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SoundRTS development log

SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc). Friday, August 8, 2014. Log] SoundRTS 1.2 alpha 9 released. Http:/ jlpo.free.fr/soundrts. The main changes since 1.2 alpha 8 are:. Games are automatically recorded and can be replayed. Added observer mode after defeat. Added shortcuts for orders (press Alt A and the shortcut). Ctrl F2 now works in menu mode too (toggle display). Now allies share their upgrades.

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SoundRTS development log | soundrts.blogspot.com Reviews
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SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc). Friday, August 8, 2014. Log] SoundRTS 1.2 alpha 9 released. Http:/ jlpo.free.fr/soundrts. The main changes since 1.2 alpha 8 are:. Games are automatically recorded and can be replayed. Added observer mode after defeat. Added shortcuts for orders (press Alt A and the shortcut). Ctrl F2 now works in menu mode too (toggle display). Now allies share their upgrades.
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SoundRTS development log | soundrts.blogspot.com Reviews

https://soundrts.blogspot.com

SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc). Friday, August 8, 2014. Log] SoundRTS 1.2 alpha 9 released. Http:/ jlpo.free.fr/soundrts. The main changes since 1.2 alpha 8 are:. Games are automatically recorded and can be replayed. Added observer mode after defeat. Added shortcuts for orders (press Alt A and the shortcut). Ctrl F2 now works in menu mode too (toggle display). Now allies share their upgrades.

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soundrts.blogspot.com soundrts.blogspot.com
1

SoundRTS development log: May 2011

http://soundrts.blogspot.com/2011_05_01_archive.html

SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc). Saturday, May 28, 2011. SoundMUD] bug fixed in SoundMUD 0.12. At last, the bug which has been preventing the server of SoundMUD 0.12 from working has been removed. Http:/ jlpo.free.fr/soundmud/soundmud redux.htm. After death, you can rest and observe the room until you press R to rez. No more compass indications when the character rotates.

2

SoundRTS development log: June 2011

http://soundrts.blogspot.com/2011_06_01_archive.html

SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc). Monday, June 13, 2011. SoundMUD] SoundMUD 0.13 released. July 19: warning: this is not the "very different" 0.13 version previously mentioned in the website. The "very different" 0.13. Version, a CircleMud / SoundMud combination, was just an unreleased experiment and isn't planned any more. So this 0.13 version is the trunk that. A manual is available at:.

3

SoundRTS development log: January 2014

http://soundrts.blogspot.com/2014_01_01_archive.html

SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc). Sunday, January 19, 2014. Log] SoundRTS 1.2 alpha 8 released. Http:/ jlpo.free.fr/soundrts. The changes since 1.2 alpha 7 are:. Bug fixed: entering cheat mode caused the game to freeze. Bug fixed: some errors could freeze the game and were not logged correctly. Updated German translation (thanks to Lukas Raab). Added Russian translation (thanks to Kvark).

4

SoundRTS development log: August 2011

http://soundrts.blogspot.com/2011_08_01_archive.html

SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc). Monday, August 29, 2011. Another pygame example for audiogame programming. Edit: if the sounds are not played at the expected moment (pygame 1.7.1), this might be caused by a large default buffer length; in that case add pygame.mixer.pre init(22050, -16, 2, 1024) before pygame.init(); more details there. You can download all the examples (with the sounds) here.

5

SoundRTS development log: November 2010

http://soundrts.blogspot.com/2010_11_01_archive.html

SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc). Sunday, November 7, 2010. The conversion spell is a way to take the control of an enemy unit. The unit will be one of your units. Buildings can be converted too. To convert an enemy unit:. 1 select a mage for orders. 2 select the conversion order. 4 validate the order. Subscribe to: Posts (Atom). Soundmud hat gmail dott com.

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SoundMUD development log: February 2013

http://soundmud-devlog.blogspot.com/2013_02_01_archive.html

Thursday, February 28, 2013. The time-wasting quest of the adequate game library. I used to use pygame 1.7.1, pygame mixer, and that was all. The trouble was using recorded speech. Then pygame regressed, while nothing better appeared. The positional audio libraries didn't add much. The next combination could be pygame, pygame mixer, wxpython, and some pyTTS replacement (not pyttsx I'm afraid). I don't know. Some thoughts about SoundMUD 0.13. SoundMUD 0.13 had the following:. That's why I thought about:.

soundmud-devlog.blogspot.com soundmud-devlog.blogspot.com

SoundMUD development log: The time-wasting quest of the adequate game library

http://soundmud-devlog.blogspot.com/2013/02/the-not-so-dream-quest-of-adequate-game.html

