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SLASHIE.NET

Slashie.net

I'm Slash, and I enjoy creating videogames. This is my collection of game projects, I hope you like them! You might also want to check Slashware Interactive. Which is my brand for finished products. Turn based games where the player has to explore the game world and make his character progress through tactical battles. Dive to the bottom of the tombs of the gods using your smartphone's browser. Take adventure with you everywhere! Requires Java 1.6. Requires Java 1.6. Requires Java 1.6. Travel around the ...

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Slashie.net | slashie.net Reviews
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I'm Slash, and I enjoy creating videogames. This is my collection of game projects, I hope you like them! You might also want to check Slashware Interactive. Which is my brand for finished products. Turn based games where the player has to explore the game world and make his character progress through tactical battles. Dive to the bottom of the tombs of the gods using your smartphone's browser. Take adventure with you everywhere! Requires Java 1.6. Requires Java 1.6. Requires Java 1.6. Travel around the ...
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1 welcome
2 blog
3 twitter
4 roguelikes with graphics
5 ananias roguelike
6 stable
7 denzi
8 play online
9 android version
10 rodney
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Slashie.net | slashie.net Reviews

https://slashie.net

I'm Slash, and I enjoy creating videogames. This is my collection of game projects, I hope you like them! You might also want to check Slashware Interactive. Which is my brand for finished products. Turn based games where the player has to explore the game world and make his character progress through tactical battles. Dive to the bottom of the tombs of the gods using your smartphone's browser. Take adventure with you everywhere! Requires Java 1.6. Requires Java 1.6. Requires Java 1.6. Travel around the ...

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blog.slashie.net blog.slashie.net

Slashie's Blog | I make games and Internet things.

I make games and Internet things. A classic roguelike playable on modern devices. A low res RPG with turn based battles and random dungeons. List of all projects including frozen and finished at slashie.net. Denzi the Pixel Samurai. Let’s Play (4). Elite International Detective (7). Savage Empire SNES (10). Articles from the past. I was digging thru my old server content today and found the following. Three articles I wrote back on 2004-2006, the first one is pretty cool. Data Entry in Roguelikes. No CLI...

INTERNAL PAGES

slashie.net slashie.net
1

Stygian Abyss by Jucarave and Slashie

http://www.slashie.net/stygian

Stygian Abyss is a procedurally generated first person action dungeon crawler; survive the legendary Stygian Abyss to find the Codex of Ultimate wisdom, a new adventure awaits you every time! A production of Slashing Dragon. And Exodus Destiny Dragon. Cover art by Talzhemir. Music from Ultima III, IV and V. C64 versions from the Videogame Music Preservation Foundation. Sound effects by Bart. Graphics based on Ultima IV and Ultima V tilesets.

2

Slashie.net

http://www.slashie.net/info/metroidrl.html

Back to Slashie.net. MetroidRL is a roguelike game based on the Metroid series. Nonlinear advancement: You must explore the base in order to overcome the different obstacles you will find. No experience levels: All advancement is based on the suit upgrades you find. Tactical Combat: Use your available suit upgrades wisely. 25D, a simulation of 3D on a 2D. Samus suit and enemies based on the Metroid series. Use Spacebar to fire your beam, '2' to charge and 'Ctrl' to jump. Use F1 to bring up the help screen.

3

Slashie.net

http://www.slashie.net/info/megamanrl.html

Back to Slashie.net. MegamanRL is a sidescrolling roguelike game based on the Megaman series. Randomly generated Megaman-like levels. Use z to jump, x to fire your buster. If you get lost on the screen, use 'L' to identify the icons. Hit the enemies to destroy them, get points and recover energy. Dont fall off the level or over spikes. Transverse the levels and find each robot master.

4

Slashie.net

http://www.slashie.net/info/luck.html

Back to Slashie.net. LUCK is a roguelike made for the. This means the source code for this game equals 1023 bytes. Move using the directional keys. Pick up at least 10 relics through the 20 dungeon floors. Your oxygen drops steadly, your time is limited. Line of Sight, risk exploring the dungeon for the relics or descending for better LUCK. Combat hand to hand with progressively harder enemies. You land your ship near the place the amulet of Yendor is rummored to be.

5

Dungeons and Dragons X

http://www.slashie.net/dndx

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blog.slashie.net blog.slashie.net

Ananias 1.65 released | Slashie's Journal

https://blog.slashie.net/2015/07/26/ananias-1-65-released

Tales of a Game Developer. July 26, 2015. Ananias 1.65 released. At long last, a new version is available! Win / Mac / Linux). Win / Mac / Linux). Versions for GameJolt and IndieGameStand are still pending to be released. IOS version has been sent via Testflight to all testers, if you’d like to be a tester please contact me. A lot of work went into the new game trailer, will release it soon! Remove restrictions to wear metal armor. Add penalties for energy and elemental magic when wearing metal armor.

roguewombat.wordpress.com roguewombat.wordpress.com

Rogue Wombat | dispatches from the underworld | Page 2

https://roguewombat.wordpress.com/page/2

Dispatches from the underworld. Level-less Gameplay and Player Stats. Bull;November 16, 2010 • 8 Comments. Brainstorming an Underdark Roguelike. Bull;November 16, 2010 • 20 Comments. To depart from the story and setting. So, here’s what I’m thinking…. Include all the fun critters… the giant rats, goblins, cave fishers, hook horrors, corbies, myconids, basilisks, illithids, and more. There is plenty of fodder in here for dual wielding drow weaponmasters imbued with the spirit of the hunter.😀. Keep the ma...

