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Space Debris the game

Space Debris the game. Space Debris is the name of an iPhone game started as a project in late May 2010 and initiated in middle June the same year. Hope you like it and buy it at end! In the meantime read the journey to completion here :-) and everything about the game of-course! Saturday, March 31, 2012. At The Philosophy of Computer Games 2011. The speach can be found here. Posted by Rotten Fish. Development diaries - February-March 2011 archive. Restored asteroid field functionality. It didn’...

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Space Debris the game | spacedebristhegame.blogspot.com Reviews
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Space Debris the game. Space Debris is the name of an iPhone game started as a project in late May 2010 and initiated in middle June the same year. Hope you like it and buy it at end! In the meantime read the journey to completion here :-) and everything about the game of-course! Saturday, March 31, 2012. At The Philosophy of Computer Games 2011. The speach can be found here. Posted by Rotten Fish. Development diaries - February-March 2011 archive. Restored asteroid field functionality. It didn&#8217...
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Space Debris the game | spacedebristhegame.blogspot.com Reviews

https://spacedebristhegame.blogspot.com

Space Debris the game. Space Debris is the name of an iPhone game started as a project in late May 2010 and initiated in middle June the same year. Hope you like it and buy it at end! In the meantime read the journey to completion here :-) and everything about the game of-course! Saturday, March 31, 2012. At The Philosophy of Computer Games 2011. The speach can be found here. Posted by Rotten Fish. Development diaries - February-March 2011 archive. Restored asteroid field functionality. It didn&#8217...

INTERNAL PAGES

spacedebristhegame.blogspot.com spacedebristhegame.blogspot.com
1

Space Debris the game: Development diaries - November 2010 archive

http://spacedebristhegame.blogspot.com/2010/12/development-diaries-november-2010.html

Space Debris the game. Space Debris is the name of an iPhone game started as a project in late May 2010 and initiated in middle June the same year. Hope you like it and buy it at end! In the meantime read the journey to completion here :-) and everything about the game of-course! Monday, December 6, 2010. Development diaries - November 2010 archive. Started implementing Nick’s effects. I also found a promising XML library ( http:/ www.tbxml.co.uk/TBXML/TBXML Free.html. I have asked Nick to create the spr...

2

Space Debris the game: Development diaries - October 2010 archive

http://spacedebristhegame.blogspot.com/2010/11/development-diaries-october-2010.html

Space Debris the game. Space Debris is the name of an iPhone game started as a project in late May 2010 and initiated in middle June the same year. Hope you like it and buy it at end! In the meantime read the journey to completion here :-) and everything about the game of-course! Monday, November 15, 2010. Development diaries - October 2010 archive. Maybe we could use this tool to create a series of bezier curves which would then concatenate in the runtime for complex ship animation? I will make some mod...

3

Space Debris the game: Season greetings

http://spacedebristhegame.blogspot.com/2010/12/season-greetings.html

Space Debris the game. Space Debris is the name of an iPhone game started as a project in late May 2010 and initiated in middle June the same year. Hope you like it and buy it at end! In the meantime read the journey to completion here :-) and everything about the game of-course! Friday, December 31, 2010. Have a Happy and Prosperous New Year! Let the 2011 be the next best thing in our lives :-). The Rotten Fish Games team. Posted by Rotten Fish. Subscribe to: Post Comments (Atom). You can find us here:.

4

Space Debris the game: Development diaries - February-March 2011 archive

http://spacedebristhegame.blogspot.com/2012/03/development-diaries-february-march-2011.html

Space Debris the game. Space Debris is the name of an iPhone game started as a project in late May 2010 and initiated in middle June the same year. Hope you like it and buy it at end! In the meantime read the journey to completion here :-) and everything about the game of-course! Saturday, March 31, 2012. Development diaries - February-March 2011 archive. Fixed a game crash bug, it was due to wrong memory allocations. I also closed some old bugs which had long been fixed. After setting up my new apple ac...

5

Space Debris the game: 02/2011

http://spacedebristhegame.blogspot.com/2011_02_01_archive.html

Space Debris the game. Space Debris is the name of an iPhone game started as a project in late May 2010 and initiated in middle June the same year. Hope you like it and buy it at end! In the meantime read the journey to completion here :-) and everything about the game of-course! Saturday, February 5, 2011. Development diaries - December 2010 archive. I also started working on a level manager that will load level definitions from an xml file. With the new spritesheets we needed a uniform way of handling ...

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Thinking gamer's Βlog | Μια ψύχραιμη ματιά στο κόσμο των videogames | Σελίδα 2

https://thinkinggamer.wordpress.com/page/2

Σχετικά με το συγγραφέα. Το μοντέλο της Rotten Fish Games. Στα πλαίσια του 3. Hellenic Game Developers Conference, ο συνάδελφος Γιώργος Χιώτης. Έκανε μια ενδιαφέρουσα ομιλία πάνω στο μοντέλο ανάπτυξης βιντεοπαιχνιδιών της Rotten Fish Games. Η Rotten Fish Games είναι μια νεοσύστατη indie ομάδα με το πρώτο της παιχνίδι, το Space Debris. Να βρίσκεται υπό ανάπτυξη. Hellenic Game Developers Conference 2010: συμπεράσματα και εντυπώσεις. Το Σαββατοκύριακο που μας πέρασε συμμετείχα στο 3. Πανελλήνιο Συνέδριο Ελλ...

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spacedebristhegame.blogspot.com spacedebristhegame.blogspot.com

Space Debris the game

Space Debris the game. Space Debris is the name of an iPhone game started as a project in late May 2010 and initiated in middle June the same year. Hope you like it and buy it at end! In the meantime read the journey to completion here :-) and everything about the game of-course! Saturday, March 31, 2012. At The Philosophy of Computer Games 2011. The speach can be found here. Posted by Rotten Fish. Development diaries - February-March 2011 archive. Restored asteroid field functionality. It didn&#8217...

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