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3d art of Shon Mitchell

3d art of Shon Mitchell. Saturday, April 11, 2015. Wednesday, April 8, 2015. Just a quickie light, based on one found at a local pub. Wednesday, April 1, 2015. Did some quick speed models and textures. Limited it to 15 minutes per weapon. 5 minutes on model, 10 minutes on texture. Saturday, February 7, 2015. Updated my UV Suite with a couple automations. Tile U and Tile V will automatically set a UnitLayout shell to be tiling in the specified direction. Suck it Pipes :c. Sunday, January 4, 2015.

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3d art of Shon Mitchell | shonmitchell.blogspot.com Reviews
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3d art of Shon Mitchell. Saturday, April 11, 2015. Wednesday, April 8, 2015. Just a quickie light, based on one found at a local pub. Wednesday, April 1, 2015. Did some quick speed models and textures. Limited it to 15 minutes per weapon. 5 minutes on model, 10 minutes on texture. Saturday, February 7, 2015. Updated my UV Suite with a couple automations. Tile U and Tile V will automatically set a UnitLayout shell to be tiling in the specified direction. Suck it Pipes :c. Sunday, January 4, 2015.
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1 skip to main
2 skip to sidebar
3 such a tease
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5 shon mitchell
6 2 comments
7 evening sketch
8 no comments
9 chakram sketches
10 new uv tools
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skip to main,skip to sidebar,such a tease,posted by,shon mitchell,2 comments,evening sketch,no comments,chakram sketches,new uv tools,4 comments,gettin wired here,wiredmel,6 comments,getbent mel,icons for gui,41 comments,get bent,5 comments,older posts
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3d art of Shon Mitchell | shonmitchell.blogspot.com Reviews

https://shonmitchell.blogspot.com

3d art of Shon Mitchell. Saturday, April 11, 2015. Wednesday, April 8, 2015. Just a quickie light, based on one found at a local pub. Wednesday, April 1, 2015. Did some quick speed models and textures. Limited it to 15 minutes per weapon. 5 minutes on model, 10 minutes on texture. Saturday, February 7, 2015. Updated my UV Suite with a couple automations. Tile U and Tile V will automatically set a UnitLayout shell to be tiling in the specified direction. Suck it Pipes :c. Sunday, January 4, 2015.

INTERNAL PAGES

shonmitchell.blogspot.com shonmitchell.blogspot.com
1

3d art of Shon Mitchell: February 2015

http://shonmitchell.blogspot.com/2015_02_01_archive.html

3d art of Shon Mitchell. Saturday, February 7, 2015. Updated my UV Suite with a couple automations. Tile U and Tile V will automatically set a UnitLayout shell to be tiling in the specified direction. Suck it Pipes :c. Subscribe to: Posts (Atom). Jackson Carr Level Designer. Redmond, Washington, United States. Professional 3D Artist. Currently Senior Environment Artist at 343 Industries. View my complete profile.

2

3d art of Shon Mitchell: June 2014

http://shonmitchell.blogspot.com/2014_06_01_archive.html

3d art of Shon Mitchell. Saturday, June 28, 2014. Subscribe to: Posts (Atom). Jackson Carr Level Designer. Redmond, Washington, United States. Professional 3D Artist. Currently Senior Environment Artist at 343 Industries. View my complete profile.

3

3d art of Shon Mitchell: Get Bent

http://shonmitchell.blogspot.com/2014/11/get-bent.html

3d art of Shon Mitchell. Sunday, November 30, 2014. Wrote another new tool, one that helps create perfectly bent meshes out of flat modeled pieces. Hi , very cool script . Is it available for download? Thank you so much. Your work is very inspiring! February 13, 2015 at 8:51 PM. Oo it is available for free download. I can not thank you enough :). February 13, 2015 at 9:06 PM. April 1, 2015 at 8:33 PM. I cant see link for download? April 10, 2015 at 3:12 AM. April 11, 2015 at 8:21 AM.

4

3d art of Shon Mitchell: October 2013

http://shonmitchell.blogspot.com/2013_10_01_archive.html

3d art of Shon Mitchell. Tuesday, October 15, 2013. The End of Breach. I think I might just try and upload a full map from now on, make it less painful for all of us. Well.more painful, just in a shorter amount of time. Thursday, October 3, 2013. Final Door.Behold its majestic curtains! Wednesday, October 2, 2013. Breach Door 3.SOOOOOOOOOOOON. Almost done with these doors. This one is in the interior of the covenant Harvester in Breach. Subscribe to: Posts (Atom). Jackson Carr Level Designer.

