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Slower Than Light | A Hard-SciFi 4X Game

April 15, 2014. The Kickstarter for Slower Than Light has come up raising only about a third of its $30,000 goal. While I am disappointed that I did not make my goal, and therefore won’t be able to complete Slower Than Light this year, I am deeply appreciative of all the support I did receive, and gratified to know that there is interest out the for a sub-light 4X game. Personalities, Populations, and Government Types Video. April 11, 2014. April 10, 2014. April 9, 2014. Today’s video covers how re...

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Slower Than Light | A Hard-SciFi 4X Game | slowerthanlightgame.com Reviews
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April 15, 2014. The Kickstarter for Slower Than Light has come up raising only about a third of its $30,000 goal. While I am disappointed that I did not make my goal, and therefore won’t be able to complete Slower Than Light this year, I am deeply appreciative of all the support I did receive, and gratified to know that there is interest out the for a sub-light 4X game. Personalities, Populations, and Government Types Video. April 11, 2014. April 10, 2014. April 9, 2014. Today’s video covers how re...
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8 john brewer
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Slower Than Light | A Hard-SciFi 4X Game | slowerthanlightgame.com Reviews

https://slowerthanlightgame.com

April 15, 2014. The Kickstarter for Slower Than Light has come up raising only about a third of its $30,000 goal. While I am disappointed that I did not make my goal, and therefore won’t be able to complete Slower Than Light this year, I am deeply appreciative of all the support I did receive, and gratified to know that there is interest out the for a sub-light 4X game. Personalities, Populations, and Government Types Video. April 11, 2014. April 10, 2014. April 9, 2014. Today’s video covers how re...

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videos | Slower Than Light

http://www.slowerthanlightgame.com/tag/videos

Research & Development Video. April 8, 2014. In this video I quickly go through the Research and Development model in Slower Than Light. April 7, 2014. There’s a week plus a few hours until the Slower Than Light Kickstarter ends, and this week is going to be full of content. Tomorrow at 23:00 EDT, I’ll be the guest on SpaceGameJunkie’s. Podcast ( streaming via Twitch. Tuesday: Research and Development. Wednesday: Colonies, Resources, and Production. Thursday: Energy and Information Economy. March 11, 2014.

2

Features | Slower Than Light

http://www.slowerthanlightgame.com/sample-page

Slower Than Light is going to have a feature set unlike any popularized 4X games. What makes it different? Most 4X games use either square- or hex-based movement (e.g., Space Empires), Node-To-Node movement (e.g., Endless Space, Sins of a Solar Empire), or direct Cartesian movement (e.g., Stars! NOTE: It is unclear if balancing and testing of Multiplayer will make the planned October release. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *.

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Slower Than Light | Slower Than Light

http://www.slowerthanlightgame.com/category/stl

Category Archives: Slower Than Light. Posts directly related to Slower Than Light. April 15, 2014. The Kickstarter for Slower Than Light has come up raising only about a third of its $30,000 goal. While I am disappointed that I did not make my goal, and therefore won’t be able to complete Slower Than Light this year, I am deeply appreciative of all the support I did receive, and gratified to know that there is interest out the for a sub-light 4X game. Personalities, Populations, and Government Types Video.

4

Business | Slower Than Light

http://www.slowerthanlightgame.com/category/stl/business

Should We Fail To Fund. April 4, 2014. I’m starting to get a lot of questions about what happens to Slower Than Light if the Kickstarter fails to fund. From the perspective of my desire to do that project, I expect I’ll loose a little enthusiasm for the project due to the perceived (but not necessarily accurate) vote of no-confidence from my potential players. That said, I recognize that I’m asking for quite a bit of money for what is decidedly a niche game. Project Plan, Experience, and 1,500 Hours.

5

politics | Slower Than Light

http://www.slowerthanlightgame.com/tag/politics

Personalities, Populations, and Government Types. April 3, 2014. Populations are complex entities that consist of a collection of subpopulations. These subpopulations each have a number of individuals in them, they consume a certain amount of energy per capita (which can be loosely read as their economic status) and they have a political alignment. Populations exercise no direct control over the decisions made for a colony, but they may exercise control over who the executive is. A Hard-SciFi 4X Game.

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Being Human | John Brewer's Blog

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John Brewer's Blog. Category Archives: Being Human. May 7, 2014. Since the STL Kickstarter failed, I’ve been looking hard at where I’m going to work next. I just got a rejection letter from my most promising lead today, so while I’m not back to square one, I am somewhat discouraged. Contract work is picking up, though. I may get quite a bit of help in the coming weeks and months from that, putting off when I need to actually get a “real job.” We’ll see what happens. The Value of Blogging. March 19, 2014.

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Slower Than Light | John Brewer's Blog

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John Brewer's Blog. The engine I’ve built uses a combination of Keppler’s laws and Einstein’s Special Theory of Relativity to provide a playspace unlike anything I’ve seen before; I believe the game’s feel and accuracy to be unique. I expect to go to Kickstarter to initiate crowdfunding in early March of 2014, with a targeted release date of 1 October. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. When 140 Characters Just Aren't Enough.

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John Brewer | John Brewer's Blog

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John Brewer's Blog. All posts by John Brewer. June 24, 2014. So there’s a lot of controversy regarding Steam’s Summer Adventure. Some people are saying it is being manipulated by Valve, some are saying the extraordinary swings are being orchestrated by Reddit or are the result of rational market actors. I’m not sure what to think, but I think the debate needs more data. To that end, I wrote a little bit of .NET code to scrape the Summer Adventure Webpage. CSV of Data To Now. May 7, 2014. March 27, 2014.

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dynex | John Brewer's Blog

http://www.bronzite.net/wp/tag/dynex

John Brewer's Blog. The Value of Blogging. March 19, 2014. My Ramen-slain Dynex keyboard finally dried out and came back to useful life last night, so apparently I’ll just have a spare around. Probably for the best, anyways. I originally started blogging here and on slowerthanlightgame.com. To help promote myself and my project, but I’ve found it to be a surprisingly useful exercise to hold myself to. Much like when I was writing. For Ten Years on Terra. March 18, 2014. Yesterday I had some Ramen. At Bes...

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Slower Than Light | A Hard-SciFi 4X Game

April 15, 2014. The Kickstarter for Slower Than Light has come up raising only about a third of its $30,000 goal. While I am disappointed that I did not make my goal, and therefore won’t be able to complete Slower Than Light this year, I am deeply appreciative of all the support I did receive, and gratified to know that there is interest out the for a sub-light 4X game. Personalities, Populations, and Government Types Video. April 11, 2014. April 10, 2014. April 9, 2014. Today’s video covers how re...

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