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Spiderweb in the Corner

Spiderweb in the Corner. Design, Development, and Play, of a Mega *******. Saturday, June 14, 2014. The times they, are a changin'. Over the last couple of session I could feel a change in some of my players attitude towards the megadungeon. They just weren't as excited about it as they had been. I made some adjustments to the game. I added more puzzles, reduced the random encounters, gave out some treasure with small plot hooks attached, that sort of thing. That helped a little. A bit of History. I need...

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Spiderweb in the Corner | spiderwebinthecorner.blogspot.com Reviews
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Spiderweb in the Corner. Design, Development, and Play, of a Mega *******. Saturday, June 14, 2014. The times they, are a changin'. Over the last couple of session I could feel a change in some of my players attitude towards the megadungeon. They just weren't as excited about it as they had been. I made some adjustments to the game. I added more puzzles, reduced the random encounters, gave out some treasure with small plot hooks attached, that sort of thing. That helped a little. A bit of History. I need...
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Spiderweb in the Corner | spiderwebinthecorner.blogspot.com Reviews

https://spiderwebinthecorner.blogspot.com

Spiderweb in the Corner. Design, Development, and Play, of a Mega *******. Saturday, June 14, 2014. The times they, are a changin'. Over the last couple of session I could feel a change in some of my players attitude towards the megadungeon. They just weren't as excited about it as they had been. I made some adjustments to the game. I added more puzzles, reduced the random encounters, gave out some treasure with small plot hooks attached, that sort of thing. That helped a little. A bit of History. I need...

INTERNAL PAGES

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1

Spiderweb in the Corner: Session 3: Fish-men and a Guardian Spirit

http://www.spiderwebinthecorner.blogspot.com/2014/01/session-3-fish-men-and-guardian-spirit.html

Spiderweb in the Corner. Design, Development, and Play, of a Mega Dungeon. Sunday, January 26, 2014. Session 3: Fish-men and a Guardian Spirit. Bitter cold and howling winds did not keep us from playing. Batista, human thief, approximately 310 points. Orivileni, who is called Ori, Wood Elf scout, approximately 310 points. Aquinas, Dwarf cleric, approximately 310 points. William Von Cromberg, human knight, approximately 310 points. Drav Emberstrike, dwarf wizard, approximately 310 points. After several fa...

2

Spiderweb in the Corner: Seven weeks is a long time

http://www.spiderwebinthecorner.blogspot.com/2014/04/seven-weeks-is-long-time.html

Spiderweb in the Corner. Design, Development, and Play, of a Mega Dungeon. Wednesday, April 9, 2014. Seven weeks is a long time. So, I havent had a chance to run a game in seven weeks. Normally a break this long would have kicked my gaming ADD into over drive and I would have shown up at tomorrows session with an entire new campaign world ready to foist on my players. I was able to resist the urge a couple of ways. Boy, am I looking forward to it! April 9, 2014 at 7:52 PM. A shelf full of 3 ring binders.

3

Spiderweb in the Corner: Gas Attack and a Giant Crab

http://www.spiderwebinthecorner.blogspot.com/2014/05/gas-attack-and-giant-crab.html

Spiderweb in the Corner. Design, Development, and Play, of a Mega Dungeon. Thursday, May 8, 2014. Gas Attack and a Giant Crab. First session in a long time. The weather was nice, and we got a late start due to little league practice. Batista, human thief, approximately 320 points. Dwarf cleric, approximately 320 points. William Von Cromberg, human knight, approximately 320 points. Acroa, Human scout, 300 points. Other than making sure the still had use of the Inn's wagon, the party did little in town.

4

Spiderweb in the Corner: June 2014

http://www.spiderwebinthecorner.blogspot.com/2014_06_01_archive.html

Spiderweb in the Corner. Design, Development, and Play, of a Mega Dungeon. Saturday, June 14, 2014. The times they, are a changin'. Over the last couple of session I could feel a change in some of my players attitude towards the megadungeon. They just weren't as excited about it as they had been. I made some adjustments to the game. I added more puzzles, reduced the random encounters, gave out some treasure with small plot hooks attached, that sort of thing. That helped a little. A bit of History. I need...

