silhouettegames.com
Silhouette Games - If you never look back, you won't know what's coming...
http://www.silhouettegames.com/post/87784488884/always-fun-to-start-a-new-project-welcome
Always fun to start a new project. Welcome, everyone. It’s gonna be a good time.
silhouettegames.com
Silhouette Games - If you never look back, you won't know what's coming...
http://www.silhouettegames.com/post/88038850349/heres-the-first-development-update-for-plander-i
Here’s the first development update for Plander. I haven’t quite got the hang of recording pixel perfect video, but you can see some basically platforming, sound effects, and music. I’ll be trying to do these updates as frequently as I can so stay tuned!
silhouettegames.com
Silhouette Games - If you never look back, you won't know what's coming...
http://www.silhouettegames.com/post/89419614914/heres-an-early-listen-of-a-song-i-wrote-for
Here’s an early listen of a song I wrote for PLANDER. It has a strong beat and sounds great as a loop. Check it out! Then head over to IndieDB. To find out more about the project!
silhouettegames.com
Silhouette Games - If you never look back, you won't know what's coming...
http://www.silhouettegames.com/post/87859871949/happy-anniversary-year-one
HAPPY ANNIVERSARY: Year One…. On June 4th, 2013 I started a brand new adventure. After years of working in the gaming industry, giving feedback and volunteering corrections for game after game, I finally decided that I needed to take a leap and start making my own: Professionally. On Demon Girl, I spent. On NOPE. Make games. It’s the only way to really learn. Especially because you’re going to…. 2 Use An Engine. 3 Make And Release One Game Every Month. Also allows you to build an audience! First, if you ...
silhouettegames.com
Silhouette Games - If you never look back, you won't know what's coming...
http://www.silhouettegames.com/post/88386220686/more-early-progress-for-plander-i-was-thinking
More early progress for Plander. I was thinking about fun things to add to the game and I got the idea that when you’re not saving planets, you have the option of letting Plander go outside the ship for a sort of space swim. I started prototyping exactly how it would look and feel and this is where it’s at right now. There are more elements that I’ll be introducing to this later, but for now this is what I have running and it feels pretty good to play. I’ll keep posting these as soon as I have them!
silhouettegames.com
Silhouette Games - If you never look back, you won't know what's coming...
http://www.silhouettegames.com/post/87877278514/ive-been-trying-to-come-up-with-the-right-sound
I’ve been trying to come up with the right sound for Plander. I came up with the game while listening to The Ballad of the Space Babies by Jim Guthrie. So I’m doing my best to hold onto that feeling with this piece. I’m going to keep working on it, this is far from final, but I’m trying to see what people think early on. This is very different for me as it’s been a while since I’ve written anything non-chiptune. A VERY long time in fact. Spacey. Sad. Warm. Hopeful.
silhouettegames.com
Silhouette Games - If you never look back, you won't know what's coming...
http://www.silhouettegames.com/post/87855617074/plander-a-game-about-the-little-things
PLANDER - A Game About The Little Things. I wanted to take a moment to announce the game that I’m starting to work on called “Plander”. PLANDER is about a tiny astronaut who steals a spaceship and leaves Earth in search of something more in the universe. As he blasts his way through space, the ship’s computer alerts him to various planets in danger, but it’s totally up to Plander whether or not he decides to save them or drift into eternity on his own.
silhouettegames.com
Silhouette Games - If you never look back, you won't know what's coming...
http://www.silhouettegames.com/post/89288524069/so-the-summer-sale-is-back
So the Summer Sale is back….
silhouettegames.com
Silhouette Games - If you never look back, you won't know what's coming...
http://www.silhouettegames.com/post/89121945284/nope-demo-expansion-announcement
NOPE Demo and Expansion Announcement! About two months ago, I had just finished an attempted Kickstarter for my game History of the Demon Girl. Is a comedy game - pure and simple. The goal was to create a game that would not only be funny, but also fun to play. I wanted to invite the player into the jokes and the comedy, by utilizing familiar game mechanics and playing with the player’s expectations. In fact, it ranked above a 3.0/5.0 in every category except the theme! And the rankings weren’t all!
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