blog.marekrosa.org
Marek Rosa - dev blog: Space Engineers: Exploration & Call for “player created content”
http://blog.marekrosa.org/2014/12/space-engineers-exploration-call-for_3.html
Marek Rosa - dev blog. Marek Rosa, Space Engineers, Medieval Engineers, VRAGE, Miner Wars, GoodAI, Artificial Intelligence, Keen Software House. Wednesday, December 3, 2014. Space Engineers: Exploration and Call for “player created content”. One of the bigger features that we are going to release very soon is exploration. Together with “ super-large worlds. 8221; and “ procedural asteroids. 8221; – more details in a future blog post). Because the game world will now contain millions of ships. So these sh...
blog.marekrosa.org
Marek Rosa - dev blog: Medieval Engineers – Multiplayer & development update 5/5/2015
http://blog.marekrosa.org/2015/05/medieval-engineers-multiplayer_5.html
Marek Rosa - dev blog. Marek Rosa, Space Engineers, Medieval Engineers, VRAGE, Miner Wars, GoodAI, Artificial Intelligence, Keen Software House. Tuesday, May 5, 2015. Medieval Engineers – Multiplayer and development update 5/5/2015. This is a more detailed summary of the multiplayer update that we just released in Medieval Engineers and an insight of what are we working on right now and what you should expect in the near future. We are also expecting that the player base is going to increase significantly.
blog.marekrosa.org
Marek Rosa - dev blog: 09/01/2014 - 10/01/2014
http://blog.marekrosa.org/2014_09_01_archive.html
Marek Rosa - dev blog. Marek Rosa, Space Engineers, Medieval Engineers, VRAGE, Miner Wars, GoodAI, Artificial Intelligence, Keen Software House. Monday, September 15, 2014. Programming is coming to Space Engineers. Programming is making its way into Space Engineers. The first version will come this Thursday (September 18th, 2014). You will have four different ways to " program in. With AI, sensors, logic, behavior). Mission script, large ship fights, search and rescue, etc. Programmable blocks and HUD.
blog.marekrosa.org
Marek Rosa - dev blog: 05/01/2014 - 06/01/2014
http://blog.marekrosa.org/2014_05_01_archive.html
Marek Rosa - dev blog. Marek Rosa, Space Engineers, Medieval Engineers, VRAGE, Miner Wars, GoodAI, Artificial Intelligence, Keen Software House. Thursday, May 29, 2014. Space Engineers – Dedicated Servers and Multi-player. Today we released an early version of dedicated servers for Space Engineers. And we also added multiple fixes and performance improvements for multi-player. Or with our config application. Or as a windows service. Dedicated servers are currently allowed only for non-commercial use, so ...
blog.marekrosa.org
Marek Rosa - dev blog: 01/01/2014 - 02/01/2014
http://blog.marekrosa.org/2014_01_01_archive.html
Marek Rosa - dev blog. Marek Rosa, Space Engineers, Medieval Engineers, VRAGE, Miner Wars, GoodAI, Artificial Intelligence, Keen Software House. Monday, January 27, 2014. Space Engineers - development update 1/27/2014. Summary of multi-player update and what are we working on right now. The interesting lesson from multi-player release is that it was the first update that had visible impact on sales. All previous updates haven’t doubled nor tripled the sales. Multi-player did it. Not all...The manual buil...
blog.marekrosa.org
Marek Rosa - dev blog: 02/01/2015 - 03/01/2015
http://blog.marekrosa.org/2015_02_01_archive.html
Marek Rosa - dev blog. Marek Rosa, Space Engineers, Medieval Engineers, VRAGE, Miner Wars, GoodAI, Artificial Intelligence, Keen Software House. Tuesday, February 24, 2015. Barbarians have arrived in Medieval Engineers! Today we have released our first official "Tuesday" update for Medieval Engineers. And it brings you Barbarians. Space Engineers will receive an AI system later. BTW, the simple version of survival mode will be released sooner than full survival. Mode and it will include: death/re-spawn, ...
blog.marekrosa.org
Marek Rosa - dev blog: Programming is coming to Space Engineers
http://blog.marekrosa.org/2014/09/programming-is-coming-to-space-engineers_15.html
Marek Rosa - dev blog. Marek Rosa, Space Engineers, Medieval Engineers, VRAGE, Miner Wars, GoodAI, Artificial Intelligence, Keen Software House. Monday, September 15, 2014. Programming is coming to Space Engineers. Programming is making its way into Space Engineers. The first version will come this Thursday (September 18th, 2014). You will have four different ways to " program in. With AI, sensors, logic, behavior). Mission script, large ship fights, search and rescue, etc. Programmable blocks and HUD.
blog.marekrosa.org
Marek Rosa - dev blog: 04/01/2014 - 05/01/2014
http://blog.marekrosa.org/2014_04_01_archive.html
Marek Rosa - dev blog. Marek Rosa, Space Engineers, Medieval Engineers, VRAGE, Miner Wars, GoodAI, Artificial Intelligence, Keen Software House. Friday, April 4, 2014. First-year anniversary of Space Engineers Development. This month we have reached the first-year anniversary of the development. You can think of it this way: a year ago, there was no Space Engineers. Not even a prototype. We only had the vision of how the game should look in 12 months. Today, we have this :-). Validation of the idea.
binarynow.com
Space Engineers Collectible has new additions, pick 3D printed space ship you like | BinaryNow
http://www.binarynow.com/3d-printing-games/space-engineers-collectible-additions-pick-3d-printed-space-ship
Space Engineers Collectible has new additions, pick 3D printed space ship you like. Article created on April 8th, 2015 in category 3D Printing / Games. Added three new 3D printed space ships to Space Engineers 3D print collectibles which already included Astronaut and popular miniature of Red Ship. Price for some of these affordable 3D prints start at $9.95 (2 inch Astronaut) or $24.95 (3 inch space ship) and increases with the volume of the model. Learn more at:. PDF Impress is more than just a PDF pri.
blog.marekrosa.org
Marek Rosa - dev blog: General AI team at Keen Software House hits 2nd milestone
http://blog.marekrosa.org/2015/05/general-ai-team-at-keen-software-house_18.html
Marek Rosa - dev blog. Marek Rosa, Space Engineers, Medieval Engineers, VRAGE, Miner Wars, GoodAI, Artificial Intelligence, Keen Software House. Monday, May 18, 2015. General AI team at Keen Software House hits 2nd milestone. Today I’m excited to tell you that our general AI. Project has reached another important milestone. A quick reminder of what our AI brain team has achieved so far:. An AI that can play Pong, a Breakout game (left/right movement, responding to visual input, achieving a simple goal).
SOCIAL ENGAGEMENT