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SPAG | The Interactive Fiction Magazine

The Interactive Fiction Magazine

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SPAG | The Interactive Fiction Magazine | spagmag.org Reviews
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SPAG | The Interactive Fiction Magazine | spagmag.org Reviews

https://spagmag.org

The Interactive Fiction Magazine

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1

Blog | SPAG | The Interactive Fiction Magazine

http://www.spagmag.org/blog

The Interactive Fiction Magazine. I’m Your Forgotten Past: The Dubious History of Interactive Film. August 9, 2016. Mention interactive fiction to someone of a certain age too young for Infocom, too old for whatever they’re calling millennial today — and you’d be forgiven a little skepticism. Might know 1995 as the year hobbyist IF sprouted from near-barren cultural ground, but. Enter Interfilm, which signed a deal with Sony to outfit more than 40 theaters with a proprietary joystick rig that allowed aud...

2

>JUSTIFY, HEIGHTEN, SAY YES: Interactive Fiction as Improv | SPAG

http://www.spagmag.org/issue-62/justify-heighten-say-yes-interactive-fiction-as-improv

The Interactive Fiction Magazine. JUSTIFY, HEIGHTEN, SAY YES: Interactive Fiction as Improv. May 4, 2015. Interactive fiction is a magic trick, and it’s always been a magic trick. It’s sleight of hand to try and convince you that this pre-programmed robot that we built three months ago is actually telling a story that’s changing for you right now. That’s the goal, to make it come to life. Jon Ingold, Gamasutra. Renowned UCB performer Will Hines is also the author of a few IF works; one of these,. In othe...

3

Issue 61.5 | SPAG

http://www.spagmag.org/issue-61-5

The Interactive Fiction Magazine. Letter from the Editor and Call for Submissions. 2014: The Year That Was, by Katherine Morayati. SPAG Specifics: Puzzles in. February 2, 2015. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Issues 1-60 at the SPAG archives. Enter your email address:. SPAG is published under the CC BY-NC-ND Licence. If you would like to republish an article with its images, as they are not covered under this licence.

4

Poetry Is What Gets Lost in Translation: notes on translating PataNoir and Sunday Morning | SPAG

http://www.spagmag.org/issue-62/poetry-is-what-gets-lost-in-translation-notes-on-translating-patanoir-and-sunday-morning

The Interactive Fiction Magazine. Poetry Is What Gets Lost in Translation: notes on translating PataNoir and Sunday Morning. May 4, 2015. I love the English and the German languages equally. The process of translation fascinated me since I first realized I could watch my DVDs in English, so wanting to translate an IF game came naturally to me. I offered a translation as an IFComp prize three times, and the first two I completed were PataNoir. 2014) by Vincent Zeng and Christopher Martens. All objects in ...

5

Issue 62 | SPAG

http://www.spagmag.org/issue-62

The Interactive Fiction Magazine. May 4, 2015. Letter From the Editor and Call for Submissions! Hugo Labrande, “ JUSTIFY, HEIGHTEN, SAY YES: Interactive Fiction as Improv. Marius Müller, “ Poetry Is What Gets Lost in Translation: notes on translating. 8220; Choose Your Own Path: Taking CYOA IRL with the Active Fiction Project. Capsule reviews of the games in ParserComp and Spring Thing’s main garden! SPAG Specifics by Katherine Morayati:. The Writer Will Do Something. By Matthew S. Burns! May 4, 2015.

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War, Pestilence, Famine, Death, and Twine – Chris Klimas

http://chrisklimas.com/129

Hi, I'm Chris Klimas. I'm a Baltimore-based web developer, game designer, and writer. I find the intersection of words and interactivity irresistible. I created Twine. And now work on it with a group of really smart people all over the world. Support My Work on. Writing Interactive Fiction With Twine is available in print! I’ve cofounded Unmapped Path. A second book about Twine! War, Pestilence, Famine, Death, and Twine. I originally wrote this post for StoryCade. There is no doubt that Twine and its kin...

ifdb.tads.org ifdb.tads.org

Christminster - Details

http://ifdb.tads.org/viewgame?id=fq26p07f48ckfror

For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern. Compressed with the Unix-style .tar.gz "tarball" format. Free unpacking tools are available for most platforms.). Have you played this game? You can rate this game, record that you've played it, or put it on your wish list after you log in. Updates to downloadable files. All updates to this page. Based on 66 ratings. What are the unpleasant Doctor Jarboe and the positively repulsive Professor Bungay up to? Enter new tags...

notimetoplay.org notimetoplay.org

The Book « No Time To Play

http://notimetoplay.org/the-book

Skip to content ↓. No Time To Play. When development IS the game. After five years, the No Time To Play blog now has a book! In over 100 pages, 20K words and 16 illustrations, it condenses some of the best material that has accumulated here since 2010. You can buy it at itch.io. But the original articles are still there, too. Part 1: General Advice. Walk before you run. Top three myths about game design. Design by elimination (exclusive chapter). Part 2: Choosing Your Genre. A look at card games. We're a...

