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Chris Trevino

Sound Designer and Composer. Welcome to Chris Trevino's Digital Portfolio! Chris Trevino is a sound designer, recordist and editor for interactive and linear media. In the summers of 2012 and 2013, he interned with Ric Viers. At the Detroit Chop Shop. While there, he helped record and edit five sound effects libraries released through BlastwaveFX. Chris is a member of the Audio Engineering Society (AES), Game Audio Network Guild (GANG) and the International Game Developer's Association (IGDA).

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Chris Trevino | soundnotions.com Reviews
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Sound Designer and Composer. Welcome to Chris Trevino's Digital Portfolio! Chris Trevino is a sound designer, recordist and editor for interactive and linear media. In the summers of 2012 and 2013, he interned with Ric Viers. At the Detroit Chop Shop. While there, he helped record and edit five sound effects libraries released through BlastwaveFX. Chris is a member of the Audio Engineering Society (AES), Game Audio Network Guild (GANG) and the International Game Developer's Association (IGDA).
<META>
KEYWORDS
1 chris trevino
2 pages
3 audio/video
4 compositions
5 resume
6 blog
7 header image
8 contact me
9 trackingtrevino@gmail com
10 networking
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Chris Trevino | soundnotions.com Reviews

https://soundnotions.com

Sound Designer and Composer. Welcome to Chris Trevino's Digital Portfolio! Chris Trevino is a sound designer, recordist and editor for interactive and linear media. In the summers of 2012 and 2013, he interned with Ric Viers. At the Detroit Chop Shop. While there, he helped record and edit five sound effects libraries released through BlastwaveFX. Chris is a member of the Audio Engineering Society (AES), Game Audio Network Guild (GANG) and the International Game Developer's Association (IGDA).

INTERNAL PAGES

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1

Chris Trevino: Audio/Video

http://www.soundnotions.com/p/av.html

Sound Designer and Composer. Re-Sound Design - Tomb Raider Gameplay Sequence. The Challenge: Strip the audio from a professional trailer and redesign it. Re-Sound Design - "Captivate" Dead Rising 2 Trailer. The Challenge: Strip the audio from a professional trailer and redesign it. Project: Guerilla Sound Challenge. Sound design to an unknown stimulus within a three hour-span without the use of synthesizers and pre-existing recordings. Re-Sound Design - "The Last of Us" Debut Trailer.

2

Chris Trevino: Resume

http://www.soundnotions.com/p/resume.html

Sound Designer and Composer. Subscribe to: Posts (Atom).

3

Chris Trevino: SFX

http://www.soundnotions.com/p/recordisteditor.html

Sound Designer and Composer. Internship: The Detroit Chop Shop. Click for Official Product Demo. SFX Library: Zombie Apocalypse. Role: Sound Recordist/Sound Editor. SFX Library: Heroes and Villains. Role: Sound Recordist and Editor. Description: 1000 sounds for anything superhero-related. This was the primary library I worked on in the Summer of 2013. Click for Official Product Demo. Click for Official Product Demo. SFX Library: Buzzsaw 2. Description: AppFX is a 4,000 sound sound effects library release...

4

Chris Trevino: Compositions

http://www.soundnotions.com/p/compositions.html

Sound Designer and Composer. Type: Sound Design Worldized Composition. This composition was both an exploration of the natural resonance of a room as well as a re-intrepretation of one of my favorite lines from Leonard Cohen's song Hallelujah, ". Several famous artists have created covers of " Hallelujah". Project: MTU Theatre Company's Production of: The Hitchhiker's Guide to the Galaxy. Type: Live Radio Show. The Hitchhiker's Guide to the Galaxy. Project: Composition - "String Quartet No. 1". While in ...

5

Chris Trevino: Welcome to Chris Trevino's Digital Portfolio!

http://www.soundnotions.com/2011/12/chris-trevino-is-undergraduate-student.html

Sound Designer and Composer. Welcome to Chris Trevino's Digital Portfolio! Chris Trevino is a sound designer, recordist and editor for interactive and linear media. In the summers of 2012 and 2013, he interned with Ric Viers. At the Detroit Chop Shop. While there, he helped record and edit five sound effects libraries released through BlastwaveFX. Chris is a member of the Audio Engineering Society (AES), Game Audio Network Guild (GANG) and the International Game Developer's Association (IGDA).

