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SNKULKARNI92.GITHUB.IO

Saurabh Kulkarni

I am Saurabh N. Kulkarni - video game engineer, multi-linguist programmer, budding web designer, and eager to learn. Site designed using Twitter Bootstrap. Best Viewed in Google Chrome.

http://snkulkarni92.github.io/

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Saurabh Kulkarni | snkulkarni92.github.io Reviews

https://snkulkarni92.github.io

I am Saurabh N. Kulkarni - video game engineer, multi-linguist programmer, budding web designer, and eager to learn. Site designed using Twitter Bootstrap. Best Viewed in Google Chrome.

INTERNAL PAGES

snkulkarni92.github.io snkulkarni92.github.io
1

Programming Blog

http://snkulkarni92.github.io/blog.html

This blog acts a dev diary as I write the C Game Engine through classes EAE6320 and EAE6330. Vertex and Index Buffers. Site designed using Twitter Bootstrap. Best Viewed in Google Chrome.

2

About Me

http://snkulkarni92.github.io/about.html

Last Semester as Game Engineering Student in Entertainment Arts and Engineering, Univeristy of Utah. Source Control Tools - SVN, Git. Games - Grand Strategy, Real Time Strategy, Multiplayer Online Battle Arena. Reading - Fiction, Sci-Fi. Music - Alt. Rock, EDM, J-Pop. Site designed using Twitter Bootstrap. Best Viewed in Google Chrome.

3

Portfolio

http://snkulkarni92.github.io/portfolio.html

Third Person, Action Adventure - Website. Gameplay Engineer, Animation Engineer, Cameras. Maui is a game to gain the favor of the Hawaiian gods. It is an extension of a Hawaiian legend about forbidden love. It is a Zelda-inspired game featuring an innovative Stat-Grid mechanic to change your stats on the fly. C Game Engine (WIP). A series of one week prototypes centered around a theme. The games try to prove a hypothesis about the theme. First Person, Platformer with a Twist - Download. Two Player, Assym...

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Erik Willis Games

http://www.erikwillisgames.com/portfolio/troncano.html

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Jon Kenkel

http://nonathaj.com/jon

Paladins: Champions of the Realm. Built in Unreal Engine 3, C and UnrealScript. Reload 360 April 2016. A fast-paced arcade shooter that gives players 360-degree omni-vision and wall walking to help them track down and eliminate their opponents. Take control of a robot sentinel as you vie for control of one of three deep-space battle arenas! Gallery 9 Games Team. Built in Unreal Engine 4. No Gamer Left Behind November 2014. Prompted by PC Gamer's report. Producer and Level Designer. Based on the 1980 cult...

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Saurabh Kulkarni

I am Saurabh N. Kulkarni - video game engineer, multi-linguist programmer, budding web designer, and eager to learn. Site designed using Twitter Bootstrap. Best Viewed in Google Chrome.

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