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Short on Games

Friday, November 21, 2014. Is a cyberpunk twine game by Austin Walker. This is me punting; I wrote about this game, and particularly how it fits within cyberpunk literature, in March. Of particular interest (slightly edited):. An inherited ambiguity (what is the role of the player character? Meets an inherited theme (the contested body) by way of a formal declaration: your choices are tracked, and you are meant to know this. Thursday, November 13, 2014. Lullaby for a Heartsick Spacer [Merritt Kopas].

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Short on Games | shortongames.blogspot.com Reviews
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Friday, November 21, 2014. Is a cyberpunk twine game by Austin Walker. This is me punting; I wrote about this game, and particularly how it fits within cyberpunk literature, in March. Of particular interest (slightly edited):. An inherited ambiguity (what is the role of the player character? Meets an inherited theme (the contested body) by way of a formal declaration: your choices are tracked, and you are meant to know this. Thursday, November 13, 2014. Lullaby for a Heartsick Spacer [Merritt Kopas].
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Short on Games | shortongames.blogspot.com Reviews

https://shortongames.blogspot.com

Friday, November 21, 2014. Is a cyberpunk twine game by Austin Walker. This is me punting; I wrote about this game, and particularly how it fits within cyberpunk literature, in March. Of particular interest (slightly edited):. An inherited ambiguity (what is the role of the player character? Meets an inherited theme (the contested body) by way of a formal declaration: your choices are tracked, and you are meant to know this. Thursday, November 13, 2014. Lullaby for a Heartsick Spacer [Merritt Kopas].

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shortongames.blogspot.com shortongames.blogspot.com
1

Short on Games: The Rats in the Walls [Shilov]

http://shortongames.blogspot.com/2014/10/the-rats-in-walls-shilov.html

Thursday, October 23, 2014. The Rats in the Walls [Shilov]. The Rats in the Walls. Is an adventure game by Shilov. It's an adaptation of the Lovecraft story (with The Cat, you know, though he makes no appearance here) of the same name, as you might expect. As an adventure game, it is entirely about walking, though it tries occasionally to trick you into thinking it's about the story or the occasional non-narrative fetching it requires of you; luckily, the walking is neat. There, too, are, in this game, t...

2

Short on Games: A(s)century [Austin Walker]

http://shortongames.blogspot.com/2014/11/ascentury-austin-walker.html

Friday, November 21, 2014. Is a cyberpunk twine game by Austin Walker. This is me punting; I wrote about this game, and particularly how it fits within cyberpunk literature, in March. Of particular interest (slightly edited):. An inherited ambiguity (what is the role of the player character? Meets an inherited theme (the contested body) by way of a formal declaration: your choices are tracked, and you are meant to know this. Subscribe to: Post Comments (Atom). Simple theme. Powered by Blogger.

3

Short on Games: Supermoons [Lana Polansky]

http://shortongames.blogspot.com/2014/10/supermoons-lana-polansky.html

Friday, October 10, 2014. Is a small game/tool by Lana Polansky. It's a single screen with two background options. Pressing the space bar spawns moons from upper right, and pressing any of the letter keys on the keyboard makes a sound and causes slight effects on the screen. Many of them cause the spawned moons to shake and jitter. The moons bumping into things also makes sounds. It's a really neat thing to play around in for a few minutes. You can click on that to listen to it.

4

Short on Games: Mystery Channel [the catamites]

http://shortongames.blogspot.com/2014/10/mystery-channel-catamites.html

Wednesday, October 29, 2014. Mystery Channel [the catamites]. Is a collection of minigames/stories by the catamites. The games range from clicking through dialogue to wandering abstract spaces with little signposting and fluid player-avatar relations. Often, the game will simply dump you into a screen, forcing you to press the arrow keys and hope for a response. Then you end up wandering toward the edges of the screen, hoping for a new screen. Sometimes your avatar just wanders off.

5

Short on Games: Rituals [oleomingus]

http://shortongames.blogspot.com/2014/10/rituals-oleomingus.html

Friday, October 17, 2014. Is a first person adventure game by oleomingus. Itself is, of course, is hardly any of this. Mostly, it's a short walk through a series of dialogues, set in a modest Magritte. That's hardly a knock, of course, and it isn't even necessarily obvious that that's a direct influence; Carroll's Alice is obviously more immediately present. Though there is something of a sanitized. With an inventive colorist, to its look as well. Subscribe to: Post Comments (Atom).

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Uninterpretative: Short on Games: April 2015

http://uninterpretative.blogspot.com/2015/04/short-on-games-april-2015.html

Monday, April 13, 2015. Short on Games: April 2015. Welcome back to Short on Games! Late last year, I ran this as a weekly ello. Writing 250 words or less about a small, generally free videogame. I liked the idea and the process a lot, but eventually it got derailed. I'm bringing it back, here. With some changes to the format. Robert Yang's Stick Shift. Makes me think, strangely, of Evan Calder Williams' Hostile Object Theory. 8211; and of his cops as "comic objects" and " indirect hostile objects. Cops ...

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Uninterpretative: April 2015

http://uninterpretative.blogspot.com/2015_04_01_archive.html

Monday, April 13, 2015. Short on Games: April 2015. Welcome back to Short on Games! Late last year, I ran this as a weekly ello. Writing 250 words or less about a small, generally free videogame. I liked the idea and the process a lot, but eventually it got derailed. I'm bringing it back, here. With some changes to the format. Robert Yang's Stick Shift. Makes me think, strangely, of Evan Calder Williams' Hostile Object Theory. 8211; and of his cops as "comic objects" and " indirect hostile objects. Cops ...

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Short on Games

Friday, November 21, 2014. Is a cyberpunk twine game by Austin Walker. This is me punting; I wrote about this game, and particularly how it fits within cyberpunk literature, in March. Of particular interest (slightly edited):. An inherited ambiguity (what is the role of the player character? Meets an inherited theme (the contested body) by way of a formal declaration: your choices are tracked, and you are meant to know this. Thursday, November 13, 2014. Lullaby for a Heartsick Spacer [Merritt Kopas].

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