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Spooky Dodgeball at a Distance – a game designed for LMC 6399, Spring 2015, (Wilson & Delgado)

This is the website for  the game Spooky Dodgeball at a Distance, designed for the course LMC 6399  ("Discovery & Invention" ), held on Spring 2015 by the Digital Media department at Georgia Tech. Players in the game use a Neurosky Mindwave headset, a  low-cost EEG biosensor,  and a Playstation Move controller to defend and attack in a virtual game of…

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Spooky Dodgeball at a Distance – a game designed for LMC 6399, Spring 2015, (Wilson & Delgado) | spookydodgeball.wordpress.com Reviews
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This is the website for  the game Spooky Dodgeball at a Distance, designed for the course LMC 6399  (Discovery & Invention ), held on Spring 2015 by the Digital Media department at Georgia Tech. Players in the game use a Neurosky Mindwave headset, a  low-cost EEG biosensor,  and a Playstation Move controller to defend and attack in a virtual game of…
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1 skip to content
2 primary menu
3 setup
4 how to play
5 game options
6 design diary
7 github
8 troubleshooting
9 search for
10 welcome
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skip to content,primary menu,setup,how to play,game options,design diary,github,troubleshooting,search for,welcome,devin wilson,albith delgado,and jessica anderson,share this,twitter,facebook,google,like this,like,loading,email required,name required
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Spooky Dodgeball at a Distance – a game designed for LMC 6399, Spring 2015, (Wilson & Delgado) | spookydodgeball.wordpress.com Reviews

https://spookydodgeball.wordpress.com

This is the website for  the game Spooky Dodgeball at a Distance, designed for the course LMC 6399  ("Discovery & Invention" ), held on Spring 2015 by the Digital Media department at Georgia Tech. Players in the game use a Neurosky Mindwave headset, a  low-cost EEG biosensor,  and a Playstation Move controller to defend and attack in a virtual game of…

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spookydodgeball.wordpress.com spookydodgeball.wordpress.com
1

Troubleshooting – Spooky Dodgeball at a Distance

https://spookydodgeball.wordpress.com/troubleshooting

Spooky Dodgeball at a Distance. A game designed for LMC 6399, Spring 2015, (Wilson and Delgado). The Server can’t detect the players’ inputs. The Game won’t start. Make sure to start SpookyServer.pde. Before the SpookyClient.pde. Make sure that both the PS Move Controller. And the Mindwave Mobile. The server takes a few seconds to detect the client. Please wait. If. The clients are still not detected, please restart the SpookyClient.pde. My Mindwave device is not working. Did you put it on correctly?

2

How to Play – Spooky Dodgeball at a Distance

https://spookydodgeball.wordpress.com/how-to-play

Spooky Dodgeball at a Distance. A game designed for LMC 6399, Spring 2015, (Wilson and Delgado). Goal of the Game. Hit your unshielded opponent with the virtual ball. 1 Before the match: READYing, FACE-OFF for ball Possession. Both players must press the Move Button to “ready up”. A ready player’s LED will shine yellow. Once both players have done this, their LEDs will turn off for the face-off to determine who gets the ball first. 2 Playing the Game. In the game, players can do the following:. In the la...

3

Game Options – Spooky Dodgeball at a Distance

https://spookydodgeball.wordpress.com/game-options

Spooky Dodgeball at a Distance. A game designed for LMC 6399, Spring 2015, (Wilson and Delgado). Located at the top of SpookyServer/SpookyServer.pde. The following variables can be edited, and can affect gameplay in different ways. We encourage you to explore different game configurations; you may come up with a new game! With a rudimentary AI opponent. Set the client’s serverIP to 127.0.0.1. Integer, 1 to 3. Sets the computer opponent difficulty. AI NEVER GETS SHIELD. Variables for the face-off. A succe...