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No Time To Play is five « No Time To Play

http://notimetoplay.org/2015/08/11/no-time-to-play-is-five

Skip to content ↓. No Time To Play. When development IS the game. No Time To Play is five. On Aug.11, 2015, under Miscellaneous. It says much about my state of mind this year that on the blog’s fifth anniversary I waited until evening to write a few lines. Two years ago. And start a Tumblr. So No Time To Play can at least survive in other forms should the worst come to pass. Sadly nobody noticed those either…. The upswing from all this? Unlike a couple of months ago, I. Laquo; Weekly Links #82. 8220;Home...

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Weekly Links #82 « No Time To Play

http://notimetoplay.org/2015/08/09/weekly-links-82

Skip to content ↓. No Time To Play. When development IS the game. On Aug.09, 2015, under News. I have a dearth of links again, after last week’s plenty. I guess my current project is taking its toll. Turns out, doing the writing and the layout. The artwork for a tabletop RPG, however modest, uses up a lot of energy. But oh well, won’t be long now. Wait, did I mention women in gaming? Here’s the story of a game nobody would touch. Tabletop RPG players often manage it spectacularly well. Maybe videogam...

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Three years of No Time To Play « No Time To Play

http://notimetoplay.org/2013/08/11/three-years-of-no-time-to-play

Skip to content ↓. No Time To Play. When development IS the game. Three years of No Time To Play. On Aug.11, 2013, under News. It’s our third anniversary, and things have changed in the past year. To say the least. And then of course people come looking for our games — often enough in order to see how they’re made, as far as I can tell. Which again fits well with our mission. Sometimes a thousand lines of working code speak louder than entire books on how to program. But who is our audience? I’ve h...

teksteventyr.dk teksteventyr.dk

Teksteventyr.dk

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Ressourcer for teksteventyr og interaktivfiktion. Adventure posten. (Udgivet af Adventureklubben fra 1987-1992). Stor mængde unik dansksproget information om teksteventyr. Anmeldelser og tips og tricks. http:/ palbo.dk/ap/. Computer Action (Udgivet af Forlaget Audio, ca. 1989). Computermagasin med fast klumme med IF omtaler, anmeldelser, tips og tricks. Scannede numre findes her: http:/ www.retro-commodore.eu/computer-action/. Ressourcer om interaktiv fiktion, primært engelsksprogede. The Interactive Fic...

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Resources « No Time To Play

http://notimetoplay.org/resources

Skip to content ↓. No Time To Play. When development IS the game. Interactive fiction link directory. Tool reviews and overviews. Click here to cancel reply. Mail (will not be published) (required). Feed for this post (comments). We're a bunch of guys who like to write about making games because, frankly, that's easier than actually making them. Playing? Who has time for that? Emily Short's Interactive Storytelling. Essays and reviews on narrative in games and new media. Tales of the Rampant Coyote.

filfre.net filfre.net

» Interactive Fiction The Digital Antiquarian

http://www.filfre.net/category/interactive-fiction

A history of computer entertainment by Jimmy Maher. Category Archives: Interactive Fiction. IBM’s New Flavor. IBM’s greatest triumph was inextricably linked with what by 1986 was turning into their biggest problem. Following its introduction five years before, the IBM PC. Had remade the face of corporate computing in its image, legitimizing. The clone market was getting so big that there seemed a danger that the clones wouldn’t be dismissed under that selfsame moniker much longer. People in the...Created...

storycade.com storycade.com

Storycade: Chris Klimas War, Pestilence, Famine, Death and Twine

http://storycade.com/war-pestilence-famine-death-twine

War, Pestilence, Famine, Death, and Twine. War, Pestilence, Famine, Death, and Twine. There’s something unusual about the announcement of this year’s XYZZY Awards finalists. For the first time since since Inform 7 was released in 2006, most of the XYZZY Awards finalists were not created with it. In fact, this is the first time in the entire seventeen-year history of the XYZZY Awards that the plurality of nominees were not created with some version of Inform. 1 It’s Safe To Rock The Boat Now. I think the ...

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SPAG | The Interactive Fiction Magazine

The Interactive Fiction Magazine. Welcome to SPAG, the Society for the Promotion of Adventure Games. Founded in 1994, SPAG has been a pillar of the Interactive Fiction community for almost two decades, dedicated to criticism, reviews, and the preservation and furthering of this vibrant art form. Our latest issue is now out! May 4, 2015. Letter From the Editor and Call for Submissions! Hugo Labrande, “ JUSTIFY, HEIGHTEN, SAY YES: Interactive Fiction as Improv. SPAG Specifics by Katherine Morayati:.

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