sergiosykes.com
James Bond 007: Blood Stone « sergiosykes(dot)com
https://sergiosykes.com/2011/07/20/james-bond-007-blood-stone
Sergio Sykes' webspace, portfolio, and randomness. James Bond 007: Blood Stone. July 20, 2011. James Bond Blood Stone 007 came out in November 2010. The project was mostly animated in MotionBuilder but Maya was used to build the character skeletons and setup secondary movement for clothing. I helped setup various NPCs and enemy characters for this project. This entry was posted in Main. Kinect Disneyland Adventures →. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
sergiosykes.com
Articles « sergiosykes(dot)com
https://sergiosykes.com/category/articles
Sergio Sykes' webspace, portfolio, and randomness. Rigging for Education: Caroline and Henry. January 31, 2016. Caroline and Henry are now available for download at Cogswell’s website. Continue reading →. Rigging Dojo Apprenticeship Experience. October 7, 2015. After being on the waiting list for a few months, I finally had a chance to experience the Rigging Dojo Apprenticeship last Fall. Continue reading →. Rigging for Education: Dragon. February 26, 2015. After finishing up the Jaguar. Zombie Playgroun...
pencil4art.blogspot.com
Pencil4Art: Plano Police Dept.
http://pencil4art.blogspot.com/2010/08/plano-red-light-photo-enforcement.html
Welcome to Won Choi's blog :). Tuesday, August 31, 2010. I just got another $75 ticket for not making "complete" stop making a right turn. Subscribe to: Post Comments (Atom). Awesome Inc. template. Powered by Blogger.
sergiosykes.com
Time Lapse – Bat Skinning « sergiosykes(dot)com
https://sergiosykes.com/2012/01/04/time-lapse-bat-skinning
Sergio Sykes' webspace, portfolio, and randomness. Time Lapse – Bat Skinning. January 4, 2012. Skinning pass, at mega-speed, made to a bat rig. I worked on this guy about 2 years ago. Originally planned to use this footage as a skinning tutorial but i never got off the ground fully. With all this footage I decided to try speeding the entire process and see how interesting it looks. Modeled by Shon Mitchell. For more information about the rig, and to see it in action, check my previous post.
sergiosykes.com
sergiosykes(dot)com « Sergio Sykes' webspace, portfolio, and randomness « Page 2
https://sergiosykes.com/page/2
Sergio Sykes' webspace, portfolio, and randomness. January 2, 2012. Kinect Disneyland Adventures came out in November 2011. We brought on a freelance Character TD to help share the load and I was responsible for his work as well as my own rigs All the characters were implemented using Character Studio to client’s specification. James Bond 007: Blood Stone. July 20, 2011. November 17, 2010. This past Tuesday, I was invited to give a guest lecture at Cogswell Polytechnical College. Continue reading →.
sergiosykes.com
Kinect Disneyland Adventures « sergiosykes(dot)com
https://sergiosykes.com/2012/01/02/kinect-disneyland-adventures
Sergio Sykes' webspace, portfolio, and randomness. January 2, 2012. Kinect Disneyland Adventures came out in November 2011. We brought on a freelance Character TD to help share the load and I was responsible for his work as well as my own rigs All the characters were implemented using Character Studio to client’s specification. This entry was posted in Main. And tagged character studio. James Bond 007: Blood Stone. Time Lapse – Bat Skinning →. Leave a Reply Cancel reply. Enter your comment here.
sergiosykes.com
Mothhead « sergiosykes(dot)com
https://sergiosykes.com/2014/02/19/mothhead
Sergio Sykes' webspace, portfolio, and randomness. February 19, 2014. Mothhead – Behind The Scenes. Mothhead is an interactive art demo for Unity we did at Massive Black. The characters are inspired from sculptures created by Pete König. UI of an earlier version of the Unity exporter I created for Mothhead. This entry was posted in Articles. A Look at the Beginnings of Zombie Playground’s Character Pipeline. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
sergiosykes.com
Portfolio « sergiosykes(dot)com
https://sergiosykes.com/portfolio
Sergio Sykes' webspace, portfolio, and randomness. Selected works on my blog. Click headers for related blog posts of each piece. Asset Pipeline, Tools, Rigs into Unity. Asset Pipeline, Tools, Rigs into Unity. Project Avatarah: Rigging for Education. Facial Rigs, Skinning, Supervision. Rigs, Some Supervision. James Bond 007: Blood Stone. Skinning, clothing rigs for MotionBuilder. Dead to Rights: Retribution. Character Skinning, Skeleton creation. Eat Lead: Return of Matt Hazard. Leave a Reply Cancel reply.
sergiosykes.com
3ds Max « sergiosykes(dot)com
https://sergiosykes.com/tag/3ds-max
Sergio Sykes' webspace, portfolio, and randomness. Tag Archives: 3ds Max. March 10, 2009. Afterwards, I handed it off to our Animator, Chris Hatala, to pose and render the image who passed it to Jason Chan, to paint over the render in Photoshop. Tips and Tricks: More memory for 3ds Max. May 20, 2008. Here’s a bitmap error that comes up in 3ds Max when using exceedingly large texture files or fairly long image sequences in the scene. The error usually brings up this window:. April 16, 2008. April 4, 2008.