5

3d art of Shon Mitchell: Such a tease

http://shonmitchell.blogspot.com/2015/04/such-tease.html

3d art of Shon Mitchell. Saturday, April 11, 2015. May 17, 2015 at 10:17 PM. This comment has been removed by the author. May 17, 2015 at 10:17 PM. Can you change the pivot position on rotate? December 12, 2015 at 4:16 PM. Currently you can move the pivots on all instances, but they do not auto adjust and interpolate. March 28, 2016 at 4:44 PM. March 31, 2016 at 12:58 PM. Subscribe to: Post Comments (Atom). Jackson Carr Level Designer. Redmond, Washington, United States. View my complete profile.

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Articles « sergiosykes(dot)com

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Sergio Sykes' webspace, portfolio, and randomness. Rigging for Education: Caroline and Henry. January 31, 2016. Caroline and Henry are now available for download at Cogswell’s website. Continue reading →. Rigging Dojo Apprenticeship Experience. October 7, 2015. After being on the waiting list for a few months, I finally had a chance to experience the Rigging Dojo Apprenticeship last Fall. Continue reading →. Rigging for Education: Dragon. February 26, 2015. After finishing up the Jaguar. Zombie Playgroun...

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Time Lapse – Bat Skinning « sergiosykes(dot)com

https://sergiosykes.com/2012/01/04/time-lapse-bat-skinning

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sergiosykes(dot)com « Sergio Sykes' webspace, portfolio, and randomness « Page 2

https://sergiosykes.com/page/2

Sergio Sykes' webspace, portfolio, and randomness. January 2, 2012. Kinect Disneyland Adventures came out in November 2011. We brought on a freelance Character TD to help share the load and I was responsible for his work as well as my own rigs All the characters were implemented using Character Studio to client’s specification. James Bond 007: Blood Stone. July 20, 2011. November 17, 2010. This past Tuesday, I was invited to give a guest lecture at Cogswell Polytechnical College. Continue reading →.

sergiosykes.com sergiosykes.com

Kinect Disneyland Adventures « sergiosykes(dot)com

https://sergiosykes.com/2012/01/02/kinect-disneyland-adventures

Sergio Sykes' webspace, portfolio, and randomness. January 2, 2012. Kinect Disneyland Adventures came out in November 2011. We brought on a freelance Character TD to help share the load and I was responsible for his work as well as my own rigs All the characters were implemented using Character Studio to client’s specification. This entry was posted in Main. And tagged character studio. James Bond 007: Blood Stone. Time Lapse – Bat Skinning →. Leave a Reply Cancel reply. Enter your comment here.

sergiosykes.com sergiosykes.com

Mothhead « sergiosykes(dot)com

https://sergiosykes.com/2014/02/19/mothhead

Sergio Sykes' webspace, portfolio, and randomness. February 19, 2014. Mothhead – Behind The Scenes. Mothhead is an interactive art demo for Unity we did at Massive Black. The characters are inspired from sculptures created by Pete König. UI of an earlier version of the Unity exporter I created for Mothhead. This entry was posted in Articles. A Look at the Beginnings of Zombie Playground’s Character Pipeline. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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Portfolio « sergiosykes(dot)com

https://sergiosykes.com/portfolio

Sergio Sykes' webspace, portfolio, and randomness. Selected works on my blog. Click headers for related blog posts of each piece. Asset Pipeline, Tools, Rigs into Unity. Asset Pipeline, Tools, Rigs into Unity. Project Avatarah: Rigging for Education. Facial Rigs, Skinning, Supervision. Rigs, Some Supervision. James Bond 007: Blood Stone. Skinning, clothing rigs for MotionBuilder. Dead to Rights: Retribution. Character Skinning, Skeleton creation. Eat Lead: Return of Matt Hazard. Leave a Reply Cancel reply.

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3ds Max « sergiosykes(dot)com

https://sergiosykes.com/tag/3ds-max

Sergio Sykes' webspace, portfolio, and randomness. Tag Archives: 3ds Max. March 10, 2009. Afterwards, I handed it off to our Animator, Chris Hatala, to pose and render the image who passed it to Jason Chan, to paint over the render in Photoshop. Tips and Tricks: More memory for 3ds Max. May 20, 2008. Here’s a bitmap error that comes up in 3ds Max when using exceedingly large texture files or fairly long image sequences in the scene. The error usually brings up this window:. April 16, 2008. April 4, 2008.

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