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Solaris Skunk Werks

Solaris Skunk Werks, a BattleMech designer for Battletech.

http://www.solarisskunkwerks.com/

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CONTACTS AT SOLARISSKUNKWERKS.COM

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Solaris Skunk Werks, a BattleMech designer for Battletech.
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Solaris Skunk Werks | solarisskunkwerks.com Reviews

https://solarisskunkwerks.com

Solaris Skunk Werks, a BattleMech designer for Battletech.

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bfb.solarisskunkwerks.com bfb.solarisskunkwerks.com

Battletech Force Balancer

This program is a tool to help players balance two Battletech forces against one another by applying all potential modifications to the Battle Value including pilot skills, C3 use, Manei Domini modifiers, and Uneven Force multipliers. Enter a name for the scenario (ie. Wolf and Blake Recon). Enter a Force name in the Primary Force box (ie. Word of Blake). Click the Shield icon to Add Units. Butto n at the bottom right to add them all. Repeat steps 1 through 3 for the Secondary Force box.

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0.6.82 Released - Solaris Skunk Werks

http://www.solarisskunkwerks.com/Home/0682released

Posted Jun 17, 2013, 12:29 PM. By George Blouin [ updated Jun 17, 2013, 12:29 PM. This is a "getting back into the groove" build with a number of small updates and fixes as listed below. When working on changes I use the lists from https:/ sourceforge.net/p/sskunkwerks/bugs/. So please post there if you find something wrong. Fixed M-POD to be Explosive. Fixed Armored Command Console. Fixed Scale for Movement. Fixed issue with VGL BV calcs. Fixed UMU MTF naming. BFB Fixes (Force Balancer).

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0.6.83 Released - Solaris Skunk Werks

http://www.solarisskunkwerks.com/Home/0683released

Posted Oct 21, 2013, 4:23 PM. Any custom equipment files will need to be updated as there are NEW COLUMNS. After CI we have added a DA column to each of the sheets to represent the Dark Age. BF Calcs now add u instead of j to movement type when UMU's are added. Fixed Open dialog to correctly calculate BV and Cost when multiple units selected. Updated Era year display. Updated Production Era choices. BFB Fixes (Force Balancer). SAW Fixes (Combat Vehicles). Updated Era year display. Fixed BV for Claws.

3

Force Balancer To-Do - Solaris Skunk Werks

http://www.solarisskunkwerks.com/force-balancer-to-do

When it exports the force, it uses the name in the Unit Name box, but sometimes I don't want to use that name, could we have a "save as" dialog box? It can default to the name in the Unit Name box for those that don't want to use a new name. Here are the things we would like to be able to export: Beagle active probe, Jump capable, ECM, Head Cap, 8 , 10 , physical weapons, TSM, Speed, total armor, Targeting Computer, total weapon damage. Load Forces only from BFB file. Save Unit XML as part of BFB file.

4

Running SSW - Solaris Skunk Werks

http://www.solarisskunkwerks.com/running-ssw

This program was written in Java 6 SE using the Netbeans IDE. You will need the latest version of the Java VM to run this program. For most operating systems, the Java VM can be found here:. Http:/ java.sun.com. Unzip the folder "SSW" from the archive you downloaded and place it somewhere you like (such as your desktop). The program will not work while the file is still compressed, so this is a crucial step. Java -jar "SSW.jar".

5

Adding Custom Weapons - Solaris Skunk Werks

http://www.solarisskunkwerks.com/custom-weapons

Guide to Adding Custom Weapons by Mighty Midget. Go to the Docs Folder. Open CustomEquipment.ods (using either Open Office Calc or Microsoft Excel). Select the correct Worksheet for the type of item you want to add (equipment for equipment). Ignore the fact that it says "Mech Only" on the worksheet. Select an empty row, and enter the data for the item you wish to add to SSW (At the top of the WeaponsMechOnly sheet is a legend for each column). Make sure the correct Worksheet is selected. Go back to Excel...

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Machine Shop - About the site

http://mech.thompfam.net/index/about

About the Machine Shop. This site is dedicated to the construction of Battletech. Which are used for play in the eponymous board game. In order to play this game, you're going to need a copy of the rules. And frankly to make much sense of anything you'll find here, you need to go pick up these. Source books which explain the rules and usage surrounding all the equipment available to you. So what's the point? As a result, industrious fans over the years have developed excellent programs. Below you will fi...

blog.georgeblouin.com blog.georgeblouin.com

The Daily Grind: July 2009

http://blog.georgeblouin.com/2009_07_01_archive.html

Various posts about the things I do.will most likely touch on topics like Programming, Battletech, and Children but who knows, come along for the ride. Wednesday, July 15, 2009. So apparently I haven't written a blog post in almost a year now. I knew it had been a while but didn't realize just how long. So here's some of the things that are going on with me:. I have been a developer on a Java based Open Source project ( for those that know me this should be a shock! I hadn't planned on going originally b...

