sinewave.space
Economy — sinewave.space
http://sinewave.space/economy
What Can I Make? What Can I Make? White Label Service Pricing. What Can I Make? Space for. jingle in your jeans! Is a virtual world platform built for creators by creators. The economy is designed to make it easy for you to build your business. space. Does not charge any up front or recurring fees and provides free regions, allowing creators to build a business without incurring any platform overheads. We only make a profit if you do! The revenue is split 70% to the creator and 30% to space. Creators can...
animation.sinewavecompany.com
My Account - Sine Wave Company Animation
http://animation.sinewavecompany.com/account_page.php
Signup for a new account.
animation.sinewavecompany.com
Help - FAQ - Sine Wave Company Animation
http://animation.sinewavecompany.com/help.php
Signup for a new account. What is Sine Wave AO? How do I use Sine Wave Animation Overrider? Why do I need to activate my account and login Sine Wave's animation website? What if I forget my password? How do I use chat to control the AO? What is a playlist? What is the animation type? What are the keywords? What does the 'order' column do? What does the 'weight' column do? What does the 'time' column do? What is the limitation of the AO? Why does my AO give me a script error when I rez it? 8 Bring the AO ...
sinewave.space
For Creators — sinewave.space
http://sinewave.space/creators
What Can I Make? What Can I Make? White Label Service Pricing. What Can I Make? Space for. sales. We have been creating and selling virtual goods for more than 10 years. We have built space. With you in mind. Is built for commerce - we've put the storefront at the front and center of our user interface; end users can open it with one click from the main UI; search and find any bit of content you choose to list; all without interrupting what they were doing, or where they were. So every customer of yours ...
opensimulator.wordpress.com
October | 2008 | OpenSimulator Project
https://opensimulator.wordpress.com/2008/10
OpenSim Weekly News – week ending Saturday October 18th, 2008. October 19, 2008 — ckrinke. Revisions r6815, r6822, r6825, r6835, r6884, r6900, r6905 and r6908 have been tested in the last week for stability. There have been three crashes while testing six regions and these three crashes occurred with revisions between r6884 and r6905. All testing above was done with Linux using mono-1.9.1 and the secondlife.com client version 1.21.6 on OSGrid ( http:/ osgrid.org. Posted in opensim weekly news. We have ch...
sinewave.space
Press and media — sinewave.space
http://sinewave.space/media
What Can I Make? What Can I Make? White Label Service Pricing. What Can I Make? Sine Space hosts its first Educator Meetup. Giving everyone in education access to virtual worlds. Last week, 25 educators from around the globe convened inworld at Space to explore and discuss the barriers virtual worlds face meeting the needs of students and educators. Guests represented diverse areas of education including; music, healthcare, non-profit, religious, visualisation and art. A dream come true. Space, a virtual...
sinewave.space
Graphics — sinewave.space
http://sinewave.space/graphics
What Can I Make? What Can I Make? White Label Service Pricing. What Can I Make? Space for AAA graphics. Space is built on strong foundations - we're running on the Unity 5 graphics engine, with. New graphics features over the top. If you can do it in a modern game engine, you can. Likely do it in space. Bake scenes directly from the Unity editor with a single-click and deliver them to your users with fully pre-calculated and run-time GI lighting. We use Deferred Rendering. Shader Model 6 Support. Use any...
sinewave.space
Vehicles — sinewave.space
http://sinewave.space/vehicles
What Can I Make? What Can I Make? White Label Service Pricing. What Can I Make? Space for vehicles and physics. Low-latency vehicles and physics for action packed experiences. Vehicles run client-side synchronised simulations. Physics run locally with server hinting, to allow players with high latency to the region servers to still receive an enjoyable vehicle experience with responsive fluid controls. Without needing to bounce input keys off foreign servers - our vehicles are smooth and responsive.
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