peif.fr
Compétences professionnelles de Guillaume Peiffert
http://www.peif.fr/Pro_Skills.php
Mes compétences en informatique ont été principalement acquises au cours de mes études, stages et projets personnels. Le cursus universitaire se veut former des informaticiens polyvalents. Ainsi, je préfère présenter les divers langages que j'ai pu aborder au cours de ces années, le niveau relatif obtenu à l'issu de leur apprentissage et non le détail de mes compétences en chacun. Liste non exaustive des langages avec lesquels j'ai pu travailler :. Moteur de jeu :. Environnement de test en WebGL. En tant...
vincentmajo.com
Return of the Imbricable | Vincent Majorczyk
http://vincentmajo.com/2015/08/return-of-the-imbricable
Curriculum VitÆ (CV fr). Return of the Imbricable. August 9, 2015. I didn't update the imbricable project more than one year ago. I can say I did have the time due to my PhD, but it's maybe a lie. In any event, I want to work again on this project. Currently, I am implementing a second version of this project and I try to create a strong base. a versatile software as that one I did work during my PhD: Sofa. There are three types of attribute:. Data may be an integer a string or another thing. A dock widg...
digital-trainers.com
Digital Trainers | SOFA-en
http://www.digital-trainers.com/sofa-en
Is a real-time 3D physics simulation engine, written mostly in C. And distributed under an open-source licence (LGPL). It was created by Inria beginning in the year 2000 with the objective of allowing the labs to develop new algorithms, principally in the field of medical simulation. It is now used more and more for industrial purposes, as a tool for rapid prototyping, or inside a product. More information on SOFA. Can be found on the project website. What can I do with SOFA? It is possible to:. Replacem...
cs.rpi.edu
Survey of Multibody Dynamics Software
http://www.cs.rpi.edu/~trink/sim_packages.html
This page is currently maintained by Ying Lu. In the following brief reviews, it is our intent to be as accurate as possible in my descriptions of the capabilities of the packages with respect to rigid body dynamics with intermittent unilateral contact. If you find errors, disagree with our assessment, know of any packages that we've missed, or know that some of the packages listed are no longer available, please let us know. Send email to Ying Lu. This system is still actively being developed. DVC3d is ...
hugotalbot.com
OHS start-up | Hugo Talbot - Professional Website
http://www.hugotalbot.com/ohs-start-up
HUGO TALBOT, Ph.D. HUGO TALBOT, Ph.D. Medical curricula suffer from a significant technological gap. In the digital age, medical students rely on an intense theoretical learning (using books), and then train on patients under the supervision of a senior surgeon. Inria / É. Garault. SOFA is an open-source framework developed by several Inria research teams. The cutting-edge algorithms available in SOFA allow to prototype a simulation in a few weeks, thus decreasing the development costs. The Open-Health S...
peterlik.cz
Software - Igor Peterlik
http://www.peterlik.cz/software
Vascularized Model of Liver. Ultrasound Computer Tomograpy (USCT). Real-time Physically-Based Deformation Modeling. Since 2009, I've been contributing to Simulation Open Framework Architecture ( SOFA. SOFA framework primarily targeted at real-time simulation, with an emphasis on medical simulation. It is mostly intended for the research community to help develop newer algorithms, but can also be used as an efficient prototyping tool.". The code will be available on-line soon.
dennis2society.de
dennis2society.de » Blog Archive » Painless Tetrahedral Barycentric Mapping in C++
http://dennis2society.de/main/painless-tetrahedral-barycentric-mapping
I never finish anyth. Painless Tetrahedral Barycentric Mapping in C. 2011/08/14 – 18:31. This article provides a set of functions to generate barycentric coordinates for surface mesh vertices in relation to a tetrahedral mesh. Additionally I provide some more functions to find the closest tetrahedron to a certain point. At least that’s what I regard as “painless”. The advantage of my approach is that it simply relies on. Types and avoids funny constructions like “. Basic knowledge of 3D vector math.
maxime-tournier.github.io
Curriculum Vitae
http://maxime-tournier.github.io/cv/en.html
Born 28th of September, 1984. Tournier.maxime (at) gmail.com. 103, Impasse Caravelle. Computer Animation and Robotics. Maxime Tournier, Matthieu Nesme, Benjamin Gilles, François Faure. ACM Transactions on Graphics (TOG), Proc. of ACM SIGGRAPH. Velocity-based Adaptivity of Deformable Models. Maxime Tournier, Matthieu Nesme, François Faure, Benjamin Gilles. Maxime Tournier, Lionel Reveret. Proc of ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Xiaomao Wu, Maxime Tournier, Lionel Reveret. Team) ...
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