5

Spiderweb in the Corner: Session 2: Attack of the Gargoyles

http://www.spiderwebinthecorner.blogspot.com/2014/01/session-2-attack-of-gargoyles.html

Spiderweb in the Corner. Design, Development, and Play, of a Mega Dungeon. Saturday, January 11, 2014. Session 2: Attack of the Gargoyles. We had five players in attendance on a very cold and blustery Thursday evening. Batista, human thief, approximately 300 points. Orivileni, who is called Ori, Wood Elf scout, approximately 300 points. Aquinas, Dwarf cleric, approximately 300 points. William Von Cromberg, human knight, approximately 300 points. Drav Emberstrike, dwarf wizard, approximately 300 points.

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Where To Whack ‘Em | Don't Forget Your Boots

https://mshrm.wordpress.com/2015/08/12/where-to-whack-em

Don't Forget Your Boots. What’s up with the blog name? Meandering aimlessly around the GURPS landscape. Where To Whack ‘Em. The party’s sometime anti-paladin is surprisingly lightly armored. His neck, face, and hands (! Gabby the Cabin Girl:. Judging from sheer survival-power, you’d think Gabby’s covered head-to-toe in enchanted mithril. Not so! Just the eyes, baby. Everything else is covered in steel. Arms, legs, and feet have DR 4, and those are the most lightly-armored areas. That’s ...Obstacle in the...

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Game Room | Don't Forget Your Boots

https://mshrm.wordpress.com/2015/07/27/game-room

Don't Forget Your Boots. What’s up with the blog name? Meandering aimlessly around the GURPS landscape. Gonna try something new, next game. In an effort to better share space, and insulate the kids from some of the R-rated commentary, we’re going to try to move the game into the new game room. It’s a smaller space than what we’ve used in the past, but hopefully it’ll work out. July 27, 2015. 3 Comments to “Game Room”. July 28, 2015 at 7:42 am. July 28, 2015 at 10:00 am. July 31, 2015 at 7:38 am. Join 40 ...

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You cannae change the laws of alchemy! | Don't Forget Your Boots

https://mshrm.wordpress.com/2015/06/25/you-cannae-change-the-laws-of-alchemy

Don't Forget Your Boots. What’s up with the blog name? Meandering aimlessly around the GURPS landscape. You cannae change the laws of alchemy! I was flipping through. GURPS Dungeon Fantasy 9: Summoners. The other day, and ran across the section on. Elementals. They’re not all that traditional, but I love ’em. One of the variants is the Echo. In the original myth, Echo. That exists to mock others with their own words. Now, the thing is, the writers of the. Seem to have gone to some lengths to avoid handin...

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Not, repeat NOT, chased down and eaten by ooze… | Don't Forget Your Boots

https://mshrm.wordpress.com/2015/06/22/not-repeat-not-chased-down-and-eaten-by-ooze

Don't Forget Your Boots. What’s up with the blog name? Meandering aimlessly around the GURPS landscape. Not, repeat NOT, chased down and eaten by ooze…. 8230; though it was a close thing, there. Since I can’t seem to gather enough focus for a. Post, let’s see if I can’t toss out some stream-of-consciousness nuggets and updates…. After their side-trip through the disgusting innards of some huge, monstrous. It’s been my long-time practice, with point-based games, to allow players to fiddle with their...

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We Play The Game We Deserve, Not… | Don't Forget Your Boots

https://mshrm.wordpress.com/2015/08/14/we-play-the-game-we-deserve-not

Don't Forget Your Boots. What’s up with the blog name? Meandering aimlessly around the GURPS landscape. We Play The Game We Deserve, Not…. I’ve started detecting signs that the Old School Dungeon Crawl campaign might be coming to a pause, some time soon. Oh, don’t worry, I would never leave the PCs frozen in time at the bottom of the dungeon for anything short of real-world natural disaster or physical violence. I’ve still got a. It’s notable, though, that these past couple of sessions, where they&...

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“Corbin, Inc.”, Session #18 | Don't Forget Your Boots

https://mshrm.wordpress.com/2015/07/05/corbin-inc-session-18

Don't Forget Your Boots. What’s up with the blog name? Meandering aimlessly around the GURPS landscape. 8220;Corbin, Inc.”, Session #18. Northern barbarian and handler of nature (PC). Gabby the Cabin Girl. Still will not DIE! Thief-swashbuckler and wooer of witches (PC). Cat-folk scout and archer, poker of eyes (PC). All-singin’, all-cuddlin’, all-bushwhackin’ dog-folk knight — no, seriously, did I ever tell you about the time… (PC). Strong, silent brute (NPC hireling). Not appearing in this session:.

