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Slow, Tedious, Rewarding

Slow, Tedious, Rewarding. The long haul to becoming a video games developer. (Needs more STR). Happy (belated) New Year! Note: When is a reference a copy? In C#, often I find it easier to reference objects by a shorthand than to call the exact place I need it from, such as the case of:. Circle c = circles[i];. SomeValue = c.getNumber(). However, what happens when you actually want to copy the obhect entirely, in the same vein as int i = j;. Circle c = circles[i].copy();. If (c = circles[i]). That caused ...

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Slow, Tedious, Rewarding | slowtediousrewarding.blogspot.com Reviews
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Slow, Tedious, Rewarding. The long haul to becoming a video games developer. (Needs more STR). Happy (belated) New Year! Note: When is a reference a copy? In C#, often I find it easier to reference objects by a shorthand than to call the exact place I need it from, such as the case of:. Circle c = circles[i];. SomeValue = c.getNumber(). However, what happens when you actually want to copy the obhect entirely, in the same vein as int i = j;. Circle c = circles[i].copy();. If (c = circles[i]). That caused ...
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Slow, Tedious, Rewarding | slowtediousrewarding.blogspot.com Reviews

https://slowtediousrewarding.blogspot.com

Slow, Tedious, Rewarding. The long haul to becoming a video games developer. (Needs more STR). Happy (belated) New Year! Note: When is a reference a copy? In C#, often I find it easier to reference objects by a shorthand than to call the exact place I need it from, such as the case of:. Circle c = circles[i];. SomeValue = c.getNumber(). However, what happens when you actually want to copy the obhect entirely, in the same vein as int i = j;. Circle c = circles[i].copy();. If (c = circles[i]). That caused ...

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slowtediousrewarding.blogspot.com slowtediousrewarding.blogspot.com
1

Slow, Tedious, Rewarding: August 2014

http://www.slowtediousrewarding.blogspot.com/2014_08_01_archive.html

Slow, Tedious, Rewarding. The long haul to becoming a video games developer. (Needs more STR). Animating is hard, so I thought Id go through what I do when creating sprite animations. Sprite work is great because although it takes a while, the results are really nice looking. And who doesnt like a bit of retro. In this case I tried to make a simple 3 combo attack animation as seen in many platforming fighter games like Henry Hatsworth and the Megaman games. More Os and Xs. With the - amazing gameplay.

2

Slow, Tedious, Rewarding: Actually looks like a UI

http://www.slowtediousrewarding.blogspot.com/2014/09/actually-looks-like-ui.html

Slow, Tedious, Rewarding. The long haul to becoming a video games developer. (Needs more STR). Actually looks like a UI. Or is that an UI. Oh english you so funny sometimes. Not much to report today, except this video - in dire need of needing to actually look nice. It also scales with phone size (see below). Turns out GUI doesn't scale with different resolutions. But no matter - maths saves the day:. Float tx, ty, width, height, multiplier;. Multiplier = (1 / baseScreenHeight) * Screen.height;. Actually...

3

Slow, Tedious, Rewarding: Happy (belated) New Year!

http://www.slowtediousrewarding.blogspot.com/2015/02/happy-belated-new-year.html

Slow, Tedious, Rewarding. The long haul to becoming a video games developer. (Needs more STR). Happy (belated) New Year! Subscribe to: Post Comments (Atom). Amateur programmer, questionable artist, dubious musician. Up to 1200 characters? Is that a challenge? Anyway, I'm just a person who lives on the internet and does non-productive things whenever I should be doing something productive. View my complete profile. Happy (belated) New Year! Simple template. Powered by Blogger.

4

Slow, Tedious, Rewarding: Note: When is a reference a copy?

http://www.slowtediousrewarding.blogspot.com/2015/01/note-when-is-reference-copy.html

Slow, Tedious, Rewarding. The long haul to becoming a video games developer. (Needs more STR). Note: When is a reference a copy? In C#, often I find it easier to reference objects by a shorthand than to call the exact place I need it from, such as the case of:. Circle c = circles[i];. SomeValue = c.getNumber(). However, what happens when you actually want to copy the obhect entirely, in the same vein as int i = j;. Before doing this, understand that . Object =/= values, they are unique.

5

Slow, Tedious, Rewarding: January 2015

http://www.slowtediousrewarding.blogspot.com/2015_01_01_archive.html

Slow, Tedious, Rewarding. The long haul to becoming a video games developer. (Needs more STR). Note: When is a reference a copy? In C#, often I find it easier to reference objects by a shorthand than to call the exact place I need it from, such as the case of:. Circle c = circles[i];. SomeValue = c.getNumber(). However, what happens when you actually want to copy the obhect entirely, in the same vein as int i = j;. Before doing this, understand that . Object =/= values, they are unique.

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Slow, Tedious, Rewarding

Slow, Tedious, Rewarding. The long haul to becoming a video games developer. (Needs more STR). Happy (belated) New Year! Note: When is a reference a copy? In C#, often I find it easier to reference objects by a shorthand than to call the exact place I need it from, such as the case of:. Circle c = circles[i];. SomeValue = c.getNumber(). However, what happens when you actually want to copy the obhect entirely, in the same vein as int i = j;. Circle c = circles[i].copy();. If (c = circles[i]). That caused ...

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