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SilverSprite - Home

Run XNA games without code changes in Silverlight. Since the game compiles into straight Silverlight code, it will run anywhere that Silverlight can. Now with support for Silverlight 5 Toolkit's SpriteBatch and other XNA compatibility.

http://silversprite.codeplex.com/

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SilverSprite - Home | silversprite.codeplex.com Reviews
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Run XNA games without code changes in Silverlight. Since the game compiles into straight Silverlight code, it will run anywhere that Silverlight can. Now with support for Silverlight 5 Toolkit&amp;#39;s SpriteBatch and other XNA compatibility.
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SilverSprite - Home | silversprite.codeplex.com Reviews

https://silversprite.codeplex.com

Run XNA games without code changes in Silverlight. Since the game compiles into straight Silverlight code, it will run anywhere that Silverlight can. Now with support for Silverlight 5 Toolkit&amp;#39;s SpriteBatch and other XNA compatibility.

INTERNAL PAGES

silversprite.codeplex.com silversprite.codeplex.com
1

SilverSprite - Change History

http://silversprite.codeplex.com/wikipage/history

Project Hosting for Open Source Software. Version 8.21.2015.21031.

2

SilverSprite - Downloads

http://silversprite.codeplex.com/releases

Project Hosting for Open Source Software. SilverSprite for Silverlight 5 binaries. Silversprite binaries feb 12 2012. Application, 134K, uploaded Feb 12, 2012. SilverSprite Source, Samples, and Binaries. Silversprite source feb 12 2012. Source code, 217395K, uploaded Feb 12, 2012. Opera does not support ClickOnce X. To install this application, save it and then open it. Opening it directly from Opera will not work correctly. Feb 12, 2012. Te Source, Samples, and Binaries. Feb 12, 2012. Te 30 Alpha 2.

3

SilverSprite - Documentation

http://silversprite.codeplex.com/documentation

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). This project does not have documentation yet. Visit the Discussions tab. Ads by Developer Media. Version 8.21.2015.21031.

4

SilverSprite - I need someone(s) to take over SilverSprite

http://silversprite.codeplex.com/discussions/394808

Project Hosting for Open Source Software. I need someone(s) to take over SilverSprite. Sep 7, 2012 at 8:19 PM. Edited Sep 7, 2012 at 8:21 PM. I also hadn't seen much activity so it wasn't clear to me if anyone else cared either, and so I was thinking that I was happy that SilverSprite gave birth to MonoGame, inspired project ExEn, etc and that it had a good run, but had lived out its usefulness. Sign in to post message or set email notifications. Italics* (or italics ). Bold* (or bold ).

5

SilverSprite - Source Code

http://silversprite.codeplex.com/SourceControl/latest

Project Hosting for Open Source Software. Only project members can connect to the project using TFS. Non-members may use Subversion to access the repository. To connect using Subversion. For more information on connecting to CodePlex projects using Team Foundation Server or Subversion, please see these instructions. Click an item in the panel on the left to view the contents here. Version 8.21.2015.21031.

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LINKS TO THIS WEBSITE

desarrolloxna.wordpress.com desarrolloxna.wordpress.com

Desarrollo XNA | Un blog de Daniel Córdoba Cárdenas | Página 2

https://desarrolloxna.wordpress.com/page/2

Escribir texto con XNA. Cargar textos en pantalla es muy sencillo con XNA, pero no por ello vamos a obviarlo. Cuando acabes esté tutorial verás que es muy parecido a cargar un gráfico, el sistema es el mismo, cargamos la fuente en el método Load y luego lo dibujamos en el método Draw. Marzo 31, 2009 at 8:34 pm. Jugar con juegos creados con XNA en Internet. Permite portar nuestros juegos creados con XNA, los que están en 2D, claro, a SilverLight, por lo tanto podremos jugar desde un explorador en Internet.

joshrack.blogspot.com joshrack.blogspot.com

Rack Space: And one time, at Code Camp…

http://joshrack.blogspot.com/2011/05/and-one-time-at-code-camp.html

Sunday, May 15, 2011. And one time, at Code Camp…. Yesterday, I was privileged to attend the 3rd annual Chicago Code Camp. It was a great opportunity to sit under some very bright professionals and soak in some knowledge, and I’m very thankful to the organizers and sponsors for putting a ton of time, effort, and money into a free community event. I’m cataloguing some of the highlights from the sessions I sat in on. Test-Driven Development – Tips, Tools and Techniques – Keith Burnell. Thanks Keith for a c...

