blog.slashie.net
Ananias 1.65 released | Slashie's Journal
https://blog.slashie.net/2015/07/26/ananias-1-65-released
Tales of a Game Developer. July 26, 2015. Ananias 1.65 released. At long last, a new version is available! Win / Mac / Linux). Win / Mac / Linux). Versions for GameJolt and IndieGameStand are still pending to be released. IOS version has been sent via Testflight to all testers, if you’d like to be a tester please contact me. A lot of work went into the new game trailer, will release it soon! Remove restrictions to wear metal armor. Add penalties for energy and elemental magic when wearing metal armor.
roguewombat.wordpress.com
Rogue Wombat | dispatches from the underworld | Page 2
https://roguewombat.wordpress.com/page/2
Dispatches from the underworld. Level-less Gameplay and Player Stats. Bull;November 16, 2010 • 8 Comments. Brainstorming an Underdark Roguelike. Bull;November 16, 2010 • 20 Comments. To depart from the story and setting. So, here’s what I’m thinking…. Include all the fun critters… the giant rats, goblins, cave fishers, hook horrors, corbies, myconids, basilisks, illithids, and more. There is plenty of fodder in here for dual wielding drow weaponmasters imbued with the spirit of the hunter.😀. Keep the ma...
blog.slashie.net
Motores en el desarollo de VideoJuegos | Slashie's Journal
https://blog.slashie.net/motores-en-el-desarollo-de-videojuegos
Tales of a Game Developer. Motores en el desarollo de VideoJuegos. Motores en el desarollo de VideoJuegos. Por Santiago Zapata – 2006. Qué es un motor? Un motor, en el ámbito de desarrollo de videojuegos y sistemas de simulación, es un mecanismo centralizado multicapas mediante el cual las entidades y los eventos que ocurren dentro del mundo del juego son controlados y mostrados al jugador. El órden de interacción de los actores dentro del mundo está determinado por una estructura como lo puede ser una c...
roguewombat.wordpress.com
CRPG Addict on Roguelikes | Rogue Wombat
https://roguewombat.wordpress.com/2011/01/05/crpg-addict-on-roguelikes
Dispatches from the underworld. CRPG Addict on Roguelikes. Through a tweet from Slashie I found out about the CRPG Addict blog. If you haven’t read it before, I’ve linked to it in the sidebar and highly encourage you visit and follow along. The blog is one man’s journey through every computer role-playing game ever published for the PC, starting primarily with Rogue (though he does provide a quickie review of Akalabeth that was nothing special). By roguewombat on January 5, 2011. Enter your comment here.
roguewombat.wordpress.com
Roguelikes at TIGSource | Rogue Wombat
https://roguewombat.wordpress.com/2011/02/04/roguelikes-at-tigsource
Dispatches from the underworld. I’ve been wanting to write about the roguelike discussions and developments centered around the TIGSource forums and competitions for some time. Unfortunately, I don’t have the time now to really do the topic justice. However, there’s a hot topic building right now that I wanted to link to introducing a roguelike newbie to various hallmarks of the genre. See it here: http:/ forums.tigsource.com/index.php? I was quick to recommend Brogue. By roguewombat on February 4, 2011.
roguewombat.wordpress.com
7DRL 2010 Reviews (pt. 1) | Rogue Wombat
https://roguewombat.wordpress.com/2010/03/18/7drl-2010-reviews-pt-1
Dispatches from the underworld. 7DRL 2010 Reviews (pt. 1). So, this year’s 7 Day Roguelike competition has come and gone, and we’re all left playing through the dozens of awesome entries. I’ve played several of them and have plenty more to go. I’ll start to post reviews with links to the appropriate r.g.r.d threads of those I’ve played so others can get in on the action! Requires Megazeux, a cross-platform game engine). I programmed little MZX games over a decade ago with my friends and never imagined so...
roguewombat.wordpress.com
HaxeFlixel Tip: Mind Your Assets | Rogue Wombat
https://roguewombat.wordpress.com/2013/08/15/haxeflixel-tip-mind-your-assets
Dispatches from the underworld. HaxeFlixel Tip: Mind Your Assets. As I described in my previous post, I’ve started working from the latest HaxeFlixel dev code to take advantage of the latest and greatest tools. This includes a newly revamped command-line interface to use flixel-tools to create a new project from a template. Unfortunately, I had the hardest time. Trying to get my quick demo program to work that was running just fine on the 2.0.0-alpha3 (or whatever it was). But you’d be wrong! On a side n...
roguewombat.wordpress.com
The 2012 7DRL Competition has begun! | Rogue Wombat
https://roguewombat.wordpress.com/2012/03/11/the-2012-7drl-competition-has-begun
Dispatches from the underworld. The 2012 7DRL Competition has begun! I’ve reviewed 7DRL games in the past and hope to do the same this year. I’ll be at a conference for the entire week after the competition, but I’ll be going on vacation shortly after I return. This should give me plenty good playing time. :). For more information, check out:. The roguelike radio episode. The various game threads in r.g.r.d. The list of entries. By roguewombat on March 11, 2012. Http:/ www.nolithius.com. Fill in your det...
roguewombat.wordpress.com
Learn HaxeFlixel from Scratch (pt. 2): Running the Latest Dev Code | Rogue Wombat
https://roguewombat.wordpress.com/2013/08/03/learn-haxeflixel-from-scratch-pt-2-running-the-latest-dev-code
Dispatches from the underworld. Learn HaxeFlixel from Scratch (pt. 2): Running the Latest Dev Code. Apparently HaxeFlixel is in the midst of some major rewriting. If you simply install it using. You get the latest tagged release, 2.0.0-alpha.3. However, the various demos. Actually depend on the latest dev code to run. I like to learn from demos and couldn’t handle being left in the dark, so here’s what I did to start running from “dev”, the latest versions of the code. From the command line and then.
blog.slashie.net
Roguelike in a tweet | Slashie's Journal
https://blog.slashie.net/2015/07/03/roguelike-in-a-tweet
Tales of a Game Developer. July 3, 2015. Roguelike in a tweet. A new version has been released, check it out at http:/. 140 characters… have you ever felt that a tweet is too short to express your feelings to the world? But, what about putting a whole playable game. Someone at the office showed me this today, and I was tempted…. Body onload=d=Date.now,t=d(s=0) p style=float:left onclick=(e=d( s)-t) 15e3? Stylemargin=e%300 0 0 e*7%300:alert(s) X /p /body. Mdash; Alex Yoder (@alex yoder) June 30, 2015.
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