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CIS 565 - Final Project

This blog covers the implementation of my final project for the GPU programming and architecture class at the University of Pennsylvania. The aim of the project is to create a deferred renderer that uses screen space classification to determine whether lighting or a post-processing effect need be applied to a certain tile in screen space.

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CIS 565 - Final Project | smt565.blogspot.com Reviews
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This blog covers the implementation of my final project for the GPU programming and architecture class at the University of Pennsylvania. The aim of the project is to create a deferred renderer that uses screen space classification to determine whether lighting or a post-processing effect need be applied to a certain tile in screen space.
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CIS 565 - Final Project | smt565.blogspot.com Reviews

https://smt565.blogspot.com

This blog covers the implementation of my final project for the GPU programming and architecture class at the University of Pennsylvania. The aim of the project is to create a deferred renderer that uses screen space classification to determine whether lighting or a post-processing effect need be applied to a certain tile in screen space.

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1

CIS 565 - Final Project: Need glasses?

http://smt565.blogspot.com/2011/04/need-glasses.html

CIS 565 - Final Project. This blog covers the implementation of my final project for the GPU programming and architecture class at the University of Pennsylvania. The aim of the project is to create a deferred renderer that uses screen space classification to determine whether lighting or a post-processing effect need be applied to a certain tile in screen space. Tuesday, April 19, 2011. However, my actual shader for edge detection looks very different; I just briefly looked at the post.

2

CIS 565 - Final Project: Preliminary Results

http://smt565.blogspot.com/2011/04/preliminary-results.html

CIS 565 - Final Project. This blog covers the implementation of my final project for the GPU programming and architecture class at the University of Pennsylvania. The aim of the project is to create a deferred renderer that uses screen space classification to determine whether lighting or a post-processing effect need be applied to a certain tile in screen space. Friday, April 15, 2011. PBounds.z) (srBounds[index numPointLights] pBounds.w) (srBounds[index 2*numPointLights]. Posted by Sean Thomas. If you ...

3

CIS 565 - Final Project: Bit-Packing: Depth and Normals

http://smt565.blogspot.com/2011/04/bit-packing-depth-and-normals.html

CIS 565 - Final Project. This blog covers the implementation of my final project for the GPU programming and architecture class at the University of Pennsylvania. The aim of the project is to create a deferred renderer that uses screen space classification to determine whether lighting or a post-processing effect need be applied to a certain tile in screen space. Friday, April 15, 2011. Bit-Packing: Depth and Normals. Posted by Sean Thomas. December 5, 2012 at 3:27 PM. October 11, 2014 at 10:27 AM. Packe...

4

CIS 565 - Final Project: Per-object Motion Blur

http://smt565.blogspot.com/2011/04/per-object-motion-blur.html

CIS 565 - Final Project. This blog covers the implementation of my final project for the GPU programming and architecture class at the University of Pennsylvania. The aim of the project is to create a deferred renderer that uses screen space classification to determine whether lighting or a post-processing effect need be applied to a certain tile in screen space. Tuesday, April 19, 2011. Posted by Sean Thomas. April 19, 2011 at 9:39 PM. Subscribe to: Post Comments (Atom). Typos/Grammar Mistakes in Paper.

5

CIS 565 - Final Project: April 2011

http://smt565.blogspot.com/2011_04_01_archive.html

CIS 565 - Final Project. This blog covers the implementation of my final project for the GPU programming and architecture class at the University of Pennsylvania. The aim of the project is to create a deferred renderer that uses screen space classification to determine whether lighting or a post-processing effect need be applied to a certain tile in screen space. Thursday, April 28, 2011. Typos/Grammar Mistakes in Paper. Http:/ dl.dropbox.com/u/24876056/CIS565/Old/Paper.pdf. Posted by Sean Thomas. One li...

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Virtual Globe and Terrain Rendering: Reflections on Teaching GPU Programming and Architecture

http://blog.virtualglobebook.com/2011/05/reflections-on-teaching-gpu-programming.html

Sunday, May 8, 2011. Reflections on Teaching GPU Programming and Architecture. I just finished teaching CIS 565: GPU Programming and Architecture. A graduate-level course on programming GPUs using mostly GLSL. At the University of Pennsylvania. Being my first time teaching, I gained a lot of valuable insights, which I will share here. These ideas are on teaching computer science in general, not necessarily about the GPU. For eye candy, I sprinkled screenshots of our student projects throughout this post.

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CIS 565 - Final Project

CIS 565 - Final Project. This blog covers the implementation of my final project for the GPU programming and architecture class at the University of Pennsylvania. The aim of the project is to create a deferred renderer that uses screen space classification to determine whether lighting or a post-processing effect need be applied to a certain tile in screen space. Thursday, April 28, 2011. Typos/Grammar Mistakes in Paper. Http:/ dl.dropbox.com/u/24876056/CIS565/Old/Paper.pdf. Posted by Sean Thomas. One li...

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