4

Setup (part 1) – Spooky Dodgeball at a Distance

https://spookydodgeball.wordpress.com/setup1

Spooky Dodgeball at a Distance. A game designed for LMC 6399, Spring 2015, (Wilson and Delgado). 1 Gather the Materials:. 2) Neurosky Mindwave Mobile headsets- available here. 2) Playstation Move Controllers. Available at various retailers like Amazon and GameStop. 2) AAA batteries (the Mindwave uses 1 AAA battery that provides 8 hours of use). Neurosky Mindwave Installer, available here. The Processing Development Environment, available at processing.org. The source code for the game ( download. Address...

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LINKS TO THIS WEBSITE

devinwilson.net devinwilson.net

Game | Devin Wilson

http://www.devinwilson.net/WP/category/game

Scholar, Game Designer, and Amateur Musician. Skip to primary content. Skip to secondary content. Bio & CV. Loads of new game news! February 9, 2015. Okay, it just so happens that a bunch of stuff happened at once regarding games I’ve been working on. First, the game that’s the longest in the making: CDS Mess. It’s finally available to purchase! Here’s this cool article. About it (though they got my graduation year wrong)! Here’s the website. Buy a copy here. Here’s this cool video about it:. I used it a...

albith.com albith.com

Projects – Albith R. Delgado

http://www.albith.com/projects

Albith R. Delgado. I make games, teach, and have helped organized tech events and communities in Puerto Rico. Begging at the Traffic Light. Spooky Dodgeball at a Distance. One game a month challenge. Class and Studio Projects. The Computer as an Expressive Medium. The Videogames of Puerto Rico Festival. Courses and Events at University. Proudly powered by WordPress. Theme: Flat 1.7.6 by Themeisle.

devinwilson.net devinwilson.net

Loads of new game news! | Devin Wilson

http://www.devinwilson.net/WP/2015/02/09/loads-of-new-game-news

Game Designer, Critic, and Scholar. Skip to primary content. Bio & CV. Loads of new game news! February 9, 2015. Okay, it just so happens that a bunch of stuff happened at once regarding games I’ve been working on. First, the game that’s the longest in the making: CDS Mess. It’s finally available to purchase! Here’s this cool article. About it (though they got my graduation year wrong)! Here’s the website. Buy a copy here. Here’s this cool video about it:. Check out our project blog.

devinwilson.net devinwilson.net

Spooky Dodgeball at a Distance | Devin Wilson

http://www.devinwilson.net/WP/gamesinteractive-media/spooky-dodgeball-at-a-distance

Game Designer, Critic, and Scholar. Skip to primary content. Bio & CV. Spooky Dodgeball at a Distance. Spooky Dodgeball at a Distance is a two-player game that uses Playstation Move controllers and Neurosky EEG headsets for input, and the Move controllers and audio for output. Designed in collaboration with Albith Delgado for LMC 6399 – Discovery and Invention, Spring 2015, Georgia Institute of Technology. For more details, check out the video below or our project blog. Proudly powered by WordPress.

devinwilson.net devinwilson.net

devwil | Devin Wilson

http://www.devinwilson.net/WP/author/devwil

Game Designer, Critic, and Scholar. Skip to primary content. Skip to secondary content. Bio & CV. Freshen up your anti-gun-control platitudes! August 29, 2015. Do you like trotting out that old “guns don’t kill people…” line, but are you trying to freshen it up a bit? Try this platitude generator. New blog on Tumblr. April 13, 2015. Loads of new game news! February 9, 2015. Okay, it just so happens that a bunch of stuff happened at once regarding games I’ve been working on. Here’s this cool article.

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Spooky Dodgeball at a Distance – a game designed for LMC 6399, Spring 2015, (Wilson & Delgado)

Spooky Dodgeball at a Distance a game designed for LMC 6399, Spring 2015, (Wilson and Delgado). Spooky Dodgeball at a Distance. A game designed for LMC 6399, Spring 2015, (Wilson and Delgado). This is the website for the game Spooky Dodgeball at a Distance. Designed for the course LMC 6399 (“Discovery and Invention” ), held on Spring 2015 by the Digital Media department at Georgia Tech. Players in the game use a Neurosky Mindwave. Want to play the game? Here’s how to get started. Enter your comment here.

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