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ScrapYard Armory » Convention

http://www.scrapyardarmory.com/category/convention

Linked Scenario Part I. We make 'Mechs out of molehills! The Scrapyard features news, commentary, and unofficial content for Battletech, a Science Fiction miniatures game. Interstellar Operations Beta Recap. Designing Altais, Part One. Operational Turning Point Widowmaker Absorption Review. Archive for the ‘Convention’ Category. GenCon 2015 Day 4. Also on hand were lots of different resin terrain packs. Some from XMarxs and more from other sources. Always good to see a variety of options. One thing I for...

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ScrapYard Armory » Blog Archive » GenCon 2015 Day 2

http://www.scrapyardarmory.com/2015/07/31/gencon-2015-day-2

Linked Scenario Part I. We make 'Mechs out of molehills! The Scrapyard features news, commentary, and unofficial content for Battletech, a Science Fiction miniatures game. Interstellar Operations Beta Recap. Designing Altais, Part One. Operational Turning Point Widowmaker Absorption Review. GenCon 2015 Day 2. Events (Grinders, Boot Camps, Tukayyid, Oh my! Tri-Pod super heavies are in ample supply as well as certain primitive designs, LAMs, and the LE Mortis. I do love the jumping LE variants and the ...

battletech.understairs.nl battletech.understairs.nl

C³ “To Do”-List

http://battletech.understairs.nl/todo.html

Release Notes and Known Problems. C³ is far from complete. The following features are planned, requested, nice to have, or simply wishful thinking. The symbol in the Status column indicates the level of development on the feature in the current version of C³:. Means it has not yet been implemented but is on the drawing board,. Indicates it is being worked on but is not completely functional yet, and. Means this is an idea which may or may not be added. Include effects of MASC, TSM, etc. This currently do...

scrapyardarmory.com scrapyardarmory.com

ScrapYard Armory » Videos

http://www.scrapyardarmory.com/videos

Linked Scenario Part I. We make 'Mechs out of molehills! The Scrapyard features news, commentary, and unofficial content for Battletech, a Science Fiction miniatures game. Interstellar Operations Beta Recap. Designing Altais, Part One. Operational Turning Point Widowmaker Absorption Review. Here I show a tutorial on pinning your figures for a stronger bond on arms legs or whatever you are gluing together. You can make your own hex bases for your Mechwarrior figures very easily using Sculpey.

battletech.understairs.nl battletech.understairs.nl

Download C³

http://battletech.understairs.nl/download.html

Release Notes and Known Problems. C³ is not a finished application yet! It should be considered in beta version, meaning it is far from complete and things may not work entirely yet. It may also contain bugs that cause unexpected behavior, including maybe (but hopefully not) crashes of the program. Brave enough to try it anyway? Click here to get version 0.1.7 (β) of C³! Refer to the release notes. For an idea of what changed in this version. C³ 0.1.6 (α). C³ 0.1.5 (α). C³ 0.1.4 (α). Folder on your compu...

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ScrapYard Armory » Articles

http://www.scrapyardarmory.com/category/articles

Linked Scenario Part I. We make 'Mechs out of molehills! The Scrapyard features news, commentary, and unofficial content for Battletech, a Science Fiction miniatures game. Interstellar Operations Beta Recap. Designing Altais, Part One. Operational Turning Point Widowmaker Absorption Review. Archive for the ‘Articles’ Category. Interstellar Operations Beta Recap. Kicking the Tires in Style. The Inner Sphere at War. The Inner Sphere at War is the latest incarnation of a Grand Strategy game for the BattleTe...

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Solaris Skunk Werks

Posted Sep 11, 2014, 11:09 AM. Fixed MG Arrays caused internal error and stopped calculating weight changes. BFB Fixes (Force Balancer). SAW Fixes (Combat Vehicles). SGT Fixes (Game Tracker [Alpha]). SQP Fixes (Quickstrike Printer). Posted Oct 21, 2013, 4:23 PM. Any custom equipment files will need to be updated as there are NEW COLUMNS. After CI we have added a DA column to each of the sheets to represent the Dark Age. BF Calcs now add u instead of j to movement type when UMU's are added. This is a "get...

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