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“Corbin, Inc.”, Session #19 | Don't Forget Your Boots

https://mshrm.wordpress.com/2015/08/03/corbin-inc-session-19

Don't Forget Your Boots. What’s up with the blog name? Meandering aimlessly around the GURPS landscape. 8220;Corbin, Inc.”, Session #19. Next-beast thing to a ninja (PC). Gabby the Cabin Girl. Receiving some of her own medicine (PC). Gettin’ lucky (PC). A firm hand with the demonic help (PC). The Knight of the Blood Oath, aka TKotBO, aka Corbin,. Leader for the day (PC). Healer of the wounded (NPC henchman). Dean, Roman, Jack, and John. Shieldbearers and laborers (NPC hirelings). D’arth Loathing,. One of...

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Evaluating Evaluate | Don't Forget Your Boots

https://mshrm.wordpress.com/2014/08/07/evaluating-evaluate

Don't Forget Your Boots. What’s up with the blog name? Meandering aimlessly around the GURPS landscape. It looks like everybody else is talking about Evaluate (I think this. Is probably as good an entrance to the conversation as any), so I might as well follow the herd. My two cents’ worth:. Of course, I’m just speculating, there. Might be, even that wouldn’t be enough. 8220; That’s really the missing piece of the puzzle.). August 7, 2014. 3 Comments to “Evaluating Evaluate”. August 7, 2014 at 4:33 pm.

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By The Numbers: Combat Effectiveness Ratings | Don't Forget Your Boots

https://mshrm.wordpress.com/2015/04/30/by-the-numbers-combat-effectiveness-ratings

Don't Forget Your Boots. What’s up with the blog name? Meandering aimlessly around the GURPS landscape. By The Numbers: Combat Effectiveness Ratings. In case you hadn’t heard, Pyramid #3/77: Combat. Includes an article by Christopher R. Rice (of Ravens N’ Pennies. 8220;It’s a Threat! Basically, my players shouldn’t pay all that much attention to anything more in this post.🙂. Ok, now that we’ve got. Out of the way, here’s the scoop. OR 57, PR 37, PR (Traps) 37, CER 94. OR 31, PR 29, PR (Traps) 32, CER 60.

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“Corbin, Inc. – Now with additional Corbin!”, Session #17 | Don't Forget Your Boots

https://mshrm.wordpress.com/2015/06/07/corbin-inc-now-with-additional-corbin-session-17

Don't Forget Your Boots. What’s up with the blog name? Meandering aimlessly around the GURPS landscape. 8220;Corbin, Inc. – Now with additional Corbin! 8221;, Session #17. Barbarian from the far North who ain’t get on no dang teleportin’ machine, Hannibal! Gabby the Cabin Girl. The Knight of the Blood Oath, aka TKotBO, aka Corbin,. Holy warrior, founding member of the party, and prodigal returned (PC). New hire, dog-folk knight, and giver of free, very disturbing, hugs (PC). D’arth Loathing,. One of the ...

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Spiderweb in the Corner

Spiderweb in the Corner. Design, Development, and Play, of a Mega Dungeon. Saturday, June 14, 2014. The times they, are a changin'. Over the last couple of session I could feel a change in some of my players attitude towards the megadungeon. They just weren't as excited about it as they had been. I made some adjustments to the game. I added more puzzles, reduced the random encounters, gave out some treasure with small plot hooks attached, that sort of thing. That helped a little. A bit of History. I need...

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Thursday, March 3, 2011. Tea time with tea leaves! So i finally finished my shawlette! Which seemed like it took forrrrreverrrrrrrrrrrrrrrrrrrrrr to knit because of the wool being cobweb :/ looks great but a pain to knit with considering you have to practically double or quadruple the time which would normally take you to do something. The stitch is your basic:. Row 1: knit 1, yo k2tog and repeat. Row 3: ssk, yo ssk and repeat. But here’s my low-down ;). Basically i started off with 3 stiches. Leave the ...

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