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SMDOOLEY.COM

Sean Dooley - Technical Artist

Below is my current demo reel! Click play to enjoy! Demo Reel - Fall 2011. Logo Particles and Dynamics. Houdini and Mantra (no compositing). Winter 2011 (Re-render Winter 2012). Maya, Maya Software, Mental Ray, Nuke. Fall 2010 (Re-render Winter 2011). Houdini, Mantra, Python, Nuke. Houdini Procedural Lighting Tool. Winter 2011 (Re-render Winter 2012). Maya, Mental Ray, Nuke, Python (see next project). Final Gather File Sequence. Python, Maya, Windows (command line), Linux (Bash).

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Sean Dooley - Technical Artist | smdooley.com Reviews
<META>
DESCRIPTION
Below is my current demo reel! Click play to enjoy! Demo Reel - Fall 2011. Logo Particles and Dynamics. Houdini and Mantra (no compositing). Winter 2011 (Re-render Winter 2012). Maya, Maya Software, Mental Ray, Nuke. Fall 2010 (Re-render Winter 2011). Houdini, Mantra, Python, Nuke. Houdini Procedural Lighting Tool. Winter 2011 (Re-render Winter 2012). Maya, Mental Ray, Nuke, Python (see next project). Final Gather File Sequence. Python, Maya, Windows (command line), Linux (Bash).
<META>
KEYWORDS
1 about me
2 demo reel
3 classes
4 extras
5 resume
6 links
7 updates
8 technical reel
9 lighting reel
10 stereo reel
CONTENT
Page content here
KEYWORDS ON
PAGE
about me,demo reel,classes,extras,resume,links,updates,technical reel,lighting reel,stereo reel,photography reel,from sean dooley,on vimeo,demo reel breakdown,pill case,cheetah rig,houdini mantra,eastern state penitentiary,houdini python,mood lighting
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Sean Dooley - Technical Artist | smdooley.com Reviews

https://smdooley.com

Below is my current demo reel! Click play to enjoy! Demo Reel - Fall 2011. Logo Particles and Dynamics. Houdini and Mantra (no compositing). Winter 2011 (Re-render Winter 2012). Maya, Maya Software, Mental Ray, Nuke. Fall 2010 (Re-render Winter 2011). Houdini, Mantra, Python, Nuke. Houdini Procedural Lighting Tool. Winter 2011 (Re-render Winter 2012). Maya, Mental Ray, Nuke, Python (see next project). Final Gather File Sequence. Python, Maya, Windows (command line), Linux (Bash).

INTERNAL PAGES

smdooley.com smdooley.com
1

SDooley - Houdini I

http://www.smdooley.com/Class/vsfx350/p2.html

Procedural Modeling and Animation (Houdini I). Advanced Survey of Computer Applications. Introduction to VSFX Programming. Digital 3D Visual Effects. Programming Models and Shaders I. Digital Materials and Textures. Procedural Modeling and Animation. Digital Lighting and Rendering. Programming Models and Shaders II. Technical Direction for Compositing. Concept Development for Visual Effects. Particles and Procedural Effects. Visual Effects Studio I. Visual Effects Studio II. Houdini I - Cheetah Rig.

2

SDooley - Lighting Reel

http://www.smdooley.com/demo2.html

Below is my current lighting reel! Click play to enjoy! Demo Reel - Lighting - Spring 2012. Breakdown Sheet / Infomation to Come Shortly - - -. Last Updated 13 June, 2012.

3

Sean Dooley - Technical Artist

http://www.smdooley.com/index.html

Below is my current demo reel! Click play to enjoy! Demo Reel - Fall 2011. Logo Particles and Dynamics. Houdini and Mantra (no compositing). Winter 2011 (Re-render Winter 2012). Maya, Maya Software, Mental Ray, Nuke. Fall 2010 (Re-render Winter 2011). Houdini, Mantra, Python, Nuke. Houdini Procedural Lighting Tool. Winter 2011 (Re-render Winter 2012). Maya, Mental Ray, Nuke, Python (see next project). Final Gather File Sequence. Python, Maya, Windows (command line), Linux (Bash).

4

SDooley - Class Name

http://www.smdooley.com/links.html

RenderMan II Portfolio (External). Scripting (RenderMan and Python) Portfolio. Last Updated 14 April, 2012.

5

SDooley - FGMap Script Breakdown

http://www.smdooley.com/Extras/Python/FGScripts/fgscripts.html

Added Functionality for Maya: File Sequence of Final Gather Maps. Link to NEW Scripts and Walkthrough. Maya and Final Gather. Limitation to that method - if your FG lighting changes, the FG map that was baked out won't show that change! That was my inspiration for these scripts - it was to find a way that would allow for the reduced render times from baking out a FG map while still allowing for FG lighting to change. This was brought on by work on my Mood Alteration. ZIP with All Three Scripts. On this w...

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Below is my current demo reel! Click play to enjoy! Demo Reel - Fall 2011. Logo Particles and Dynamics. Houdini and Mantra (no compositing). Winter 2011 (Re-render Winter 2012). Maya, Maya Software, Mental Ray, Nuke. Fall 2010 (Re-render Winter 2011). Houdini, Mantra, Python, Nuke. Houdini Procedural Lighting Tool. Winter 2011 (Re-render Winter 2012). Maya, Mental Ray, Nuke, Python (see next project). Final Gather File Sequence. Python, Maya, Windows (command line), Linux (Bash).

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