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LINKS TO THIS WEBSITE

trevinosoundblog.blogspot.com trevinosoundblog.blogspot.com

Tracking Trevino: GDC 2013 Postmortem - Advice for Potential GDC-Goers

http://trevinosoundblog.blogspot.com/2013/04/gdc-2013-postmortem-advice-for.html

Tuesday, April 16, 2013. GDC 2013 Postmortem - Advice for Potential GDC-Goers. Here is a postmortem of my 1. GDC I wanted to share my experiences so that hopefully this advice will prove useful to people as they prepare for their own first time. Some of the following information will be specific to people interested in game audio but I feel that most of it is advise that everyone could benefit from, even people going to other conferences. This follows in no specific order. Talk to Everyone, Everywhere.

trevinosoundblog.blogspot.com trevinosoundblog.blogspot.com

Tracking Trevino: Chop Shop Diairies

http://trevinosoundblog.blogspot.com/2012/09/chop-shop-diairies.html

Wednesday, September 12, 2012. Here are all the videos in chronological order. Subscribe to: Post Comments (Atom). About the Blog and Its Author. The musings and reflections of an aspiring game audio sound designer. Chris Trevino is a student of sound design at Michigan Technological Univeristy. On the side, a composer, saxophonist and adventurer.

trevinosoundblog.blogspot.com trevinosoundblog.blogspot.com

Tracking Trevino: Location Sound Power

http://trevinosoundblog.blogspot.com/2012/10/location-sound-power.html

Saturday, October 20, 2012. As I begin to explore the world of location sound, there is one challenge that I yet to overcome. And that is the issue of power. Lugging around your own power source is one of the defining characteristics of field recording. Every recordist has different needs. These always seem to work on a continuum of portability and longevity. Http:/ www.trewaudio.com/. Copenhagen's site mentioned a cool field recording program, too, VOSGames Boom Recorder for Mac. http:/ www.vosg...Subsc...

trevinosoundblog.blogspot.com trevinosoundblog.blogspot.com

Tracking Trevino: Content to Ensue Shortly

http://trevinosoundblog.blogspot.com/2012/03/content-to-ensue-shortly.html

Monday, March 26, 2012. Content to Ensue Shortly. Chris is currently single-handedly holding a vital bridge on the left flank against the forces of evil in the battle for the sanity of humanity. When he is relieved from this duty, regular posting will resume again. Subscribe to: Post Comments (Atom). About the Blog and Its Author. The musings and reflections of an aspiring game audio sound designer.

trevinosoundblog.blogspot.com trevinosoundblog.blogspot.com

Tracking Trevino: The Detroit Chop Shop!

http://trevinosoundblog.blogspot.com/2012/06/detroit-chop-shop.html

Thursday, June 7, 2012. The Detroit Chop Shop! I find that the hardest place to start pretty much anything is the beginning. This holds true for this blog of mine. So instead of trying to wrap together a post about what I've already done I'll start off by giving you the scoop on what I'm currently doing. This summer I will be a sound recordist intern with Ric Viers at the Detroit Chop Shop. Ric is also the author of the Sound Effects Bible. As well as the Founder/CEO of BlastwaveFX.

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Chris Trevino

Sound Designer and Composer. Welcome to Chris Trevino's Digital Portfolio! Chris Trevino is a sound designer, recordist and editor for interactive and linear media. In the summers of 2012 and 2013, he interned with Ric Viers. At the Detroit Chop Shop. While there, he helped record and edit five sound effects libraries released through BlastwaveFX. Chris is a member of the Audio Engineering Society (AES), Game Audio Network Guild (GANG) and the International Game Developer's Association (IGDA).

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Sound [n.]

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Download the iPad App. Coming soon to iTunes. Our daughter Zoe kept slapping our iPad to hear sounds that come from Youtube videos. We instantly realized that an app that can be made that reacts with sounds and sounded-out words to teach toddlers how to read. So in mid 2012 we set out to develop our first phonetically based reading iPad app. The app is currently being process by Apple, and should be available before New Years. 2012, soundnouns.com • privacy.

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