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Shout-outs, and EU games | spawnhost
https://spawnhost.wordpress.com/2015/08/12/shout-outs-and-eu-games
About Scout’s Journey. CSQC pt. 1: Common functions. CSQC pt.2: Networking. ODE physics in FTE. Overcoming Blank Page Anxiety. Quake 1 Radiant tutorial. Scout's Journey Development Blog. August 12, 2015. Shout-outs, and EU games. First, Dark Storm. There is a cool looking game with a female protagonist on Kickstarter. Second, the end of Woolfe: The Red Hood Diaries. Why am I posting this? Why did Woolfe fail? It looks like they ran out of money despite a successful 70K $ kickstarter. Apparently the g...
whois | spawnhost
https://spawnhost.wordpress.com/whois
About Scout’s Journey. CSQC pt. 1: Common functions. CSQC pt.2: Networking. ODE physics in FTE. Overcoming Blank Page Anxiety. Quake 1 Radiant tutorial. Scout's Journey Development Blog. I’m a 40 year old artist and game developer from Northern Germany. I’m currently working on. I have been hacking, modding and making levels for various games since 2004 or thereabouts, including:. C programming, bot AI, level design). QC and C programming, level and game design, art, sounds). Level design, Lua, C ).
Impressum | spawnhost
https://spawnhost.wordpress.com/impressum
About Scout’s Journey. CSQC pt. 1: Common functions. CSQC pt.2: Networking. ODE physics in FTE. Overcoming Blank Page Anxiety. Quake 1 Radiant tutorial. Scout's Journey Development Blog. Note for international visitors. The following is German legalese. You can safely ignore it. Angaben gemäß 5 TMG:. E-Mail: j.nicolaisen@gmx.net. Verantwortlich für den Inhalt nach 55 Abs. 2 RStV:. Jonas N. Nicolaisen. Http:/ www.e-recht24.de. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
Bodies. | spawnhost
https://spawnhost.wordpress.com/2015/07/23/bodies
About Scout’s Journey. CSQC pt. 1: Common functions. CSQC pt.2: Networking. ODE physics in FTE. Overcoming Blank Page Anxiety. Quake 1 Radiant tutorial. Scout's Journey Development Blog. July 23, 2015. You HAVE to see these “more realistic” photoshops of female video game characters. A difference like night and day! This should make anyone realize how unrealistic the depictions of the female body in games actually are. Spindly legs, spindly arms, tiny heads, skinny torsos, huge breasts. Video game artist...
I swear, no paper | spawnhost
https://spawnhost.wordpress.com/2015/07/03/i-swear-no-paper
About Scout’s Journey. CSQC pt. 1: Common functions. CSQC pt.2: Networking. ODE physics in FTE. Overcoming Blank Page Anxiety. Quake 1 Radiant tutorial. Scout's Journey Development Blog. July 3, 2015. I swear, no paper. Had to do another one. That should teach me to tone the “paper” first (what paper? Digital drawing is weird.). 20 minutes, getting pretty fast. This entry was posted on Friday, July 3rd, 2015 at 12:22 am and tagged with pencil drawing. And posted in art. Twitter art dump: Ears. Gods and G...
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runeofearthmagic.wordpress.com
Dirt |
https://runeofearthmagic.wordpress.com/2015/01/30/dirt/comment-page-1
On January 30, 2015. Rune of Earth magic. Looks like AO should to me. Nice. It deepens the creepy atmosphere of the Quake world. I don’t know exactly what makes this nice lava glow look so good, but I’ll take it! OK, I suspect the hi-res textures do a large part to avoid the colour clamping that Quake does, and MH’s engine has some light shenanigans that I don’t quite remember the details of.). The AO adds subtle lighting detail to the floor grates, the wall details and the grapple point in the ceiling.
runeofearthmagic.wordpress.com
Hovercrates |
https://runeofearthmagic.wordpress.com/2015/02/22/hovercrates
On February 22, 2015. I’ve been back and forth over the design of pushables in ROEM, and Moon[Drunk] made a nice new base texture for them. He’s experimented with animated ones recently that have flickering light. We’re not quite there yet I think, but it’s a good direction to go in. The goal here is for the pushable boxes to be more recognizable (some players never noticed they were interactive) and especially to revise their function. All part of returning to Quake-type gameplay again. Blog at WordPres...
runeofearthmagic.wordpress.com
Shadows |
https://runeofearthmagic.wordpress.com/2015/01/30/shadows
On January 30, 2015. Rune of Earth magic. Recompiled e1m6rq with detail brushes. The pipes and stuff now cast shadows. It’s not a very obvious effect, and in detail-rich parts it looks more like some kind of ambient occlusion, but it adds something on a subconscious level. It’s mostly the ceilings that simply have more ominous shadows now, since there’s quite a lot of shadow-casting stuff up there. Well It’s still terribly brown. Larr; Gosh, development. Leave a Reply Cancel reply. Enter your comment here.
