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Spastic Nerfbag

Monday, January 3, 2011. I don't know if I will have the time to complete a design for the recently announced RPG Solitaire Challenge. But it got my mind churning on ideas, and I thought I'd at least toss them up as I think about them and/or design in public. My idea, tentatively called Mythogenesis, is in some ways similar to Emily's idea Caravan Solitaire. The challenge, structurally, is to make a series of meaningful stages that create a rich tapestry of myths at the end. Subscribe to: Posts (Atom).

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Spastic Nerfbag | spasticnerfbag.blogspot.com Reviews
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Monday, January 3, 2011. I don't know if I will have the time to complete a design for the recently announced RPG Solitaire Challenge. But it got my mind churning on ideas, and I thought I'd at least toss them up as I think about them and/or design in public. My idea, tentatively called Mythogenesis, is in some ways similar to Emily's idea Caravan Solitaire. The challenge, structurally, is to make a series of meaningful stages that create a rich tapestry of myths at the end. Subscribe to: Posts (Atom).
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9 blog archive
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Spastic Nerfbag | spasticnerfbag.blogspot.com Reviews

https://spasticnerfbag.blogspot.com

Monday, January 3, 2011. I don't know if I will have the time to complete a design for the recently announced RPG Solitaire Challenge. But it got my mind churning on ideas, and I thought I'd at least toss them up as I think about them and/or design in public. My idea, tentatively called Mythogenesis, is in some ways similar to Emily's idea Caravan Solitaire. The challenge, structurally, is to make a series of meaningful stages that create a rich tapestry of myths at the end. Subscribe to: Posts (Atom).

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Spastic Nerfbag: January 2011

http://spasticnerfbag.blogspot.com/2011_01_01_archive.html

Monday, January 3, 2011. I don't know if I will have the time to complete a design for the recently announced RPG Solitaire Challenge. But it got my mind churning on ideas, and I thought I'd at least toss them up as I think about them and/or design in public. My idea, tentatively called Mythogenesis, is in some ways similar to Emily's idea Caravan Solitaire. The challenge, structurally, is to make a series of meaningful stages that create a rich tapestry of myths at the end. Subscribe to: Posts (Atom).

2

Spastic Nerfbag: Mythogenesis

http://spasticnerfbag.blogspot.com/2011/01/mythogenesis.html

Monday, January 3, 2011. I don't know if I will have the time to complete a design for the recently announced RPG Solitaire Challenge. But it got my mind churning on ideas, and I thought I'd at least toss them up as I think about them and/or design in public. My idea, tentatively called Mythogenesis, is in some ways similar to Emily's idea Caravan Solitaire. The challenge, structurally, is to make a series of meaningful stages that create a rich tapestry of myths at the end. January 7, 2011 at 11:56 AM.

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Monday, January 3, 2011. I don't know if I will have the time to complete a design for the recently announced RPG Solitaire Challenge. But it got my mind churning on ideas, and I thought I'd at least toss them up as I think about them and/or design in public. My idea, tentatively called Mythogenesis, is in some ways similar to Emily's idea Caravan Solitaire. The challenge, structurally, is to make a series of meaningful stages that create a rich tapestry of myths at the end. Subscribe to: Posts (Atom).

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