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Sightations | A Computer Vision BlogA Computer Vision Blog (by Kyle Simek)
http://sightations.wordpress.com/
A Computer Vision Blog (by Kyle Simek)
http://sightations.wordpress.com/
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Sightations | A Computer Vision Blog | sightations.wordpress.com Reviews
https://sightations.wordpress.com
A Computer Vision Blog (by Kyle Simek)
Simulating Calibrated Cameras in OpenGL | Sightations
https://sightations.wordpress.com/2010/08/03/simulating-calibrated-cameras-in-opengl
A Computer Vision Blog. Simulating Calibrated Cameras in OpenGL. Edit: The article below is out of date and incomplete. You can find a revised, expanded, and (hopefully) clearer version at my new blog. 8212; Kyle, April 3, 2013. If you’ve ever tried to simulate a calibrated camera in opengl, you’ve probably realized it isn’t as straightforward as you might like. The. Lets start by looking at the matrix generated. By an OpenGL call to. GlFrustum(left, right, top, bottom, near, far). With zero axis skew:.
August | 2010 | Sightations
https://sightations.wordpress.com/2010/08
A Computer Vision Blog. Archive August, 2010. Simulating Calibrated Cameras in OpenGL. Edit: The article below is out of date and incomplete. You can find a revised, expanded, and (hopefully) clearer version at my new blog. 8212; Kyle, April 3, 2013. If you’ve ever tried to simulate a calibrated camera in opengl, you’ve probably realized it isn’t as straightforward as you might like. The. Lets start by looking at the matrix generated. By an OpenGL call to. GlFrustum(left, right, top, bottom, near, far).
May | 2011 | Sightations
https://sightations.wordpress.com/2011/05
A Computer Vision Blog. Archive May, 2011. Polymorphism without Inheritance — or — How I learned to stop worrying and love boost: any. Often I prefer to use templates in C over polymorphism to avoid confining myself to any particular inheritance heirarchy when writing algorithms. The fact that templated code can run on any object that offers the right interface is a power that is greatly underestimated by C critics, in my opinion. RenderableA a; RenderableB b;. Renderables.push back(a); renderables&#...
CUDA_ERROR_LAUNCH_FAILED: Backward migrating CUDA code from 3.2 to 3.1 | Sightations
https://sightations.wordpress.com/2010/10/31/cuda_error_launch_failed-backward-migrating-cuda-3-2-to-3-1
A Computer Vision Blog. CUDA ERROR LAUNCH FAILED: Backward migrating CUDA code from 3.2 to 3.1. After a few false starts with GLSL shaders and OpenCL, I settled on CUDA, and have been rocking it ever since. The architecture took a while to learn, but the language is basically C and couldn’t be more intuitive. My early prototypes were showing between 20x and 100x speedup. The sky was blue, the sun was shining, and nothing could go wrong. That is until…. CUDA ERROR LAUNCH FAILED. 8230;I finally tracked dow...
October | 2010 | Sightations
https://sightations.wordpress.com/2010/10
A Computer Vision Blog. Archive October, 2010. CUDA ERROR LAUNCH FAILED: Backward migrating CUDA code from 3.2 to 3.1. After a few false starts with GLSL shaders and OpenCL, I settled on CUDA, and have been rocking it ever since. The architecture took a while to learn, but the language is basically C and couldn’t be more intuitive. My early prototypes were showing between 20x and 100x speedup. The sky was blue, the sun was shining, and nothing could go wrong. That is until…. CUDA ERROR LAUNCH FAILED.
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Accelerated Image Processing: Blazingly Fast Image Warping
http://visionexperts.blogspot.com/2010/07/image-warping-using-texture-fetches.html
Experience with Machine Vision, Image Processing and Computer Vision Algorithms. Friday, 23 July 2010. Blazingly Fast Image Warping. Want to achieve over 1 Gigapixel/sec warping throughput? Then leverage your GPU texture units using CUDA. There are several good reasons to use the texture hardware from CUDA when image processing:. Texture fetches are cached. For CUDA array memory, the texture cache has a high level of 2-D locality. Texture fetches from linear memory are also cached. The developer had to m...
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Sightations | A Computer Vision Blog
A Computer Vision Blog. Polymorphism without Inheritance — or — How I learned to stop worrying and love boost: any. Often I prefer to use templates in C over polymorphism to avoid confining myself to any particular inheritance heirarchy when writing algorithms. The fact that templated code can run on any object that offers the right interface is a power that is greatly underestimated by C critics, in my opinion. RenderableA a; RenderableB b;. Renderables.push back(a); renderables.push back(b); re...Rende...
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