blog.slashie.net blog.slashie.net

Motores en el desarollo de VideoJuegos | Slashie's Journal

https://blog.slashie.net/motores-en-el-desarollo-de-videojuegos

Tales of a Game Developer. Motores en el desarollo de VideoJuegos. Motores en el desarollo de VideoJuegos. Por Santiago Zapata – 2006. Qué es un motor? Un motor, en el ámbito de desarrollo de videojuegos y sistemas de simulación, es un mecanismo centralizado multicapas mediante el cual las entidades y los eventos que ocurren dentro del mundo del juego son controlados y mostrados al jugador. El órden de interacción de los actores dentro del mundo está determinado por una estructura como lo puede ser una c...

roguewombat.wordpress.com roguewombat.wordpress.com

CRPG Addict on Roguelikes | Rogue Wombat

https://roguewombat.wordpress.com/2011/01/05/crpg-addict-on-roguelikes

Dispatches from the underworld. CRPG Addict on Roguelikes. Through a tweet from Slashie I found out about the CRPG Addict blog. If you haven’t read it before, I’ve linked to it in the sidebar and highly encourage you visit and follow along. The blog is one man’s journey through every computer role-playing game ever published for the PC, starting primarily with Rogue (though he does provide a quickie review of Akalabeth that was nothing special). By roguewombat on January 5, 2011. Enter your comment here.

roguewombat.wordpress.com roguewombat.wordpress.com

Roguelikes at TIGSource | Rogue Wombat

https://roguewombat.wordpress.com/2011/02/04/roguelikes-at-tigsource

Dispatches from the underworld. I’ve been wanting to write about the roguelike discussions and developments centered around the TIGSource forums and competitions for some time. Unfortunately, I don’t have the time now to really do the topic justice. However, there’s a hot topic building right now that I wanted to link to introducing a roguelike newbie to various hallmarks of the genre. See it here: http:/ forums.tigsource.com/index.php? I was quick to recommend Brogue. By roguewombat on February 4, 2011.

roguewombat.wordpress.com roguewombat.wordpress.com

7DRL 2010 Reviews (pt. 1) | Rogue Wombat

https://roguewombat.wordpress.com/2010/03/18/7drl-2010-reviews-pt-1

Dispatches from the underworld. 7DRL 2010 Reviews (pt. 1). So, this year’s 7 Day Roguelike competition has come and gone, and we’re all left playing through the dozens of awesome entries. I’ve played several of them and have plenty more to go. I’ll start to post reviews with links to the appropriate r.g.r.d threads of those I’ve played so others can get in on the action! Requires Megazeux, a cross-platform game engine). I programmed little MZX games over a decade ago with my friends and never imagined so...

roguewombat.wordpress.com roguewombat.wordpress.com

HaxeFlixel Tip: Mind Your Assets | Rogue Wombat

https://roguewombat.wordpress.com/2013/08/15/haxeflixel-tip-mind-your-assets

Dispatches from the underworld. HaxeFlixel Tip: Mind Your Assets. As I described in my previous post, I’ve started working from the latest HaxeFlixel dev code to take advantage of the latest and greatest tools. This includes a newly revamped command-line interface to use flixel-tools to create a new project from a template. Unfortunately, I had the hardest time. Trying to get my quick demo program to work that was running just fine on the 2.0.0-alpha3 (or whatever it was). But you’d be wrong! On a side n...

roguewombat.wordpress.com roguewombat.wordpress.com

The 2012 7DRL Competition has begun! | Rogue Wombat

https://roguewombat.wordpress.com/2012/03/11/the-2012-7drl-competition-has-begun

Dispatches from the underworld. The 2012 7DRL Competition has begun! I’ve reviewed 7DRL games in the past and hope to do the same this year. I’ll be at a conference for the entire week after the competition, but I’ll be going on vacation shortly after I return. This should give me plenty good playing time. :). For more information, check out:. The roguelike radio episode. The various game threads in r.g.r.d. The list of entries. By roguewombat on March 11, 2012. Http:/ www.nolithius.com. Fill in your det...

roguewombat.wordpress.com roguewombat.wordpress.com

Learn HaxeFlixel from Scratch (pt. 2): Running the Latest Dev Code | Rogue Wombat

https://roguewombat.wordpress.com/2013/08/03/learn-haxeflixel-from-scratch-pt-2-running-the-latest-dev-code

Dispatches from the underworld. Learn HaxeFlixel from Scratch (pt. 2): Running the Latest Dev Code. Apparently HaxeFlixel is in the midst of some major rewriting. If you simply install it using. You get the latest tagged release, 2.0.0-alpha.3. However, the various demos. Actually depend on the latest dev code to run. I like to learn from demos and couldn’t handle being left in the dark, so here’s what I did to start running from “dev”, the latest versions of the code. From the command line and then.

blog.slashie.net blog.slashie.net

Roguelike in a tweet | Slashie's Journal

https://blog.slashie.net/2015/07/03/roguelike-in-a-tweet

Tales of a Game Developer. July 3, 2015. Roguelike in a tweet. A new version has been released, check it out at http:/. 140 characters… have you ever felt that a tweet is too short to express your feelings to the world? But, what about putting a whole playable game. Someone at the office showed me this today, and I was tempted…. Body onload=d=Date.now,t=d(s=0) p style=float:left onclick=(e=d( s)-t) 15e3? Stylemargin=e%300 0 0 e*7%300:alert(s) X /p /body. Mdash; Alex Yoder (@alex yoder) June 30, 2015.

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Slashie.net

I'm Slash, and I enjoy creating videogames. This is my collection of game projects, I hope you like them! You might also want to check Slashware Interactive. Which is my brand for finished products. Turn based games where the player has to explore the game world and make his character progress through tactical battles. Dive to the bottom of the tombs of the gods using your smartphone's browser. Take adventure with you everywhere! Requires Java 1.6. Requires Java 1.6. Requires Java 1.6. Travel around the ...

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