inplacesdeep.blogspot.com
In Places Deep: No Rest for the Wicked
http://inplacesdeep.blogspot.com/2010/10/no-rest-for-wicked.html
Friday, October 8, 2010. No Rest for the Wicked. It is well known to the people of the World that the dead do not sleep easily in their tombs. Many forms of devilry can cause the earth to spew forth the bodies of the slain, newly animated and filled with hatred. Once loosed, they stalk the land. If they encounter life, they do their best to end it in the most terrible fashion that their demon-haunted minds can conjure. October 8, 2010 at 5:21 PM. Is that the Lich design from the first Final Fantasy?
shamsgrog.blogspot.com
Sham's Grog 'n Blog: Q&A with Greg Svenson
http://shamsgrog.blogspot.com/2009/05/q-with-greg-svenson.html
Saturday, May 30, 2009. Q&A with Greg Svenson. As a player in the original Blackmoor campaign, Greg is one of only a handful of gamers who were present to witness the fledgling game sessions which eventually gave rise to the entire table top role-playing genre (and beyond). During our various correspondences I learned that at the funeral Greg had seen another Blackmoor player from the early days, Stephen “Rocky” Rocheford *. Sham: First of all I’d like to thank Greg for taking the time to read and ...
oathsandfates.blogspot.com
Oaths and Fates: Wizards: Nostalgia, Part One
http://oathsandfates.blogspot.com/2012/07/wizards-nostalgia-part-one.html
Auld-school gaming in Eald Englalond. Wednesday, July 18, 2012. Wizards: Nostalgia, Part One. A page from Castles and Conquest by "Wizards of the Coast" in 1983. Let's turn back the clock a bit. Peter remembers this initial conversation taking place over his lunch break at Boeing, but both Ken and Peter agree the followup discussions went on for days and weeks thereafter, so who knows which came first - the lunchtime chat or the evening one. An amateur Dungeons and Dragons. Was printed out on a pin-fed d...
ewilen.livejournal.com
computer-aided wargaming, notes - RPG theory/design/philosophy journal
http://ewilen.livejournal.com/55807.html
Computer-aided wargaming, notes. Computer-aided wargaming, notes. The 20 By 20 Room. Troupe berkeley: an experimental gaming group. Recently I've had a couple offers to do some wargaming over the net. This led to a quick bit of research on what's out there to assist. Here's what I've found so far:. VASSAL: cross-platform (at least Mac and Windows). VASL is a specialized version for ASL. Free. Cyberboard: Windows only. Free. Popular. Aide de Camp: Windows only. Pay only. ZunTsu: Windows only. Free. Looks ...
revolution21days.blogspot.com
How to Start a Revolution in 21 Days or Less: They Came First For the Furries...
http://revolution21days.blogspot.com/2010/12/they-came-first-for-furries.html
How to Start a Revolution in 21 Days or Less. Thursday, December 09, 2010. They Came First For the Furries. I suppose going "Ew! As troglodytic as going "Ew! I know, I know. The fur suits. The yiffing. The stuff that the nightly news and Law and Order. And all that other junk. Hear, hear. Its nice to hear someone speak up for tolerance, these days. If theyre not hurting anyone, its just the pursuit of happiness, isnt it? Dont you know your place in the Geek Hierarchy? The Geek Hierarchy can shove off.
grognardia.blogspot.com
GROGNARDIA: The Rhythm of the Old School
http://grognardia.blogspot.com/2009/06/rhythm-of-old-school.html
The Excellent Travelling Volume. Open Game License (OGL). Tuesday, June 23, 2009. The Rhythm of the Old School. Running the Dwimmermount campaign has been a valuable experience on many levels, chief among them being how much fun I am having playing "D&D". Again I really can't emphasize enough the pleasure that this campaign has brought me. As I've said repeatedly in this blog, it's all well and good to theorize and philosophize about this stuff - obviously - but, without play. Many of the emerging "plots...
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