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Slashleyluke | The world of a games design student

The world of a games design student (by Slashleyluke)

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Slashleyluke | The world of a games design student | slashleyluke.wordpress.com Reviews

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The world of a games design student (by Slashleyluke)

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1

Final Major Project: Early Concept Art | Slashleyluke

https://slashleyluke.wordpress.com/2014/01/13/final-major-project-early-concept-art

The world of a games design student. Final Major Project: Early Concept Art. A short explanation of how I tackle this technique can be seen below:. This slideshow requires JavaScript. Hess (2010) explains how The Rule of Thirds works (in photography):. The Rule of thirds: Divides the scene into one-third sections both horizontally and vertically with imaginary lines, and then place the important part of the image at one of the four points at which the lines intersect. And tagged concept art. You are comm...

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Slashleyluke | The world of a games design student | Page 2

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The world of a games design student. Final Major Project: Mirror Mechanic. Crookham Court School, Berkshire Photo taken by User: 12318 (28dayslater.co.uk/forums). During my primary research, in which I discovered the website: http:/ www.28dayslater.co.uk/forums/. Mock-up of how a mirror/reflective surface can be faked in UDK. A professional example of this feigned mirror/reflection can be seen in the UKD showcase level EpicCitadel. Reflection is achieved by mirroring all of the assets within the scene.

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Final Major Project: From 2D Level Planning to 3D Block-Outs and Beyond | Slashleyluke

https://slashleyluke.wordpress.com/2014/01/15/final-major-project-from-2d-level-planning-to-3d-block-outs-and-beyond

The world of a games design student. Final Major Project: From 2D Level Planning to 3D Block-Outs and Beyond. Fig 1: Manor house floor plan (Example). The second type of dwelling considered for the project was that of a house from the Georgian period. This option seemed to be more suited to both myself and the project for the following reason:. Georgian period houses are reasonably large in size and space (High ceilings etc.) but remain simple in there. 3ds Max block-out (Top view). Being separate models...

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Client Oriented Practice: Further Development | Slashleyluke

https://slashleyluke.wordpress.com/2014/01/13/client-oriented-practice-further-development

The world of a games design student. Client Oriented Practice: Further Development. The teams turn out as follows:. Both Nathan and the group decided that he should produce concept work for all three teams if needed, therefore he was spread over all groups. Should we just produce a small number of content to imply that the other civilization is present? Which side is more important to show if we do only show one? This slideshow requires JavaScript. Warlord Companion App: Aztec Win Animation. Client Relat...

5

Client Oriented Practice: Gameplay USP Development | Slashleyluke

https://slashleyluke.wordpress.com/2013/12/09/client-oriented-practice-gameplay-usp-development

The world of a games design student. Client Oriented Practice: Gameplay USP Development. The group production meeting of Wednesday 23. October was held at Platform Studios (Link Here. In our previous meeting (Which took place on October 16. We, the group briefly discussed a number of possible gameplay USP’s (Unique Selling Points) that could be incorporate into our game Warlord. The main gameplay USP’S talked over were as follows:. Much like the follower system, the player would be accompanied by an anim...

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Concept Art | The HSAD Trinity Project

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The HSAD Trinity Project. An insight into building virtual worlds. Over the course of the project, we have produced a variety of concept pieces to illustrate designs within the video sequence, plan areas and camera positions. Below is a selection of the concept art contributed by members of the group. Posted in Leave a Comment. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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February | 2014 | projectwarlord

https://projectwarlord.wordpress.com/2014/02

Year 3 Client Project Production Blog. Project warlord- Isometric game in Unity. Http:/ forum.unity3d.com/threads/19423-Isometric-Game-in-Unity. Http:/ www.youtube.com/watch? Project Warlord- High concept document. Below is a direct link to the document:. Http:/ azzacorcy.wordpress.com/2014/01/15/project-warlord-high-concept-document/. Project Warlord- Unity online app. Below are images of the development of the app in Unity and gameplay screenshots. Warlord online app concepts. The main influence in the...

