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Stephen Mander-Jones

Welcome to my portfolio! I'm an experienced and enthusiastic game and level designer based in Canberra Australia. I've worked on a variety of AAA titles for most major platforms. See below for details. Borderlands: The Pre-Sequel 'Claptastic Voyage'. Platforms: PC, Xbox One, Xbox 360, PS3, PS4. Responsiblities: Weapon Design (Glitched Weapons), Loot Creation, Enemy/Combat design. Platforms: PC, Xbox One, Xbox 360, PS3, PS4. Responsiblities: Vault Hunter Designer ( Athena. Loot creation, Vehicle design.

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Stephen Mander-Jones

20 Mill●●●●●●●ve, Kew

Mel●●●rne , Victoria, 3101

au

61 04●●●●●29805
61 04●●●●●29805
sm●●●●●●●●●●@gmail.com

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Stephen Mander-Jones

20 Mill●●●●●●●ve, Kew

Mel●●●rne , Victoria, 3101

au

61 04●●●●●29805
61 04●●●●●29805
sm●●●●●●●●●●@gmail.com

View this contact

Stephen Mander-Jones

20 Mill●●●●●●●ve, Kew

Mel●●●rne , Victoria, 3101

au

61 04●●●●●29805
61 04●●●●●29805
sm●●●●●●●●●●@gmail.com

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Stephen Mander-Jones | smanderjones.com Reviews
<META>
DESCRIPTION
Welcome to my portfolio! I'm an experienced and enthusiastic game and level designer based in Canberra Australia. I've worked on a variety of AAA titles for most major platforms. See below for details. Borderlands: The Pre-Sequel 'Claptastic Voyage'. Platforms: PC, Xbox One, Xbox 360, PS3, PS4. Responsiblities: Weapon Design (Glitched Weapons), Loot Creation, Enemy/Combat design. Platforms: PC, Xbox One, Xbox 360, PS3, PS4. Responsiblities: Vault Hunter Designer ( Athena. Loot creation, Vehicle design.
<META>
KEYWORDS
1 games
2 levels
3 role systems designer
4 borderlands the pre sequel
5 and wilhelm
6 the sims freeplay
7 role designer
8 heroes over europe
9 cp spillway
10 highest authority
CONTENT
Page content here
KEYWORDS ON
PAGE
games,levels,role systems designer,borderlands the pre sequel,and wilhelm,the sims freeplay,role designer,heroes over europe,cp spillway,highest authority,emperor's peak
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Apache
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Stephen Mander-Jones | smanderjones.com Reviews

https://smanderjones.com

Welcome to my portfolio! I'm an experienced and enthusiastic game and level designer based in Canberra Australia. I've worked on a variety of AAA titles for most major platforms. See below for details. Borderlands: The Pre-Sequel 'Claptastic Voyage'. Platforms: PC, Xbox One, Xbox 360, PS3, PS4. Responsiblities: Weapon Design (Glitched Weapons), Loot Creation, Enemy/Combat design. Platforms: PC, Xbox One, Xbox 360, PS3, PS4. Responsiblities: Vault Hunter Designer ( Athena. Loot creation, Vehicle design.

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smanderjones.com smanderjones.com
1

Stephen Mander-Jones

http://www.smanderjones.com/professional.html

On Borderlands: The Pre-Sequel 'Claptastic Voyage' I was a systems designer, with a focus on loot creation and enemy/AI design. In regards to loot creation, my primary role was the creation of the 'Glitch' gun sub-category. These were a type of gun that periodically glitched-out, dramatically changing their behaviour. I also created most of the new unique and legendary gear. My other key area of work was on the enemies and AI in the DLC - including their visual set up, behaviour scripting, and balancing.

2

Stephen Mander-Jones

http://www.smanderjones.com/index.html

Welcome to my portfolio! I'm an experienced and enthusiastic game, systems, and level designer based in Melbourne, Australia. I've worked on a variety of titles ranging from AAA console/PC to successful free-to-play mobile games. See below for details. Borderlands: The Pre-Sequel 'Claptastic Voyage'. Platforms: PC, Xbox One, Xbox 360, PS3, PS4. Responsiblities: Weapon design (Glitched weapons), Loot creation, Enemy/combat design. Platforms: PC, Xbox One, Xbox 360, PS3, PS4. Loot creation, Vehicle design.

3

Stephen Mander-Jones

http://www.smanderjones.com/levels2.html

Update: Now published on European servers as well as South East Asia! Has also been requested to feature in a small tournament! Totally worth the time though). To the left is an influence map designed to show the congestion/openness of the map, which is useful to visualise the distribution of chokepoints, large areas, and the general flow of the level.

4

Stephen Mander-Jones

http://www.smanderjones.com/levels.html

Click on the thumbnails to see full resolution versions!

5

Stephen Mander-Jones

http://www.smanderjones.com/levels4.html

Emperor's Peak is a Dungeon Defender's level that I've been working on as a way to polish up on my UDK skills. The premise of this map is that the player must defend an isolated fortress atop a mountain peak, all on their own, as hordes of mosters swarm up a giant staircase that emerges from the clouds below. It still has plenty of work to be done, but is shaping up nicely!

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Stephen Mander-Jones

Welcome to my portfolio! I'm an experienced and enthusiastic game and level designer based in Canberra Australia. I've worked on a variety of AAA titles for most major platforms. See below for details. Borderlands: The Pre-Sequel 'Claptastic Voyage'. Platforms: PC, Xbox One, Xbox 360, PS3, PS4. Responsiblities: Weapon Design (Glitched Weapons), Loot Creation, Enemy/Combat design. Platforms: PC, Xbox One, Xbox 360, PS3, PS4. Responsiblities: Vault Hunter Designer ( Athena. Loot creation, Vehicle design.

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