secretblender.blogspot.com
Blogging with Scissors: He Delivers, Folks
http://secretblender.blogspot.com/2007/07/he-delivers-folks.html
Ideas come in, Games come out. Tuesday, July 03, 2007. He Delivers, Folks. Vertical Challenge v0.1a. Wow, that was fast! The yellow diamonds are your targets. You must collect every one to win. The game is a little frustrating at this stage. Next version will have checkpoint blocks, although I'm not sure how to tie in the whole speedrunning aspect with that. New block graphics by Select Button's MrBusiness. Posted by Alan Gordon. Did I miss something? Press a direction and X for a grappling hook. I'm try...
secretblender.blogspot.com
Blogging with Scissors: January 2007
http://secretblender.blogspot.com/2007_01_01_archive.html
Ideas come in, Games come out. Monday, January 29, 2007. Fixes a glitch that makes the final boss impossible to beat. Adds a pause button. Posted by Alan Gordon. The Overlords have taken over. And with this version, I declare Overlords to be a complete game. If anyone has any ideas for things to add, I will try to squeeze them in the last couple days if I like them. Posted by Alan Gordon. Saturday, January 27, 2007. NEXT: Seven more cities! Two more Overlord abilities for the final battle! Clean up enemy...
secretblender.blogspot.com
Blogging with Scissors: July 2006
http://secretblender.blogspot.com/2006_07_01_archive.html
Ideas come in, Games come out. Saturday, July 15, 2006. What do we want? When do we want it? Presenting the first public release of Zombie City Tactics! This is the demo version (50 maps out of an eventual 100), so there'll be more features on the way for sure. Zombie City Tatics v0.8. Posted by Alan Gordon. Sunday, July 02, 2006. What I Did On My Summer Vacation. I just got back from a brief vacation, haven't updated in a bit, and have been fairly productive recently. So, update time! What do we want?
secretblender.blogspot.com
Blogging with Scissors: August 2007
http://secretblender.blogspot.com/2007_08_01_archive.html
Ideas come in, Games come out. Tuesday, August 21, 2007. I just recieved an email from a fan that made me realize something about Vertical in general. Why can't it control by mouse? I'm kind of surprised I didn't think of this before, really. WASD to move, left click to rope, right click to jump. Something like that. It could really work! Basically, whenever I release my next version, expect a couple new control schemes. Posted by Alan Gordon. Sunday, August 12, 2007. Millions of Years Later. 5'8", 145 l...
secretblender.blogspot.com
Blogging with Scissors: June 2006
http://secretblender.blogspot.com/2006_06_01_archive.html
Ideas come in, Games come out. Saturday, June 03, 2006. Killbot Goes to the Store. It's next week, and just as I said I would, I have created a work of Interactive Fiction. Somewhat interactive, at least. Killbot's ability to interact with things is somewhat limited. KILLBOT GOES TO THE STORE. So begins KILLBOT GOES TO THE STORE. The touching story of a merciless killing machine and his quest to be reunited with some groceries. To play KGttS, you will need. Posted by Alan Gordon. View my complete profile.
secretblender.blogspot.com
Blogging with Scissors: October 2006
http://secretblender.blogspot.com/2006_10_01_archive.html
Ideas come in, Games come out. Wednesday, October 04, 2006. Quick update, change in situation: I am currently looking for one additional artist. The search is once again open. This artist will have two main obligations: Creating terrain textures, and creating images for a GUI. Don't look at the word 'textures' there and think of 3D modeling, because there are. No 3D models. Just the city itself. Posted by Alan Gordon. Subscribe to: Posts (Atom). View my complete profile.
secretblender.blogspot.com
Blogging with Scissors: September 2006
http://secretblender.blogspot.com/2006_09_01_archive.html
Ideas come in, Games come out. Thursday, September 28, 2006. Source Code Extravaganza ( Extra). Today is the day for a very special exclusive event: I'm going to provide the full source code to every game that I've talked about on this blog. That's Extinguish, Zi, Vertical, RRRRRPG, Zombie City 2, Zombie City 3, and Zombie City Tactics. For those who wish to skip all my incoherent ranting and get to the files, you can download all seven of them in one dandy package right here:. 7 Games Source Code. Anoth...
secretblender.blogspot.com
Blogging with Scissors: Super Game Aftermathdown
http://secretblender.blogspot.com/2007/02/super-game-aftermathdown.html
Ideas come in, Games come out. Sunday, February 04, 2007. Well, the Super Game Bakedown is over now. You've seen my contribution to it already - but what of the others? After all, there were nineteen people racing for the finish line this year. Well, as it turns out, I wasn't the only one to get there! Let's look at the other finalists:. Selectbutton Forum member Takashi created the wonderful Space. Honorary mention goes to! Who created the demigame bd7007. Posted by Alan Gordon. Gucci hats and scarves.
secretblender.blogspot.com
Blogging with Scissors: June 2007
http://secretblender.blogspot.com/2007_06_01_archive.html
Ideas come in, Games come out. Thursday, June 14, 2007. Long overdue catchup post! Hey, been a while. It's been a slow few months, but I still have a few updates to make. First: Zombie City Survivors is dead. Well, let's ignore for a moment the fact that both of my artists have vanished off the face of the Earth. I wanted to make a tactical RPG, where your enemies are mindless. Shambling hordes, and you have to deal with ammo conservation and the like. What the hell was I thinking? The guy's making three...
secretblender.blogspot.com
Blogging with Scissors: Long overdue catchup post!
http://secretblender.blogspot.com/2007/06/long-overdue-catchup-post.html
Ideas come in, Games come out. Thursday, June 14, 2007. Long overdue catchup post! Hey, been a while. It's been a slow few months, but I still have a few updates to make. First: Zombie City Survivors is dead. Well, let's ignore for a moment the fact that both of my artists have vanished off the face of the Earth. I wanted to make a tactical RPG, where your enemies are mindless. Shambling hordes, and you have to deal with ammo conservation and the like. What the hell was I thinking? The guy's making three...