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SpaceComplexity

Humans vs Zombies UF Trailer. Projection Design: The Calling. Maya Animation: The Chase. Maya Modeling: Helms Keep. I'm currently working on Ragbo, a 2.5D ragdoll platformer with EXPLOSIONS! Coming soon to a PC or mobile device near you. What am I now? A graduate student at the University of Central Florida. Games I've actively played within the past year. It's FUN on a BUN. Dolla dolla bill yall. Made a trailer to promote my indie game in development, Ragbo. My first blog post! 169; 2014 SpaceComplexity.

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SpaceComplexity | spacecomplexity.com Reviews
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Humans vs Zombies UF Trailer. Projection Design: The Calling. Maya Animation: The Chase. Maya Modeling: Helms Keep. I'm currently working on Ragbo, a 2.5D ragdoll platformer with EXPLOSIONS! Coming soon to a PC or mobile device near you. What am I now? A graduate student at the University of Central Florida. Games I've actively played within the past year. It's FUN on a BUN. Dolla dolla bill yall. Made a trailer to promote my indie game in development, Ragbo. My first blog post! 169; 2014 SpaceComplexity.
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SpaceComplexity | spacecomplexity.com Reviews

https://spacecomplexity.com

Humans vs Zombies UF Trailer. Projection Design: The Calling. Maya Animation: The Chase. Maya Modeling: Helms Keep. I'm currently working on Ragbo, a 2.5D ragdoll platformer with EXPLOSIONS! Coming soon to a PC or mobile device near you. What am I now? A graduate student at the University of Central Florida. Games I've actively played within the past year. It's FUN on a BUN. Dolla dolla bill yall. Made a trailer to promote my indie game in development, Ragbo. My first blog post! 169; 2014 SpaceComplexity.

INTERNAL PAGES

spacecomplexity.com spacecomplexity.com
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Bangarang – SpaceComplexity

http://www.spacecomplexity.com/games/school-project-games/bangarang

Humans vs Zombies UF Trailer. Projection Design: The Calling. Maya Animation: The Chase. Maya Modeling: Helms Keep. Bomberman meets tron in this competitive multiplayer experience I programmed and designed. It was a FIEA project that was made for PC and later ported to XBOX. Contributions: Bombs, cycles, trails, sound, and UI. Also kudos to Kevin Dahdah (My programming teammate for this game). 1) Press Enter to Start Game. 2) Movement – WASD for Player 1. Arrows for Player 2. 169; 2016 SpaceComplexity.

2

Ragbo – SpaceComplexity

http://www.spacecomplexity.com/games/indie-games/ragbo

Humans vs Zombies UF Trailer. Projection Design: The Calling. Maya Animation: The Chase. Maya Modeling: Helms Keep. 25D Ragdoll Platformer with explosions. More details to come out soon…. Currently being developed in Unity for PC and mobile devices. Trailer demonstrating current progress in development. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Notify me of follow-up comments by email. Notify me of new posts by email. 169; 2016 SpaceComplexity.

3

Sculpture – SpaceComplexity

http://www.spacecomplexity.com/art/sculpture

Humans vs Zombies UF Trailer. Projection Design: The Calling. Maya Animation: The Chase. Maya Modeling: Helms Keep. 169; 2016 SpaceComplexity.

4

Nyan Cat – SpaceComplexity

http://www.spacecomplexity.com/art/sculpture/nyan-cat

Humans vs Zombies UF Trailer. Projection Design: The Calling. Maya Animation: The Chase. Maya Modeling: Helms Keep. I sawed a bunch of 2x4s into small cubes, glued them together, and painted them. 169; 2016 SpaceComplexity.

5

Games – SpaceComplexity

http://www.spacecomplexity.com/games

Humans vs Zombies UF Trailer. Projection Design: The Calling. Maya Animation: The Chase. Maya Modeling: Helms Keep. Bomberman meets tron in this competitive multiplayer experience I programmed and designed. Cat Fight is a joust-like two player game where each player must land on top of the other players head in order to defeat them. Divide and Conquer teaches factorization through a fun competitive multiplayer experience. If portal took place in a trippy 2D world. FIEA capstone game developed in UE4.

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Humans vs Zombies UF Trailer. Projection Design: The Calling. Maya Animation: The Chase. Maya Modeling: Helms Keep. I'm currently working on Ragbo, a 2.5D ragdoll platformer with EXPLOSIONS! Coming soon to a PC or mobile device near you. What am I now? A graduate student at the University of Central Florida. Games I've actively played within the past year. It's FUN on a BUN. Dolla dolla bill yall. Made a trailer to promote my indie game in development, Ragbo. My first blog post! 169; 2014 SpaceComplexity.

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