desarrolloxna.blogspot.com desarrolloxna.blogspot.com

Desarrollo XNA: marzo 2009

http://desarrolloxna.blogspot.com/2009_03_01_archive.html

Martes, 31 de marzo de 2009. Escribir texto con XNA. Cargar textos en pantalla es muy sencillo con XNA, pero no por ello vamos a obviarlo. Cuando acabes esté tutorial verás que es muy parecido a cargar un gráfico, el sistema es el mismo, cargamos la fuente en el método Load y luego lo dibujamos en el método Draw. Ahora lo vamos a dejar tal y como viene por defecto, pero puedes cambiar el tipo de letra, el tamaño o cualquiera de las propiedades de la fuente. Protected override void LoadContent(). Como has...

desarrolloxna.wordpress.com desarrolloxna.wordpress.com

Jugar con juegos creados con XNA en Internet | Desarrollo XNA

https://desarrolloxna.wordpress.com/2009/03/25/jugar-con-juegos-creados-con-xna-en-internet

Jugar con juegos creados con XNA en Internet. Marzo 25, 2009 at 8:53 pm. Esto que os voy a contar sencillamente me pone; hace algún tiempo que pensaba que tarde o temprano algo así aparecería, pero es que hace relativamente poco que SilverLight 2 está en versión definitiva, así que lo esperaba para dentro de bastante más tiempo. Permite portar nuestros juegos creados con XNA, los que están en 2D, claro, a SilverLight, por lo tanto podremos jugar desde un explorador en Internet. Entry filed under: General.

blog.loopie.dk blog.loopie.dk

Game development | Xorandor

https://blog.loopie.dk/category/game-development

A software developers experiences working with exciting technologies. Archive for the ‘ Game development ’ Category. Our game ‘plan bee’ is released! After having worked on ‘plan bee’ for the last 3-4 months in our  spare time, we can finally say it’s done! We put up a release video here. For all to enjoy. And if you have a Windows Phone 7, go ahead and download it on the marketplace it’s free. We released the game on 29/12 one month late of our schedule, but still in 2010! I decided to try out a new blo...

joshrack.blogspot.com joshrack.blogspot.com

Rack Space: May 2011

http://joshrack.blogspot.com/2011_05_01_archive.html

Sunday, May 15, 2011. And one time, at Code Camp…. Yesterday, I was privileged to attend the 3rd annual Chicago Code Camp. It was a great opportunity to sit under some very bright professionals and soak in some knowledge, and I’m very thankful to the organizers and sponsors for putting a ton of time, effort, and money into a free community event. I’m cataloguing some of the highlights from the sessions I sat in on. Test-Driven Development – Tips, Tools and Techniques – Keith Burnell. Thanks Keith for a c...

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Wednesday, December 5, 2007. Thursday, November 22, 2007. View bottom picture first. Looking downwards from another bedroom window. The red roof building is the Kampong Delta Mosque. I understand from neighbours that it is not noisy. The two storey building behind is the multi-storey car park for Indus Road. Looking straight out from the bedroom window. These are the old HDB flats of Indus Road. Behind these flats is the main road, Ganges Avenue, that leads to the CBD. Main door from lift landing.

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Snapshot 1: July 2007. Snapshot 2: Sept 2007. Snapshot 3: May 2008. Snapshot 4: October 2008. Snapshot 5: February 2009. Snapshot 6: Summer 2009. Snapshot 7: Winter 2009. Snapshot 8: May 2010. Snapshot 9: Summer 2010. Snapshot 10: Spring 2012. Why you use the worlds you do: October 2009. Responses to impact question: March 2008. A meditation on virtual worlds: May 2010. July 27, 2015. July 16, 2015. Outside is the best game. July 8, 2015. My Google Scholar profile. On twitter I'm @twelvebadges.

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SilverSprite - Home

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). ATTENTION: If the future of SilverSprite is important to you, please respond to the discussion here http:/ silversprite.codeplex.com/discussions/394808. Getting your game going with SilverSprite for Silverlight 5. Step 1. Install Silverlight 5 Tools for Visual Studio 2010 SP1 http:/ go.microsoft.com/fwlink/? Step 4. Add y...

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Silversprite: Digital games in education and health, the psychology of badges, games that represent academia, and Animal Crossing

Snapshot 1: July 2007. Snapshot 2: Sept 2007. Snapshot 3: May 2008. Snapshot 4: October 2008. Snapshot 5: February 2009. Snapshot 6: Summer 2009. Snapshot 7: Winter 2009. Snapshot 8: May 2010. Snapshot 9: Summer 2010. Snapshot 10: Spring 2012. Why you use the worlds you do: October 2009. Responses to impact question: March 2008. A meditation on virtual worlds: May 2010. July 27, 2015. July 16, 2015. Outside is the best game. July 8, 2015. My Google Scholar profile. On twitter I'm @twelvebadges.

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