renderingtips.blogspot.com
SketchUp rendering tips and tutorials for architects and designers.: Rendering Tip - Use Self Glow for backlit objects
http://renderingtips.blogspot.com/2009/11/rendering-tip-use-self-glow-for-backlit.html
SketchUp rendering tips and tutorials for architects and designers. Tips for better Photorealistic Renderings. These tips should be valuable for all users of rendering engines. Saturday, November 21, 2009. Rendering Tip - Use Self Glow for backlit objects. Self glow applied to television screen). Self Glow illuminates a surface as if it had light shining on it, without actually making it a light. Balance illumination in scene without adding additional lights. Subscribe to: Post Comments (Atom).
renderingtips.blogspot.com
SketchUp rendering tips and tutorials for architects and designers.: Rendering Tip - Use Lighting Channels for quick lighting adjustments
http://renderingtips.blogspot.com/2010/10/rendering-tip-use-lighting-channels-for.html
SketchUp rendering tips and tutorials for architects and designers. Tips for better Photorealistic Renderings. These tips should be valuable for all users of rendering engines. Tuesday, October 26, 2010. Rendering Tip - Use Lighting Channels for quick lighting adjustments. Isolates the effect of light sources on the final rendering, so that:. Balance illumination in scene without adjusting individual lights. Create dusk and nighttime scene by quickly lowering the intensity of sun and sky. While rendering...
renderingtips.blogspot.com
SketchUp rendering tips and tutorials for architects and designers.: March 2012
http://renderingtips.blogspot.com/2012_03_01_archive.html
SketchUp rendering tips and tutorials for architects and designers. Tips for better Photorealistic Renderings. These tips should be valuable for all users of rendering engines. Wednesday, March 21, 2012. Check out the SketchUp Tips and Tutorials at SketchUp Tips. Subscribe to: Posts (Atom). Render Plus Home Page. Render Plus Blog - SketchUp, AutoCAD and more. More videos from the Dutch Sims 4 Master. NprTools and RpTools combined. Render Plus Softwre provides rendering engines for Revit and SketchUp.
renderingtips.blogspot.com
SketchUp rendering tips and tutorials for architects and designers.: Use images and textures for faster rendering
http://renderingtips.blogspot.com/2012/02/use-images-and-textures-for-faster.html
SketchUp rendering tips and tutorials for architects and designers. Tips for better Photorealistic Renderings. These tips should be valuable for all users of rendering engines. Sunday, February 19, 2012. Use images and textures for faster rendering. Fractal Tree created with RpTreeMaker. SketchUp, and most renderers, do an excellent job rendering images and texture materials. For background objects, and other objects for which 3D detail is not important, use images instead. Render Plus Home Page.
renderingtips.blogspot.com
SketchUp rendering tips and tutorials for architects and designers.: October 2010
http://renderingtips.blogspot.com/2010_10_01_archive.html
SketchUp rendering tips and tutorials for architects and designers. Tips for better Photorealistic Renderings. These tips should be valuable for all users of rendering engines. Tuesday, October 26, 2010. Rendering Tip - Use Lighting Channels for quick lighting adjustments. Isolates the effect of light sources on the final rendering, so that:. Balance illumination in scene without adjusting individual lights. Create dusk and nighttime scene by quickly lowering the intensity of sun and sky. While rendering...
renderingtips.blogspot.com
SketchUp rendering tips and tutorials for architects and designers.: July 2012
http://renderingtips.blogspot.com/2012_07_01_archive.html
SketchUp rendering tips and tutorials for architects and designers. Tips for better Photorealistic Renderings. These tips should be valuable for all users of rendering engines. Wednesday, July 11, 2012. Balancing Rendering Quality and Rendering Speed. Here are a couple strategies for balancing quality and speed in your design process. When you first create a rendering with IRender nXt. Repeat the process until you're rendering at one-half your final size and one-half your final passes. When you're sa...
renderingtips.blogspot.com
SketchUp rendering tips and tutorials for architects and designers.: October 2009
http://renderingtips.blogspot.com/2009_10_01_archive.html
SketchUp rendering tips and tutorials for architects and designers. Tips for better Photorealistic Renderings. These tips should be valuable for all users of rendering engines. Wednesday, October 28, 2009. Tip of the Week - Use 2 Pt Perspective for vertical alignment. Due to the type of default perspective that SketchUp use, sometimes buildings can become distorted. Using two point perspective can correct these types of distortions. SketchUp image in 2 Pt Perspective. Vertical lines are vertical. Not a P...
renderingtips.blogspot.com
SketchUp rendering tips and tutorials for architects and designers.: February 2012
http://renderingtips.blogspot.com/2012_02_01_archive.html
SketchUp rendering tips and tutorials for architects and designers. Tips for better Photorealistic Renderings. These tips should be valuable for all users of rendering engines. Sunday, February 19, 2012. Use images and textures for faster rendering. Fractal Tree created with RpTreeMaker. SketchUp, and most renderers, do an excellent job rendering images and texture materials. For background objects, and other objects for which 3D detail is not important, use images instead. You can create Panoramic Views.
renderingtips.blogspot.com
SketchUp rendering tips and tutorials for architects and designers.: Use Procedural bump maps or materials for water
http://renderingtips.blogspot.com/2009/11/use-procedural-bump-maps-or-materials.html
SketchUp rendering tips and tutorials for architects and designers. Tips for better Photorealistic Renderings. These tips should be valuable for all users of rendering engines. Thursday, November 12, 2009. Use Procedural bump maps or materials for water. If your renderer has special procedural bump effects they can be used to make realistic water which will reflect buildings, sky and other background objects realistically. Distorted reflections to represent water ripples. Render Plus Home Page.