speciesdevblog.wordpress.com
Dense Technical Jargon: Progress Report | Species Development Blog
https://speciesdevblog.wordpress.com/2015/07/28/dense-technical-jargon-progress-report
Artificial Life – Real Evolution. Laquo; Dense Technical Jargon. Don’t visit speciesgame.com. Dense Technical Jargon: Progress Report. I’ve finished stage 1: the UI stat dictionary is no more. All data is now coming from a single, ridiculously complicated source. It works, though. Pretty much all the important stat data is now coming from the StatData definition class. This is a good thing. Hmm… eh, why not. It’s possible some of my readers are almost as boring and nerdly as me, so…. See, rather than jus...
revolutionarygamesstudio.com
FAQ | Revolutionary Games Studio
http://revolutionarygamesstudio.com/faq
Skip to primary content. Skip to secondary content. Click on a question below to see its answer. These are the most important questions, but you can find an even longer list here. If you’re interested. Wait, isn’t that just Spore? While Thrive was originally widely inspired by Spore’s. Sounds fun – where can I download it? This is just a simple cell-simulator – where’s the epic evolution game I was promised? How can I contact you? We have a contact form here. If it’s a more private matter. As an open-sou...
speciesdevblog.wordpress.com
Species Development Blog | Artificial Life – Real Evolution | Page 2
https://speciesdevblog.wordpress.com/page/2
Artificial Life – Real Evolution. On February 11, 2016. Tremble mortals and despair blah blah maniacal laughter blah blah kill off a main character to prove I’m a threat etcetera etcetera blah blah blah. Nothing you haven’t seen before, let’s move on to the interesting stuff:. The attempt went poorly and I systematically broke all of the things (ALL OF THEM) but the sunk cost fallacy is strong with this one, so I kept plugging away at it. The content management system is functional and a lot better than ...
speciesdevblog.wordpress.com
Where to next? 0.9.0 | Species Development Blog
https://speciesdevblog.wordpress.com/2015/06/10/where-to-next-0-9-0
Artificial Life – Real Evolution. Laquo; Website having problems. First of all, let’s go over what we. Be focusing on. I’ll keep making tweaks in these area’s as we go on, but the central feature of 0.9.0 won’t be any of the following:. Simulation in it now. It’s got a long way to go yet, and there’s still lots and lots of neat features to implement, but in it’s current state with the new AI, it. That’s probably the first time I’ve personally felt able to say that about it. It feels good. In truth I tend...
speciesdevblog.wordpress.com
FAQ Mk2.0 | Species Development Blog
https://speciesdevblog.wordpress.com/faq-mk2-0
Artificial Life – Real Evolution. Give us the Overview. Is an artificial life/evolution simulator, in which evolution is simulated from first-principles: Mutation, Variation, and Natural Selection. This means that the evolution side of things is entirely emergent: none of it is preprogrammed. Is also a game, and we’re making every effort to keep it as fun and interesting as possible, but the simulation comes first. Gameplay will consist of interacting with. The simulation, not controlling or changing it.
speciesdevblog.wordpress.com
0.8.0 Released! | Species Development Blog
https://speciesdevblog.wordpress.com/2015/04/24/0-8-0-released
Artificial Life – Real Evolution. Laquo; Initiate Countdown Sequence. Go forth my abominations! Deorbit and seize this world from it’s puny inhabitants! Having fun, everyone else can download Species 0.8.0 over here on the download page! Http:/ www.speciesgame.com/download/. Here’s the changelog! The following is by no means exhaustive, but it should give you a good idea of the main things. Creature's can now see, hear and smell with the appropriate sense organs (though smell's a freebie). Although it's ...
speciesdevblog.wordpress.com
ququasar | Species Development Blog
https://speciesdevblog.wordpress.com/author/ququasar
Artificial Life – Real Evolution. I am not Qu. I am merely borrowing his name. My true name would drive you all mad and usher in the end of times. Homepage: https:/ speciesdevblog.wordpress.com. Species 0.10.0. On June 10, 2016. But then I rethought that plan…. But then I rethought that plan…. But I do have some idea’s. I’ve been playtesting the game myself, trying to work out what’s. Apparently it’s British. It’s a problem that plagues procedurally-generated games in general. Humans are irrita...Current...
speciesdevblog.wordpress.com
0.8.0 Hotfix 1 | Species Development Blog
https://speciesdevblog.wordpress.com/2015/05/07/0-8-0-hotfix-1
Artificial Life – Real Evolution. Laquo; 0.8.0 Released! Nothing ever goes perfectly. You build an orbital superweapon, it gains sentience and decides it doesn’t want to work for you. You release horrifying biological abominations on an unsuspecting populous, turns out they were totally expecting it. And you release a game update, and it immediately needs fixing. Oh well, we can do that one at least. Full Download: Species ALRE 0.8.0 (Alpha). Hotfix Only: Species ALRE 0.8.0 Hotfix 1 (patch). Wow, I haven...
speciesdevblog.wordpress.com
Dense Technical Jargon | Species Development Blog
https://speciesdevblog.wordpress.com/2015/07/07/dense-technical-jargon
Artificial Life – Real Evolution. Laquo; Facility Design. Dense Technical Jargon: Progress Report. I know how much you all love dense technical jargon about boring-but-necessary coding tasks that don’t really advance the progress of the game, so here’s some. Of that. Seriously, you might as well just skip this post, it’s gonna be dull. You were warned! So I’m killing the UI Stat Dictionary and transferring all of it’s functions to the Simulation one. How hard can it be? I have some interesting idea’...
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