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Smerg Development Journal

Upgrade to paid account! August 16th, 2015. Ghost in the Finite State Machine. They coded a 'workaround' into Smaug for) since if you linkdead out while in combat you still get pummeled on by whoever you were fighting (IIRC). It's rather pointless here, so I'm going to alter things so that players who go linkdead will immediately be forced to quit. Alternately, Players could be given a very limited amount of power to alter themselves in a manner similar to the. August 15th, 2015. Formulas, by the way, ar...

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Smerg Development Journal | smerg-devel.livejournal.com Reviews
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Upgrade to paid account! August 16th, 2015. Ghost in the Finite State Machine. They coded a 'workaround' into Smaug for) since if you linkdead out while in combat you still get pummeled on by whoever you were fighting (IIRC). It's rather pointless here, so I'm going to alter things so that players who go linkdead will immediately be forced to quit. Alternately, Players could be given a very limited amount of power to alter themselves in a manner similar to the. August 15th, 2015. Formulas, by the way, ar...
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Smerg Development Journal | smerg-devel.livejournal.com Reviews

https://smerg-devel.livejournal.com

Upgrade to paid account! August 16th, 2015. Ghost in the Finite State Machine. They coded a 'workaround' into Smaug for) since if you linkdead out while in combat you still get pummeled on by whoever you were fighting (IIRC). It's rather pointless here, so I'm going to alter things so that players who go linkdead will immediately be forced to quit. Alternately, Players could be given a very limited amount of power to alter themselves in a manner similar to the. August 15th, 2015. Formulas, by the way, ar...

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smerg-devel.livejournal.com smerg-devel.livejournal.com
1

Satiation and Hydration have been converted to Resources. Money has… - Smerg Development Journal

http://smerg-devel.livejournal.com/26323.html

August 14th, 2015. Satiation and Hydration have been converted to Resources. On a more meta note, the M in Smerg is being changed again from Modular (which is pretty much covered by Extensible) to Modernized, since modernizing MU*s is a definite, major goal of Smerg.

2

Skilling it up - Smerg Development Journal

http://smerg-devel.livejournal.com/26535.html

August 15th, 2015. Skills are currently one of the major roadblocks for getting Races, Jobs and the like converted to Content Objects, not because of Skills themselves but because of how they are obtained. Currently, each of those objects has a progression table associated with it that grants all members of that race/job/etc the skills at specific levels if they have the prerequisites and can spend the skill points. For the skill to be bought, which can check levels, race, job, and so on. This means ...

3

DIY Gender - Smerg Development Journal

http://smerg-devel.livejournal.com/25024.html

July 28th, 2015. Genders are now Content Objects. The Core area comes with two (male and female) and if a Mobile doesn't have one assigned, any attempts to use its gender will get a special 'genderless' gender with it/its for pronouns. While I am developing, I am going to be doing this a lot, always checking the master copy. If performance becomes an issue down the road, stuff like this would be perfect for employing caching; however, for now, to keep things simple I am not going to do that.).

4

Fixing an old problem - Smerg Development Journal

http://smerg-devel.livejournal.com/24721.html

July 28th, 2015. Fixing an old problem. Entities now have instance IDs and there are statinstance and editinstance commands, though not quite in the way I originally planned. This also solves the problem of needing a fake 'global' content pack for things like the player list; Players are themselves Entities, and thus, have an Instance ID, and can be modified with. I still have to rewrite how manual invocations happen (there'll be an. Which will have the same basic idea as. There's also the problem of del...

5

August 4th, 2015 - Smerg Development Journal

http://smerg-devel.livejournal.com/2015/08/04

August 4th, 2015. August 4th, 2015. Common ain't no language I ever heard of! Languages are now Content Objects. By default, every character begins speaking no language, which resolves to a built-in Common language. This can be shadowed with another language called "Common" if you decide to create such a language.

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Upgrade to paid account! August 16th, 2015. Ghost in the Finite State Machine. They coded a 'workaround' into Smaug for) since if you linkdead out while in combat you still get pummeled on by whoever you were fighting (IIRC). It's rather pointless here, so I'm going to alter things so that players who go linkdead will immediately be forced to quit. Alternately, Players could be given a very limited amount of power to alter themselves in a manner similar to the. August 15th, 2015. Formulas, by the way, ar...

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