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Games and Game Designing

Games and Game Designing. Friday, 10 June 2016. An offside report of Jaap Boender’s Megagame “Guelphs and Ghibellines”. This was a quiet megagame for me: if you discount surviving a coup, reforming the City of Bologna, going on pilgrimage to Jerusalem, being captured and ransomed, having a religious revelation, seeing the siege and battle of Acre and writing a book of my adventures and being quoted by the Pope. See that the Guelph faction prospered in Italy and Bologna. See the Bologna prospered. I was i...

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Games and Game Designing | sketchinggamedesigns.blogspot.com Reviews
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Games and Game Designing. Friday, 10 June 2016. An offside report of Jaap Boender’s Megagame “Guelphs and Ghibellines”. This was a quiet megagame for me: if you discount surviving a coup, reforming the City of Bologna, going on pilgrimage to Jerusalem, being captured and ransomed, having a religious revelation, seeing the siege and battle of Acre and writing a book of my adventures and being quoted by the Pope. See that the Guelph faction prospered in Italy and Bologna. See the Bologna prospered. I was i...
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1 the quiet bolognese
2 my objectives were
3 massive
4 traitorous ghibelline
5 war hammer
6 a paleo
7 sumptuary
8 posted by
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Games and Game Designing | sketchinggamedesigns.blogspot.com Reviews

https://sketchinggamedesigns.blogspot.com

Games and Game Designing. Friday, 10 June 2016. An offside report of Jaap Boender’s Megagame “Guelphs and Ghibellines”. This was a quiet megagame for me: if you discount surviving a coup, reforming the City of Bologna, going on pilgrimage to Jerusalem, being captured and ransomed, having a religious revelation, seeing the siege and battle of Acre and writing a book of my adventures and being quoted by the Pope. See that the Guelph faction prospered in Italy and Bologna. See the Bologna prospered. I was i...

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sketchinggamedesigns.blogspot.com sketchinggamedesigns.blogspot.com
1

Games and Game Designing: December 2012

http://sketchinggamedesigns.blogspot.com/2012_12_01_archive.html

Games and Game Designing. Saturday, 29 December 2012. Merlinc Boundaries - Tripartite indenture and the year of the French. I got this idea from reading about Owen Glendower (Owain Glyndŵr). Wikipedia entry tells it better:. The objectives of the players are complex. Henry IV only wins if he remains king of England and Wales. He gets a draw if he losses any portion of his kingdom, and an absolute loss if dethroned. Thursday, 20 December 2012. Naval Wargames - a suggestion. My basic idea is that in a nava...

2

Games and Game Designing: Where's my rubber? Moving information between tables in multi-table and multi-team games.

http://sketchinggamedesigns.blogspot.com/2015/02/wheres-my-rubber-moving-information.html

Games and Game Designing. Tuesday, 17 February 2015. Moving information between tables in multi-table and multi-team games. This might seem to be a very simple thing to do - to move game related information between tables in multi-table and multi-team games - but it ain't. A Victory Ship - USS Gage. I can now admit that in one megagame I and another control umpire completely got this wrong for about 2 turns. We were running the western logistics board for the megagame the Last War, 1942 - 45. Distribute ...

3

Games and Game Designing: May 2014

http://sketchinggamedesigns.blogspot.com/2014_05_01_archive.html

Games and Game Designing. Tuesday, 27 May 2014. A game for pre-Intermediate and advanced-Intermediate English learners. Listening to and understanding the rules of the game. Practicing saying letters and numbers. Understanding and spelling words in English. Using the traditional format of Battleships, the players attempt to locate words and predict them and their location on the grid. Paper with 10 by 10 gridded squares. Whiteboard and markers / blackboard and chalk. Pens, pencils etc. After each player ...

4

Games and Game Designing: September 2014

http://sketchinggamedesigns.blogspot.com/2014_09_01_archive.html

Games and Game Designing. Wednesday, 3 September 2014. It all went swimmingly. It all went swimmingly. Guards' Armoured Division, Wargame Diary. Market Garden MegagamesNL,. Move 0 – morning (pre-game). A superb performance from the 5. Guards' Armoured Brigade with support from the Guards' Divisional Artillery Group (GDAG) and XXX Corps Artillery saw a deep penetration into the German lines. Move 1 - afternoon. Infantry Brigade from 43. The GAD supply dump was near Lommel. Up front with the 5. GAB on, on,...

5

Games and Game Designing: July 2015

http://sketchinggamedesigns.blogspot.com/2015_07_01_archive.html

Games and Game Designing. Monday, 20 July 2015. I read this in an article about the Soviet maps made during the Cold War . And I thought, there must be a game in this. Inside the Secret World of Russia’s Cold War Mapmakers. Subscribe to: Posts (Atom). View my complete profile.

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Games and Game Designing

Games and Game Designing. Friday, 10 June 2016. An offside report of Jaap Boender’s Megagame “Guelphs and Ghibellines”. This was a quiet megagame for me: if you discount surviving a coup, reforming the City of Bologna, going on pilgrimage to Jerusalem, being captured and ransomed, having a religious revelation, seeing the siege and battle of Acre and writing a book of my adventures and being quoted by the Pope. See that the Guelph faction prospered in Italy and Bologna. See the Bologna prospered. I was i...

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