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Spherical Harmonics | Pragmatic programming explorations

2048 AI Part 4: Scoring. Want to cut to the chase? Here’s the program at the end. We need a way to see how our AIs are doing. Now, the real version of the game. Has a scoring method, but I’m not that fond of it. This is because the game has perfectly natural scoring built in! Let’s build a class to run a bunch of games with an AI, and tally the results. GameisGameOver() { game.makeMove(ai.bestMove(game) ; game.addRandom(); } var score = this.calculateScore(game); if (! Div id=arena div class=form-inline ...

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Spherical Harmonics | Pragmatic programming explorations | sphericalharmonics.net Reviews
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2048 AI Part 4: Scoring. Want to cut to the chase? Here’s the program at the end. We need a way to see how our AIs are doing. Now, the real version of the game. Has a scoring method, but I’m not that fond of it. This is because the game has perfectly natural scoring built in! Let’s build a class to run a bunch of games with an AI, and tally the results. GameisGameOver() { game.makeMove(ai.bestMove(game) ; game.addRandom(); } var score = this.calculateScore(game); if (! Div id=arena div class=form-inline ...
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1 spherical harmonics
2 pragmatic programming explorations
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5 3 replies
6 by william
7 leave a reply
8 that's it
9 of course not
10 the game engine
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spherical harmonics,pragmatic programming explorations,menu,skip to content,3 replies,by william,leave a reply,that's it,of course not,the game engine,now the view,game log,viewmove 'down' invalid move,viewmove 'up' invalid move,here it is,so far,archives
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Spherical Harmonics | Pragmatic programming explorations | sphericalharmonics.net Reviews

https://sphericalharmonics.net

2048 AI Part 4: Scoring. Want to cut to the chase? Here’s the program at the end. We need a way to see how our AIs are doing. Now, the real version of the game. Has a scoring method, but I’m not that fond of it. This is because the game has perfectly natural scoring built in! Let’s build a class to run a bunch of games with an AI, and tally the results. GameisGameOver() { game.makeMove(ai.bestMove(game) ; game.addRandom(); } var score = this.calculateScore(game); if (! Div id=arena div class=form-inline ...

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Spherical Harmonics | Pragmatic programming explorations

2048 AI Part 4: Scoring. Want to cut to the chase? Here’s the program at the end. We need a way to see how our AIs are doing. Now, the real version of the game. Has a scoring method, but I’m not that fond of it. This is because the game has perfectly natural scoring built in! Let’s build a class to run a bunch of games with an AI, and tally the results. GameisGameOver() { game.makeMove(ai.bestMove(game) ; game.addRandom(); } var score = this.calculateScore(game); if (! Div id=arena div class=form-inline ...

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