggregation, web content rating, and discussion website (https:/ en.wikipedia.org/wiki/Reddit). Is an open standard for authorization that can be used to authenticate reddit on non-reddit websites and applications. Documentation can be found here. It is not necessary for most of the calls we will be doing in this tutorial as most of the requests will not need authentication and are available through using JSONP. The responses you will get look like this:.

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Shawn Harnett

This website is under construction. Please check back soon. Proudly powered by WordPress.

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Portfolio

Monday, 23 July 2012. Who is this guy? I guess I'm supposed to go on about who I am and what I do, but I figure the art work will do most of the talking. As for the parts that it doesn't speak of. I've received my education in animation, from Algonquin College. It's a great program and I picked up a lot. After a few years of animation principles being ingrained into my brain! Saturday, 2 June 2012. Some of the family. Me to the left, then my father, sister, her pup and her fiancée. The rest are randoms!