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SILENTBOB.EU

Felix Zirwes | AUDIO FOR VIDEO GAMES

AUDIO FOR VIDEO GAMES. Gameplay and Making Ofs. Whether you need somebody to take care of the complete sound design and audio implementation of a project or just a helping hand for your audio team on the final sprint to release: I am looking forward to learning more about your project and helping to shape its audio. While I do not offer any music composition, I will happily help you bringing the right composer into your team if required. DIVINITY: ORIGINAL SIN - EXTENDED EDITION. PC / PS 4 / XBOX 1.

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Felix Zirwes | AUDIO FOR VIDEO GAMES | silentbob.eu Reviews
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AUDIO FOR VIDEO GAMES. Gameplay and Making Ofs. Whether you need somebody to take care of the complete sound design and audio implementation of a project or just a helping hand for your audio team on the final sprint to release: I am looking forward to learning more about your project and helping to shape its audio. While I do not offer any music composition, I will happily help you bringing the right composer into your team if required. DIVINITY: ORIGINAL SIN - EXTENDED EDITION. PC / PS 4 / XBOX 1.
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Felix Zirwes | AUDIO FOR VIDEO GAMES | silentbob.eu Reviews

https://silentbob.eu

AUDIO FOR VIDEO GAMES. Gameplay and Making Ofs. Whether you need somebody to take care of the complete sound design and audio implementation of a project or just a helping hand for your audio team on the final sprint to release: I am looking forward to learning more about your project and helping to shape its audio. While I do not offer any music composition, I will happily help you bringing the right composer into your team if required. DIVINITY: ORIGINAL SIN - EXTENDED EDITION. PC / PS 4 / XBOX 1.

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Cinematic / Trailer | Felix Zirwes

http://www.silentbob.eu/videos/cinematic-trailer

AUDIO FOR VIDEO GAMES. Gameplay and Making Ofs. Disclaimer: I was not involved in the creation of the original trailer nor in the development of that title. DIVINITY: ORIGINAL SIN - EXTENDED EDITION. Larian Studios, Belgium / tba. PC / PS 4 / XBOX 1. Larian Studios, Belgium / July 2014. Larian Studios, Belgium / August 2013. Toxic Games, UK / January 2012. Cheeky Mammoth, Australia / April 2012. Plus a few more yet unannounced titles.

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Gameplay and Making Ofs | Felix Zirwes

http://www.silentbob.eu/videos/reels

AUDIO FOR VIDEO GAMES. Gameplay and Making Ofs. Gameplay and Making Ofs. Divinity: Original Sin – Gameplay Demo. If you experience technical issues or have a slow connection, watch a lower quality version on Youtube. Dragon Commander – Gameplay Demo. If you experience technical issues or have a slow connection, watch a lower quality version on Youtube. Dragon Commander –. Designing the voice of the Dragon:. Dragon Commander –. QUBE – Gameplay Demo. DIVINITY: ORIGINAL SIN - EXTENDED EDITION.

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Testimonials | Felix Zirwes

http://www.silentbob.eu/testimonials

AUDIO FOR VIDEO GAMES. Gameplay and Making Ofs. 8222;WOW, your sound dept is really good. I just love all sounds from this game Ambiances, foley, fight sounds. The spells sounds are VERY good and accurate The were a lot of nice GFX on the spells, and the audio FULLY supports that. I do have the main menu song in my head for DAYS! 8211; Tristan Bernier, Audio Artist, Ubisoft Montreal. Quote from an email to Larian regarding Divinity: Original Sin). 8211; Alex Otterlei, Sound Designer,. 8222;Felix is purel...

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Field Recording | Felix Zirwes

http://www.silentbob.eu/field-recording

AUDIO FOR VIDEO GAMES. Gameplay and Making Ofs. Geek alert …. I am constantly working on expanding my personal library of custom recorded sounds and I LOVE doing field. Recordings; so, this is. Sennheiser MKH 8040 MKH 30 for MS stereo. Sanken CSS5 shotgun switchable mono / stereo. Rycote Stereo AE windshield set with fur, Lyre suspensions and various Connboxes. Sound Devices 702 recorder Petrol bag. Sony D50 handheld recorder. DIVINITY: ORIGINAL SIN - EXTENDED EDITION. Larian Studios, Belgium / tba.

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Blog | Felix Zirwes

http://www.silentbob.eu/blog-2

AUDIO FOR VIDEO GAMES. Gameplay and Making Ofs. Trailer Sound Replacement Exercise. Building a jet engine for the „Whoosh“ plugin. Basic acoustic treatment for a small recording room.

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Depth released on Steam. Dive in! | Engine Audio

http://www.engineaudio.com/depthrelease

Depth released on Steam. Dive in! November 10, 2014 Chris Latham. Engine Audio is finally allowed to discuss our involvement in a game called Depth. Depth is an underwater multiplayer thrill ride of the highest order. After many months of in game testing and development, it still makes me jump out of my seat. The game had gone through several iterations when Alex decided to put development on an indefinite hiatus. Alex began a relationship with New Zealand developers Digital Confectioners who had a d...

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Felix Zirwes | AUDIO FOR VIDEO GAMES

AUDIO FOR VIDEO GAMES. Gameplay and Making Ofs. Whether you need somebody to take care of the complete sound design and audio implementation of a project or just a helping hand for your audio team on the final sprint to release: I am looking forward to learning more about your project and helping to shape its audio. While I do not offer any music composition, I will happily help you bringing the right composer into your team if required. DIVINITY: ORIGINAL SIN - EXTENDED EDITION. PC / PS 4 / XBOX 1.

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