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Simply 3DMath for computer graphics, made simple (by Andy)
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Math for computer graphics, made simple (by Andy)
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Math for computer graphics, made simple (by Andy)
Perspective projection: part 2 – Z is special « Simply 3D
https://simply3d.wordpress.com/2009/05/30/perspective-projection-part-2-z-is-special
Math for computer graphics, made simple. Laquo; Perspective projection: part 1. Perspective projection: part 3. Perspective projection: part 2 – Z is special. On May 30, 2009. In part one, we found the formula that will project the x. Components of a 3D point onto the view plane, and map the resulting values into the range [-1, 1]. Z. Is different, and a bit tricky. The reason it is different is intrinsic in what. Dimension, so that we can render on a display that only has x. By z –. Give us a way to emb...
2009 May « Simply 3D
https://simply3d.wordpress.com/2009/05
Math for computer graphics, made simple. Archive for May, 2009. Perspective projection: part 3. On May 30, 2009. We derived formulas for projecting a 3d point onto the view plane, with values mapped into clip space, and depth information correctly preserved. Now we’re ready to take everything we know about vector/matrix multiplication. And compose the perspective projection matrix. Let’s begin by recapping those formulas. zNear. Is the z value of the near plane (also called d. In previous posts). zFar.
2009 June « Simply 3D
https://simply3d.wordpress.com/2009/06
Math for computer graphics, made simple. Archive for June, 2009. In pursuit of a good 3D model representation. On June 13, 2009. Directly concerned with those hardware-ready formats. Let’s start with the basics. At minimum, a polygonal model consists of:. A set of points in 3d space, called vertices. Relationships or connections between those points, which organize them into polygons, called faces. As soon as we try to associate a normal with a vertex, and to figure out which face normals should contribu...
Perspective projection: part 3 « Simply 3D
https://simply3d.wordpress.com/2009/05/30/perspective-projection-part-3
Math for computer graphics, made simple. Laquo; Perspective projection: part 2 – Z is special. In pursuit of a good 3D model representation. Perspective projection: part 3. On May 30, 2009. We derived formulas for projecting a 3d point onto the view plane, with values mapped into clip space, and depth information correctly preserved. Now we’re ready to take everything we know about vector/matrix multiplication. And compose the perspective projection matrix. Is the z value of the near plane (also called d.
In pursuit of a good 3D model representation « Simply 3D
https://simply3d.wordpress.com/2009/06/13/in-pursuit-of-a-good-3d-model-representation
Math for computer graphics, made simple. Laquo; Perspective projection: part 3. In pursuit of a good 3D model representation. On June 13, 2009. Directly concerned with those hardware-ready formats. Let’s start with the basics. At minimum, a polygonal model consists of:. A set of points in 3d space, called vertices. Relationships or connections between those points, which organize them into polygons, called faces. As soon as we try to associate a normal with a vertex, and to figure out which face normals ...
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How can we help? VoIP is the future. Lets get going (form). 3CX Phone System - For Resellers. Are you an existing telecoms or IT reseller who is already selling the 3CX. Software based IP-PBX phone system to the ever expanding VoIP (Voice over IP or voice over internet protocol) market? Or are you a new business looking to add the 3CX IP-PBX platform to your portfolio. Either way we highly recommend that you speak to us here, at simply3CX. Provides you with all the technical help you need for you Window ...
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Simply 3D
Math for computer graphics, made simple. In pursuit of a good 3D model representation. On June 13, 2009. Directly concerned with those hardware-ready formats. Let’s start with the basics. At minimum, a polygonal model consists of:. A set of points in 3d space, called vertices. Relationships or connections between those points, which organize them into polygons, called faces. A list of vertices. each vertex can be represented by a 3d vector that gives its position in space, relative to origin 0, 0, 0.
3D Studio Max Tutorials | 3D Design | 3D Animation | Mental Ray
3D Studio Max Tutorials. September 16, 2011 · 6:25 pm. 3D Studio Max – Modeling a Sword Part 2. Filed under 3D Art. 3D Studio Max 2D to 3D. 3D Studio Max Modeling. 3D Studio Max Tutorials. 3D Studio Max Edit Poly. 3D Studio Max Edit Poly Tutorial. 3D Studio Max Modeling a Sword. 3D Studio Max Modeling a Sword Tutorial. 3D Studio Max Tutorial. 3D Studio Max Tutorials. 3ds max edit poly. 3ds max edit poly tutorial. 3ds max edit poly tutorials. 3ds max modeling a sword. 3ds max modeling a sword tutorial.
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*Elo* | what is found in my head… The mirror of my heart
What is found in my head… The mirror of my heart. My paradise Island…is crying. January 17, 2015. Photo Courtesy: L’express.mu. I have seen my poor island becoming a giant dustbin. Waste everywhere, even under the mighty sign “Gardez votre ville propre”… Plastic bags, cans, paper, anything that people usually would not throw around in their own garden or in their own house. Is it our parents? People, open your eyes! Don’t you see the dump this island is becoming? So stop treating it as a dustbin! Teach y...
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SIMPLY ENGLISH-TEFL | Learning English in a fun and relaxed atmosphere
Learning English in a fun and relaxed atmosphere. March 4, 2014. Filed under: Basics of English. 8212; Cheryl-Anne @ 9:55 am. In this method the teaching is done entirely in the target language. The learner is not allowed to use his or her mother tongue. Grammar rules are avoided and there is emphasis on good pronunciation. The theory underlying this method is that a language can be acquired only when the learner is receptive and has no mental blocks. By various methods it is suggested to the student...