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projectwarlord | projectwarlord

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Year 3 Client Project Production Blog. Project warlord- Isometric game in Unity. Http:/ forum.unity3d.com/threads/19423-Isometric-Game-in-Unity. Http:/ www.youtube.com/watch? Project Warlord- High concept document. Below is a direct link to the document:. Http:/ azzacorcy.wordpress.com/2014/01/15/project-warlord-high-concept-document/. Project Warlord- Unity online app. Below are images of the development of the app in Unity and gameplay screenshots. Warlord online app concepts. The main influence in the...

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Project Visuals (Cutout Filter Test) – Ash | projectwarlord

https://projectwarlord.wordpress.com/2013/10/11/project-visuals-cut-out-filter-test-ash/comment-page-1

Year 3 Client Project Production Blog. Ambient Occlusion Tutorial Infographics. Style and look sketches – Sean →. Project Visuals (Cutout Filter Test) – Ash. Just tested Photoshop’s cutout filter on a quick texture to see what visual style it produced (Something discussed in our meeting on Wednesday 9th October) Personally I quite like the results and could see it working well with our project, what does everyone else think? Anything that could work better? Texture before filter applied. Fill in your det...

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About | projectwarlord

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Year 3 Client Project Production Blog. This is an example of a page. Unlike posts, which are displayed on your blog’s front page in the order they’re published, pages are better suited for more timeless content that you want to be easily accessible, like your About or Contact information. Click the Edit link to make changes to this page or add another page. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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November | 2013 | projectwarlord

https://projectwarlord.wordpress.com/2013/11

Year 3 Client Project Production Blog. Character Bio – Jack. I have written this character bio in order to in form Nathans concept art. I am presenting it here n order to get some more feedback from the rest of our team. Viking character description and bio:. Name: Dreng meaning young warrior. (Note: the player can name their character however they please but NPC’s will call you Dreng as a nick name/ informal title.). Age: 21ish most importantly he needs to be ‘young’ and in his prime. Example of how the...

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Model Gallery | The HSAD Trinity Project

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The HSAD Trinity Project. An insight into building virtual worlds. On this page you can inspect in closer detail some of the models which are featured within the video sequence. Posted in Leave a Comment. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.

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Virtual Architecture | The HSAD Trinity Project

https://hsadtrinityproject.wordpress.com/virtual-architecture

The HSAD Trinity Project. An insight into building virtual worlds. Our course at Hull School of Art and Design is primarily based around Games Design, which requires a combination of various digital art disciplines. The main discipline involved in building a virtual world is 3D Modelling. Using Specialist software (In our case, Autodesk 3DS MAX) we built digital replicas of medieval structures from reference images found from various sources. Below you can see a model in “Wireframe” view whic...Once the ...

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A short Introduction | The HSAD Trinity Project

https://hsadtrinityproject.wordpress.com/2013/04/18/a-short-introduction

The HSAD Trinity Project. An insight into building virtual worlds. April 18, 2013. No doubt you have been lead here from our installation at the hull real Ale Festival at the magnificent Holy Trinity Church. You have seen our virtual flythrough of the church itself and the surrounding area and here you can discover how exactly we went about building a virtual Hull. First off introductions are in order…. Leave a Reply Cancel reply. Enter your comment here. Address never made public). You are commenting us...

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Slashleyluke | The world of a games design student

The world of a games design student. Client Oriented Practice: UI and HUD Designs. Using the UI and HUD research I had gathered previously (See here. This slideshow requires JavaScript. Included within the mock up are the following elements:. Mini-map: By the time of producing this mock-up the group had already coded and implemented a working mini-map within the game. Enemy aura: This aura would surround the enemy as soon as the player was within a certain distance to it. The aura would change colour...

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Im Perry Riggs owner and luthier of Slash L Guitars. This site is under construction. It will highlight the guitars I build, provide my contact info for you and have pictures of past and present Guitars. Powered by InstantPage® from GoDaddy.com. Want one?

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