Thursday, February 28, 2013. The time-wasting quest of the adequate game library. I used to use pygame 1.7.1, pygame mixer, and that was all. The trouble was using recorded speech. Then pygame regressed, while nothing better appeared. The positional audio libraries didn't add much. The next combination could be pygame, pygame mixer, wxpython, and some pyTTS replacement (not pyttsx I'm afraid). I don't know. Subscribe to: Post Comments (Atom). The time-wasting quest of the adequate game librar.

soundmud-devlog.blogspot.com soundmud-devlog.blogspot.com

SoundMUD development log: May 2012

http://soundmud-devlog.blogspot.com/2012_05_01_archive.html

Saturday, May 19, 2012. SoundMUD servers will be unavailable. From June 1, 2012, the following servers will be unavailable:. SoundRTS 1.1 "public server". SoundMUD 0.11 server. SoundMUD 0.13 server. The web server and the servers list of SoundRTS will still work. I don't know yet what will happen next. The next hosting, if it ever happens, might be off-line more often, with a bigger latency, and a smaller bandwidth. Subscribe to: Posts (Atom). SoundMUD servers will be unavailable.

soundmud-devlog.blogspot.com soundmud-devlog.blogspot.com

SoundMUD development log: December 2013

http://soundmud-devlog.blogspot.com/2013_12_01_archive.html

Friday, December 6, 2013. SoundMUD 0.14 is available. SoundMUD 0.14 is available at http:/ jlpo.free.fr/soundmud. Subscribe to: Posts (Atom). SoundMUD 0.14 is available. Simple template. Powered by Blogger.

soundmud-devlog.blogspot.com soundmud-devlog.blogspot.com

SoundMUD development log: September 2011

http://soundmud-devlog.blogspot.com/2011_09_01_archive.html

Tuesday, September 27, 2011. I used to post news about SoundMUD in SoundRTS development log. But from now on, I will post news about SoundMUD in this new blog. Subscribe to: Posts (Atom). Simple template. Powered by Blogger.

soundmud-devlog.blogspot.com soundmud-devlog.blogspot.com

SoundMUD development log: SoundMUD 0.14 is available

http://soundmud-devlog.blogspot.com/2013/12/soundmud-014-is-available.html

Friday, December 6, 2013. SoundMUD 0.14 is available. SoundMUD 0.14 is available at http:/ jlpo.free.fr/soundmud. Subscribe to: Post Comments (Atom). SoundMUD 0.14 is available. Simple template. Powered by Blogger.

soundmud-devlog.blogspot.com soundmud-devlog.blogspot.com

SoundMUD development log: SoundMUD servers will be unavailable

http://soundmud-devlog.blogspot.com/2012/05/soundmud-servers-will-be-unavailable.html

Saturday, May 19, 2012. SoundMUD servers will be unavailable. From June 1, 2012, the following servers will be unavailable:. SoundRTS 1.1 "public server". SoundMUD 0.11 server. SoundMUD 0.13 server. The web server and the servers list of SoundRTS will still work. I don't know yet what will happen next. The next hosting, if it ever happens, might be off-line more often, with a bigger latency, and a smaller bandwidth. Subscribe to: Post Comments (Atom). SoundMUD servers will be unavailable.

soundmud-devlog.blogspot.com soundmud-devlog.blogspot.com

SoundMUD development log: Some thoughts about SoundMUD 0.13

http://soundmud-devlog.blogspot.com/2013/02/some-thoughts-about-soundmud-013.html

Thursday, February 28, 2013. Some thoughts about SoundMUD 0.13. SoundMUD 0.13 had the following:. The client-side assets (sounds, .) could be updated automatically. The admin could alter the world without restarting the server. The admin could have an overview of the world, including the location of the monsters and players. It was possible to keep some mystery about the world. While these features fascinate the admin, the player doesn't notice much. That's why I thought about:.

soundmud-devlog.blogspot.com soundmud-devlog.blogspot.com

SoundMUD development log: About the server

http://soundmud-devlog.blogspot.com/2013/02/about-server.html

Thursday, February 28, 2013. On June 2012, I had to move the server to a temporary place with less control. While I could make the server work again, it broke down in a few weeks, maybe due to an harsher environment. I have a full backup though, and the machine will be repaired eventually someday, when I have access to a suitable place, maybe this year. Subscribe to: Post Comments (Atom). The time-wasting quest of the adequate game librar. Some thoughts about SoundMUD 0.13.

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SoundRTS development log

SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc). Friday, August 8, 2014. Log] SoundRTS 1.2 alpha 9 released. Http:/ jlpo.free.fr/soundrts. The main changes since 1.2 alpha 8 are:. Games are automatically recorded and can be replayed. Added observer mode after defeat. Added shortcuts for orders (press Alt A and the shortcut). Ctrl F2 now works in menu mode too (toggle display). Now allies share their upgrades.

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