runeofearthmagic.wordpress.com
Dug In |
https://runeofearthmagic.wordpress.com/2014/04/21/dug-in
On April 21, 2014. The Quake front is quiet. SMC leadership is currently happy to maintain an armed presence but not get into any trouble. The lights are still on, and there is the occasional patrol, but that’s currently it. Naturally, Quake is not exactly a moving target, so there is nothing to report about enemy forays either. The ogres, grunts and shalraths will still be there tomorrow. I played Quake today, though. The part where you ride moving platforms (note: I do love good platformers) is kinda b...
runeofearthmagic.wordpress.com
| Page 2
https://runeofearthmagic.wordpress.com/page/2
On December 29, 2013. You can now download the e1m6rq level (RMQ demo version) from this site. On December 26, 2013. ROEM will use the RMQ engine. I was the one who originally started development of that engine, and who came up with protocol 999, so I’ll maintain a version of it for the purpose of this mod. This also means no “shiny specular crap” as MH so lovingly called it. 32 bit textures yes, bump and gloss no. RMQe supports CSQC, 2D at least, so new hud = yes. That’s about it. On November 3, 2013.
runeofearthmagic.wordpress.com
January | 2015 |
https://runeofearthmagic.wordpress.com/2015/01
All posts for the month January, 2015. On January 30, 2015. Rune of Earth magic. Looks like AO should to me. Nice. It deepens the creepy atmosphere of the Quake world. I don’t know exactly what makes this nice lava glow look so good, but I’ll take it! OK, I suspect the hi-res textures do a large part to avoid the colour clamping that Quake does, and MH’s engine has some light shenanigans that I don’t quite remember the details of.). It’s quite likeable. Someone recompile vanilla Quake with this. Kinda lo...
kneedeepinthedoomed.wordpress.com
BSP2, engine support, features | The Realm of Blog Magic
https://kneedeepinthedoomed.wordpress.com/2012/04/25/bsp2-engine-support-features
The Realm of Blog Magic. Remake Quake on the web. April 25, 2012. BSP2, engine support, features. The extended map format, BSP2, is supported in some other engines now; there is good support in FTE, and beginning support in Darkplaces (and hmap2). There were some requirements for minor tweaks by the DP camp, which are agreed upon and should be implemented one of those days. When that happens, we will have BSP2 support in three engines. Forethought Entertainment : FTE. Lastly, for those who didn’t k...
kneedeepinthedoomed.wordpress.com
– Solved- Temporary issues | The Realm of Blog Magic
https://kneedeepinthedoomed.wordpress.com/2012/02/09/temporary-issues
The Realm of Blog Magic. Remake Quake on the web. February 9, 2012. 8211; Solved- Temporary issues. The RMQ forum is down / can be reached only intermittently. It is being investigated. The database has been checked and found to be OK. Backups exist. Please connect to the channel #rmq at irc.anynet.org (you can use mibbit.com, just click Launch App and set the server and channel) to contact the mothership until this is resolved. 8211; SOLVED – Forum works again. Thanks to icculus. Enter your comment here.
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spawnhost | gb's blog
About Scout’s Journey. August 12, 2015. Shout-outs, and EU games. First, Dark Storm. There is a cool looking game with a female protagonist on Kickstarter. Second, the end of Woolfe: The Red Hood Diaries. And the company that made it. An indie game from Belgium, using Unreal Engine, a 3D platformer where you play as a gothic Red Riding Hood bent on revenge. The company went bankrupt after releasing the game, despite selling at least 35K copies. You can read the sad story on their website. Called Woolfe &...
Apache2 Debian Default Page: It works
Apache2 Debian Default Page. This is the default welcome page used to test the correct operation of the Apache2 server after installation on Debian systems. If you can read this page, it means that the Apache HTTP server installed at this site is working properly. You should replace this file. Before continuing to operate your HTTP server. Refer to this for the full documentation. Documentation for the web server itself can be found by accessing the manual. Package was installed on this server. Is always...
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Son Profil - spawnie92 - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. La position des blocs a été enregistrée. Ce profil t'a plu? Lun 03 décembre 2012. Signe astro : Bélier. Poster sur mon blog.
Blog de spawnii - airsofteur67 - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. My life be like ( pour fanny ) (grits). Abonne-toi à mon blog! A-t'il de véritables amis? Est tu déjà tombé amoureux? Pas veritablement sinon je ne serai pas seul maintenant. Quel est son groupe de musique préféré? Quel est son chiffre porte-bonheur? Le 7 je croi. A quel école est-il? Quelles sont ses activités préférées? Airsoft, sorti, jeux vidéo , . Quel est son sport préféré? Quelle est sa date de naissance? Quel est son signe astrologique?
Blog de spawnik-du-10 - Spawnik : Sex is like nike... just do it ! - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Spawnik : Sex is like nike. just do it! Oublie tes soucis, oublie tes peines mais n'oublie pas que je t'aime. Lachez plein de comm's. Mise à jour :. Abonne-toi à mon blog! Ce qu'il y a de mieux en moi c'est l'amour que j'ai pour toi! Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le samedi 10 novembre 2007 14:57. Modifié le vendredi 16 janvier 2009 15:41. Poster sur mon blog.
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