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Shin16 | Virtual-world scripts fixing real-world problems!

This site is dedicated to the wonderful world of game development. In here, you will find contributions to the field of software engineering in the form of scripts and solutions that we deem interesting or useful. The site will contribute useful scripts and other resources for game development through the blog, whereas actual packages and larger solutions will be found under their own respective pages. As of now, only one package has been made, namely BetterPaths. Animating a Tiled Texture.

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This site is dedicated to the wonderful world of game development. In here, you will find contributions to the field of software engineering in the form of scripts and solutions that we deem interesting or useful. The site will contribute useful scripts and other resources for game development through the blog, whereas actual packages and larger solutions will be found under their own respective pages. As of now, only one package has been made, namely BetterPaths. Animating a Tiled Texture.
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Shin16 | Virtual-world scripts fixing real-world problems! | shin16.com Reviews

https://shin16.com

This site is dedicated to the wonderful world of game development. In here, you will find contributions to the field of software engineering in the form of scripts and solutions that we deem interesting or useful. The site will contribute useful scripts and other resources for game development through the blog, whereas actual packages and larger solutions will be found under their own respective pages. As of now, only one package has been made, namely BetterPaths. Animating a Tiled Texture.

INTERNAL PAGES

shin16.com shin16.com
1

Camera Breathe – Shin16

http://shin16.com/camera-breathe

August 13, 2014 /. A wise guy once said, that there is no point in having rich 3D graphics if the world is not moving. I agree with this, which is why I always make sure that, despite we are not moving through a scene with the camera, the camera is still breathing. It returns a random position between Vector3.zero and Vector3.one and returns that. Perfect for moving around randomly in all directions! I make use of two “cheat” functions here, namely. The latter could just as well have been. Public static ...

2

Animating a Tiled Texture – Shin16

http://shin16.com/animating-a-tiled-texture

Animating a Tiled Texture. April 27, 2014 /. It is possible to achieve quite cool effects by simply animating the tile of a texture. Various examples of this exist, ranging from fairly simple to more complex, but I have yet to find good examples through Google I added my contribution to the Unity3d wik. I earlier last year, and will add it here as well. Scrolling one texture axis. Scrolling just an axis of a texture programmatically can create nice looking effects like this:. Scrolling a tiled texture.

3

Low-cost Water Effect – Shin16

http://shin16.com/low-cost-water-effect

June 12, 2014 /. The graphics wizard at my company showed me some pretty awesome magic the other day, using my. Script I wrote about earlier last month. Scrolling a transparent BumpMap. The effect is not much more than a draw call, which scrolls a BumpMap across it’s UV and using the Glass Refraction shader from Unity Pro. Obtained by scrolling a transparent BumpMap across the X axis in this example. The animated gif doesn’t really do it that well, so I have attached a video as well.

4

BetterPaths – Shin16

http://shin16.com/betterpaths

BetterPath is an editor tool for drawing Bezier paths in the Unity scene view. Bezier paths are useful for things such as animating camera movement or designing waypoints for AI. BetterPaths in the Asset Store. It distinguishes itself from the other path systems by using actual GameObjects as path points, not just editor elements. This among other things enables you to “ f-focus” on points and easily manipulate your paths in complex game environments directly from the scene view. Contact me at kaspar@shi...

5

Scripts and posts – Shin16

http://shin16.com/blog

August 13, 2014 /. A wise guy once said, that there is no point in having rich 3D graphics if the world is not moving. I agree with this, which is why I always make sure that, despite we are not moving through a scene with the camera, the camera is still breathing. I have tried many different ways. June 12, 2014 /. Animating a Tiled Texture. April 27, 2014 /. Switching LightMaps at runtime. April 26, 2014 /. During development of a game, we came to the need for instantly switching a scene from broad dayl...

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Wednesday, May 13, 2009. Never ending pain. Quickly ending life. I cutting off some ties and keeping some. Fuck the naysayers. Tuesday, January 27, 2009. Graphic scoreboard now up! I posted it on the HGR. Blog since it has the most activity when it comes to anything and everything about 40K. Check it out here! Sunday, January 25, 2009. Sorscha and the Beast. January 23, 2009. 500 points Contested Ground. Fortress, VMall Greenhills. Victorious against Grim Angus. Tuesday, January 20, 2009. January 13, 2009.

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Shin16 | Virtual-world scripts fixing real-world problems!

This site is dedicated to the wonderful world of game development. In here, you will find contributions to the field of software engineering in the form of scripts and solutions that we deem interesting or useful. The site will contribute useful scripts and other resources for game development through the blog, whereas actual packages and larger solutions will be found under their own respective pages. As of now, only one package has been made, namely BetterPaths. Animating a Tiled Texture.

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終わりなき旅 ~endless trip~

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