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The Random Ravings of Haggis

The Random Ravings of Haggis. Updated whenever something interesting happens. Thursday, January 08, 2009. Charging by the Second. So, Street Fighter IV's coming out in a matter of weeks. I've played the arcade version a couple of times, and I am impressed - it takes the feel of classic SFII, and adds elements of Alpha and 3S, and throws it all together in a nice, cohesive system that's both accessible and deep. But I'll be damned. If I'm playing it on the 360 pad. Mainly with this guy. My limited experie...

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The Random Ravings of Haggis | sirhaggis.blogspot.com Reviews
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The Random Ravings of Haggis. Updated whenever something interesting happens. Thursday, January 08, 2009. Charging by the Second. So, Street Fighter IV's coming out in a matter of weeks. I've played the arcade version a couple of times, and I am impressed - it takes the feel of classic SFII, and adds elements of Alpha and 3S, and throws it all together in a nice, cohesive system that's both accessible and deep. But I'll be damned. If I'm playing it on the 360 pad. Mainly with this guy. My limited experie...
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2 sir haggis
3 no comments
4 demo man
5 beautiful katamari
6 stuntman ignition
7 mirrors edge
8 achievement unlocked
9 aces high
10 portal
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posted by,sir haggis,no comments,demo man,beautiful katamari,stuntman ignition,mirrors edge,achievement unlocked,aces high,portal,street fighting again,the final results,1st ali,2nd deep,3rd dan,4th jide,5th shiv,no one knows,older posts,about me
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The Random Ravings of Haggis | sirhaggis.blogspot.com Reviews

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The Random Ravings of Haggis. Updated whenever something interesting happens. Thursday, January 08, 2009. Charging by the Second. So, Street Fighter IV's coming out in a matter of weeks. I've played the arcade version a couple of times, and I am impressed - it takes the feel of classic SFII, and adds elements of Alpha and 3S, and throws it all together in a nice, cohesive system that's both accessible and deep. But I'll be damned. If I'm playing it on the 360 pad. Mainly with this guy. My limited experie...

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The Random Ravings of Haggis: April 2006

http://sirhaggis.blogspot.com/2006_04_01_archive.html

The Random Ravings of Haggis. Updated whenever something interesting happens. Thursday, April 27, 2006. The other reason is that eight months down the line (damn, has it been that long already? It's strange then, that in the last couple of weeks I've found myself watching just as much anime as I used to. It's very odd - I almost can't fit it all in. Last August I started writing for Anime UK News. Japan). There's a growing pile of as-yet unwatched DVDs still fresh in their plastic seal that keep cryi...

2

The Random Ravings of Haggis: Random thought of the Day

http://sirhaggis.blogspot.com/2006/12/random-thought-of-day.html

The Random Ravings of Haggis. Updated whenever something interesting happens. Wednesday, December 13, 2006. Random thought of the Day. It suddenly occurs to me, that moving into a house with four other like-minded game/anime geeks may not have been the smartest of moves ever. Especially once we got the interweb hooked up. Anythin remotely resembling the productivity I may once have had has been shot to hell. And yet I love it, and I get away with it cos I don't have to start work till 3.

3

The Random Ravings of Haggis: Demo Man

http://sirhaggis.blogspot.com/2008/10/demo-man.html

The Random Ravings of Haggis. Updated whenever something interesting happens. Saturday, October 04, 2008. Here's a hint for game developers: If you're going to release a demo of your Next Big Thing, make sure it's actually good enough for people to want to get the full thing. There's nothing worse than spending ages downloading a massive new demo only to find that you might as well have not bothered. Here're. A few of the more recent examples:. On the face of it, War World. A single map and gametype.

4

The Random Ravings of Haggis: October 2008

http://sirhaggis.blogspot.com/2008_10_01_archive.html

The Random Ravings of Haggis. Updated whenever something interesting happens. Saturday, October 04, 2008. Here's a hint for game developers: If you're going to release a demo of your Next Big Thing, make sure it's actually good enough for people to want to get the full thing. There's nothing worse than spending ages downloading a massive new demo only to find that you might as well have not bothered. Here're. A few of the more recent examples:. On the face of it, War World. A single map and gametype.

5

The Random Ravings of Haggis: Aces High

http://sirhaggis.blogspot.com/2007/12/aces-high.html

The Random Ravings of Haggis. Updated whenever something interesting happens. Saturday, December 29, 2007. I've been a big fan of Namco's Ace Combat. But with Ace6, the existing number of interesting games already on the shelf, and many more on the horizon, there was finally enough reason to grit my teeth, pick a side and head into the trenches of Next Gen Format War VII. But here was a game that I couldn't put down. I fully planned to sit and play through Mass Effect. Without taking any damage. It's not...

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JONESY VISION- Jonesy's ideals on Game Design: June 2008

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JONESY VISION- Jonesy's ideals on Game Design. Thursday, 26 June 2008. Designing my own board game. You are probably thinking “If you can write up/design games via game documents surely you have no problem to come up with simple linear board game design? 8221; I can think of many ideas for board games but are any of them “fun” or “compelling”? Http:/ bbrathwaite.wordpress.com/2007/10/19/hello-world/. An example, with “Halo” and “Gears of war” the fun obvi. Wednesday, 18 June 2008. If you haven’t he...

