bittermanandy.wordpress.com
The Masonic Handshake | Pandemonium
https://bittermanandy.wordpress.com/2008/12/10/the-masonic-handshake
December 10, 2008. Filed under: Games Industry. 8212; bittermanandy @ 11:43 pm. I’ve had a few people contact me to ask, “do you have any advice for how to get into the games industry? 8221; Besides being ironic given that I’m no longer a part of the industry myself, this is a phrase that I really despise, because – well, I’ll get to that in a minute. Anyway, where was I? Oh yes – “getting into the games industry”. I. Let’s pretend I’m going for a job as an architect. Should I:. A) spend all day looking ...
bittermanandy.wordpress.com
Windows Phone 7? Schmindows schmone schmeven | Pandemonium
https://bittermanandy.wordpress.com/2010/09/17/windows-phone-7-schmindows-schmone-schmeven
September 17, 2010. 8212; bittermanandy @ 12:51 am. WARNING – rant follows. Those of a sensitive disposition should look away now. XNA is a wonderful and glorious thing of great beauty. It makes game development. On Windows and more-or-less straightforward on Xbox (though with close-to-zero financial benefit from what I gather). Today XNA Game Studio 4.0. And what’s the one thing that they. Keep going on about? So much so, in fact, that XNA is now. It’s gone – oh no wait! And the stuff that is. For Micro...
bittermanandy.wordpress.com
XapParse, five years on | Pandemonium
https://bittermanandy.wordpress.com/2013/08/13/xapparse-five-years-on
August 13, 2013. XapParse, five years on. 8212; bittermanandy @ 10:06 pm. Aaargh, I just lost my post… so I’m writing it again… here’s the short and slightly-pissed-off version. About five years ago I wrote a bit of C# code for parsing XAP format XACT files, for use (for example) in an XNA build process. I called it XapParse, and made it available on CodePlex. But whether anyone uses it or not, it was still pretty terrible and had my name on it and it was keeping me awake at night. So I rewrote it. Hi Th...
bittermanandy.wordpress.com
Efficient Development – part three | Pandemonium
https://bittermanandy.wordpress.com/2008/07/28/efficient-development-part-three
July 28, 2008. Efficient Development – part three. Filed under: Games Development. 8212; bittermanandy @ 11:54 pm. In this mini-series so far have been particularly revolutionary, though I do think I’ve implemented them in an elegant, almost effortless way. Most pro developers out there will have used tools much like them on most of their games; but I think they represent the kind of “obvious” tip that hobbyist developers never get told about. Dev shapes and text. The skybox (from here. In various locati...
bittermanandy.wordpress.com
Efficient Development – part five | Pandemonium
https://bittermanandy.wordpress.com/2010/09/19/efficient-development-part-five
September 19, 2010. Efficient Development – part five. Filed under: Games Development. 8212; bittermanandy @ 6:27 pm. So, as promised: a more positive post, and this one also offers something more concrete than recent posts have tended towards: another component in the Kensei.Dev. Library, about which I have. But it is somewhat limited in scope, so a more powerful logging framework can offer much more control over what is logged. As good as being free, so I wasn’t too concerned by that. So far so ordinar...
bittermanandy.wordpress.com
How not to render 3D graphics | Pandemonium
https://bittermanandy.wordpress.com/2009/04/13/how-not-to-render-3d-graphics
April 13, 2009. How not to render 3D graphics. 8212; bittermanandy @ 4:38 pm. Heh Just had to link this because I’ve been there too many times! I think I’ve probably encountered most of these:. Http:/ dmalcolm.livejournal.com/2433.html. 8230; with the addition of “you’re using XNA and have forgotten it’s a right-handed coordinate system”, thanks to Parm for reminding me of that one! 3 Comments ». I wondered how things are going? I still check my RSS feed every day for your blog. Hi, thanks for checking in.
bittermanandy.wordpress.com
Any requests? | Pandemonium
https://bittermanandy.wordpress.com/2009/01/21/any-requests
January 21, 2009. Filed under: Games Development. 8212; bittermanandy @ 1:51 pm. Wow, it seems like an age since I posted. I guess that’s because it is! Check out the stuff I’ve already written to get an idea of the kinds of things I know. Clue: I’m not the man to ask about whizz-bang graphical effects, but if there’s anything else you’d like to see, just ask. 10 Comments ». Firstly great blog. Id like to see a beginners guide to 3d physics, if thats soemthing you feel comfortable with. Not neces...Any w...
bittermanandy.wordpress.com
Efficient Development – part one | Pandemonium
https://bittermanandy.wordpress.com/2008/07/26/efficient-development-part-one
July 26, 2008. Efficient Development – part one. Filed under: Games Development. 8212; bittermanandy @ 11:13 pm. I thought I would begin the real meat-and-two-veg of this blog with a short series of (three or four) posts describing some of the most useful, bread-and-butter tools that any XNA game needs during development. In the last post of the series, I’ll make the code available for free, for you to use, improve, and generally do with as you will. From the internet, or build my own. And I want to use ...
bittermanandy.wordpress.com
It’s not the size that counts | Pandemonium
https://bittermanandy.wordpress.com/2009/01/22/118
January 22, 2009. It’s not the size that counts. Filed under: Games Development. 8212; bittermanandy @ 10:37 pm. Indulge me as I walk down memory lane…. It was summer 2002 and I’d just landed my first professional job. (I’m still not sure how. I wasn’t very good back then. I like to think they saw that I’d become good, and I like to think I am good now. It might just have been luck! What did I want to specialise in? And how would my choice affect my working day? Modern games are immensely complex and wit...
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