jonesyvison.blogspot.com
JONESY VISION- Jonesy's ideals on Game Design: June 2008
http://jonesyvison.blogspot.com/2008_06_01_archive.html
JONESY VISION- Jonesy's ideals on Game Design. Thursday, 26 June 2008. Designing my own board game. You are probably thinking “If you can write up/design games via game documents surely you have no problem to come up with simple linear board game design? 8221; I can think of many ideas for board games but are any of them “fun” or “compelling”? Http:/ bbrathwaite.wordpress.com/2007/10/19/hello-world/. An example, with “Halo” and “Gears of war” the fun obvi. Wednesday, 18 June 2008. If you haven’t he...
jonesyvison.blogspot.com
JONESY VISION- Jonesy's ideals on Game Design: November 2009
http://jonesyvison.blogspot.com/2009_11_01_archive.html
JONESY VISION- Jonesy's ideals on Game Design. Thursday, 5 November 2009. What ways can game systems encourage or create gaming communities? R ecently at work, there’s been a big debate/discussion regarding the most recent InfinityWard’s announcement of the lack dedicated server functionality within the pc version of“Modern Warfare 2”. Here’s a link of the news filled with hated ridden comments. Http:/ www.vg247.com/2009/10/20/bowling-seeks-to-ease-mw2-pc-tension-with-iwnet-explanation/. I don’t th...
jonesyvison.blogspot.com
JONESY VISION- Jonesy's ideals on Game Design: August 2008
http://jonesyvison.blogspot.com/2008_08_01_archive.html
JONESY VISION- Jonesy's ideals on Game Design. Tuesday, 12 August 2008. Yes I’ve still alive – sorry for the delay! Firstly I like to say that I’m still alive and I apologize for not posting much these days as I’ve just got a new job (which I’m very happy about) and I’m currently moving house, its apart of territory when you work within the games industry. Http:/ www.gamasutra.com/view/feature/3736/towards more meaningful games a .php? Subscribe to: Posts (Atom). London, United Kingdom. My name is Chris ...
jonesyvison.blogspot.com
JONESY VISION- Jonesy's ideals on Game Design: September 2008
http://jonesyvison.blogspot.com/2008_09_01_archive.html
JONESY VISION- Jonesy's ideals on Game Design. Tuesday, 30 September 2008. Remakes I wish they would make one day. I've been playing "Bionic Commando Rearmed" recently, I'm loving it, if you haven't got it, get it now! This is bound to happen but I can't wait for it even since seeing that tech demo of Final Fantasy 7 on PS3 and also with all these other Final Fantasy 7 spin-off games and the film referred as “. 8220;Alien Breed” is getting remake by the original development studio “Team 17...There is ...
jonesyvison.blogspot.com
JONESY VISION- Jonesy's ideals on Game Design: December 2008
http://jonesyvison.blogspot.com/2008_12_01_archive.html
JONESY VISION- Jonesy's ideals on Game Design. Wednesday, 10 December 2008. Learning patterns: What’s difference between games and sports? I was looking around the web for some videos/info regarding that playful event i went to a few weeks ago (my last post was about this) and found a link for Kars Alfrink's whole transcript/speech, one of the speakers from the event: Here is the link if anyone is interested:. Here is good point he made in his speech if you don't fancy reading the whole thing:. I think o...
jonesyvison.blogspot.com
JONESY VISION- Jonesy's ideals on Game Design: July 2008
http://jonesyvison.blogspot.com/2008_07_01_archive.html
JONESY VISION- Jonesy's ideals on Game Design. Tuesday, 8 July 2008. 8220;Melodrama” within video games. Http:/ www.brainygamer.com/the brainy gamer/2008/06/we-do-melodrama.html. Http:/ www.educationarcade.org/SiDA/melodrama. Here I quote from Brainygamer article describing what “Melodrama” is:. 8220;Melodrama: the triumph of moral virtue over villainy, and the consequent idealizing of the moral views assumed to be held by the audience. Saturday, 5 July 2008. St “Resident Evil” game, walking ...It isn...
jonesyvison.blogspot.com
JONESY VISION- Jonesy's ideals on Game Design: June 2009
http://jonesyvison.blogspot.com/2009_06_01_archive.html
JONESY VISION- Jonesy's ideals on Game Design. Thursday, 18 June 2009. I love my horror! I thought the quote has an interesting insight because I’ve never thought a. Tuesday, 9 June 2009. Alan wake – The future of horror games? E3 2009 is over, I hope you enjoyed it? I thought it was certainly the best E3 in a long time, they got their action together. What did you think of E3 this year? But why is that? I think it’s not just the obvious game direction of “never outgunned, but alway. Will the game be emb...
jonesyvison.blogspot.com
JONESY VISION- Jonesy's ideals on Game Design: October 2009
http://jonesyvison.blogspot.com/2009_10_01_archive.html
JONESY VISION- Jonesy's ideals on Game Design. Tuesday, 20 October 2009. Gaming Patterns – the price of entrance to enjoy a game? Going back to my experience with “PixelJunk Monsters”, I’ve never previously played a tower defence game before but yet I learned the core mechanics and understood the goal of the game (rules) pretty quickly of building towers (turrets) with strategic placement to protect the village from wave after wa. Sure the context/theme is what makes games initially appealing for audienc...
jonesyvison.blogspot.com
JONESY VISION- Jonesy's ideals on Game Design: November 2008
http://jonesyvison.blogspot.com/2008_11_01_archive.html
JONESY VISION- Jonesy's ideals on Game Design. Tuesday, 18 November 2008. My experience @ event “Playful” during London Games week. With this post I would like to go through my favorite speakers and briefly the points they made which I thought were most avid and important towards games design. I will go into further detail about these processes and approaches/theories in future posts. Http:/ www.irvinebrown.com/. Singing Sock Puppet and The Meters - Blues in F. Http:/ www.introversion.co.uk/. To conclude...