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JONESY VISION- Jonesy's ideals on Game Design: November 2009

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JONESY VISION- Jonesy's ideals on Game Design. Thursday, 5 November 2009. What ways can game systems encourage or create gaming communities? R ecently at work, there’s been a big debate/discussion regarding the most recent InfinityWard’s announcement of the lack dedicated server functionality within the pc version of“Modern Warfare 2”. Here’s a link of the news filled with hated ridden comments. Http:/ www.vg247.com/2009/10/20/bowling-seeks-to-ease-mw2-pc-tension-with-iwnet-explanation/. I don’t th...

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JONESY VISION- Jonesy's ideals on Game Design: August 2008

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JONESY VISION- Jonesy's ideals on Game Design. Tuesday, 12 August 2008. Yes I’ve still alive – sorry for the delay! Firstly I like to say that I’m still alive and I apologize for not posting much these days as I’ve just got a new job (which I’m very happy about) and I’m currently moving house, its apart of territory when you work within the games industry. Http:/ www.gamasutra.com/view/feature/3736/towards more meaningful games a .php? Subscribe to: Posts (Atom). London, United Kingdom. My name is Chris ...

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JONESY VISION- Jonesy's ideals on Game Design: September 2008

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JONESY VISION- Jonesy's ideals on Game Design. Tuesday, 30 September 2008. Remakes I wish they would make one day. I've been playing "Bionic Commando Rearmed" recently, I'm loving it, if you haven't got it, get it now! This is bound to happen but I can't wait for it even since seeing that tech demo of Final Fantasy 7 on PS3 and also with all these other Final Fantasy 7 spin-off games and the film referred as “. 8220;Alien Breed” is getting remake by the original development studio “Team 17&#8...There is ...

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JONESY VISION- Jonesy's ideals on Game Design: December 2008

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JONESY VISION- Jonesy's ideals on Game Design. Wednesday, 10 December 2008. Learning patterns: What’s difference between games and sports? I was looking around the web for some videos/info regarding that playful event i went to a few weeks ago (my last post was about this) and found a link for Kars Alfrink's whole transcript/speech, one of the speakers from the event: Here is the link if anyone is interested:. Here is good point he made in his speech if you don't fancy reading the whole thing:. I think o...

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JONESY VISION- Jonesy's ideals on Game Design: July 2008

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JONESY VISION- Jonesy's ideals on Game Design. Tuesday, 8 July 2008. 8220;Melodrama” within video games. Http:/ www.brainygamer.com/the brainy gamer/2008/06/we-do-melodrama.html. Http:/ www.educationarcade.org/SiDA/melodrama. Here I quote from Brainygamer article describing what “Melodrama” is:. 8220;Melodrama: the triumph of moral virtue over villainy, and the consequent idealizing of the moral views assumed to be held by the audience. Saturday, 5 July 2008. St “Resident Evil” game, walking ...It isn&#8...

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JONESY VISION- Jonesy's ideals on Game Design: June 2009

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JONESY VISION- Jonesy's ideals on Game Design. Thursday, 18 June 2009. I love my horror! I thought the quote has an interesting insight because I’ve never thought a. Tuesday, 9 June 2009. Alan wake – The future of horror games? E3 2009 is over, I hope you enjoyed it? I thought it was certainly the best E3 in a long time, they got their action together. What did you think of E3 this year? But why is that? I think it’s not just the obvious game direction of “never outgunned, but alway. Will the game be emb...

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JONESY VISION- Jonesy's ideals on Game Design: October 2009

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JONESY VISION- Jonesy's ideals on Game Design. Tuesday, 20 October 2009. Gaming Patterns – the price of entrance to enjoy a game? Going back to my experience with “PixelJunk Monsters”, I’ve never previously played a tower defence game before but yet I learned the core mechanics and understood the goal of the game (rules) pretty quickly of building towers (turrets) with strategic placement to protect the village from wave after wa. Sure the context/theme is what makes games initially appealing for audienc...

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JONESY VISION- Jonesy's ideals on Game Design: November 2008

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JONESY VISION- Jonesy's ideals on Game Design. Tuesday, 18 November 2008. My experience @ event “Playful” during London Games week. With this post I would like to go through my favorite speakers and briefly the points they made which I thought were most avid and important towards games design. I will go into further detail about these processes and approaches/theories in future posts. Http:/ www.irvinebrown.com/. Singing Sock Puppet and The Meters - Blues in F. Http:/ www.introversion.co.uk/. To conclude...

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Thursday, March 25, 2010. Assalamualaikum dan salam sejahtera. Hello SEGians, how's your day, i hope everyone in a good health. Last night, i took one hour to create this teaser and i already named it, 240410, its based on the date for the Viva Videography 2010 which is 24 April 2010. Pembentangan Akhir TV Studies. Assalamualaikum dan salam sejahtera. Halu semua, apa khabar? Jangan Lupa lirik dan sebagainya (saya lupa) dan anda telah berikan lebih dari apa yang saya harapkan. Syabas, dan tunggulah ma...

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The Random Ravings of Haggis

The Random Ravings of Haggis. Updated whenever something interesting happens. Thursday, January 08, 2009. Charging by the Second. So, Street Fighter IV's coming out in a matter of weeks. I've played the arcade version a couple of times, and I am impressed - it takes the feel of classic SFII, and adds elements of Alpha and 3S, and throws it all together in a nice, cohesive system that's both accessible and deep. But I'll be damned. If I'm playing it on the 360 pad. Mainly with this guy. My limited experie...

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