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Sprite Kit Lessons | Tutorials and thoughts on Apple's 2d Game Engine

Tutorials and thoughts on Apple's 2d Game Engine

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Sprite Kit Lessons | Tutorials and thoughts on Apple's 2d Game Engine | spritekitlessons.wordpress.com Reviews

https://spritekitlessons.wordpress.com

Tutorials and thoughts on Apple's 2d Game Engine

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1

November | 2013 | Sprite Kit Lessons

https://spritekitlessons.wordpress.com/2013/11

Tutorials and thoughts on Apple's 2d Game Engine. In App Purchasing with Sprite Kit Tutorial. For anyone tuned into this blog, I just recently taught a course for CartoonSmart.com covering In-App Purchasing. This was a 3 hour course for anyone that wanted to watch me create the InAppManager and InAppObserver classes from scratch. Otherwise, you could skip to the fun part in the third session and just copy in those classes to fast-pass your way to testing in-app purchases. ITunes Connect Setup – 9:14.

2

Problem when Xcode Simulator Builds to iPhone 6 or iPhone 6 Plus | Sprite Kit Lessons

https://spritekitlessons.wordpress.com/2014/09/18/problem-when-xcode-simulator-builds-to-iphone-6-or-iphone-6-plus

Tutorials and thoughts on Apple's 2d Game Engine. Problem when Xcode Simulator Builds to iPhone 6 or iPhone 6 Plus. Update: I’m transitioning this blog to being self-hosted, so the new, more permanent location will be here. I had this issue with a couple projects recently, one of which was my Fantastic Worlds iOS Starter Kit. Just wasn’t doing the trick. Although that’s a good place to start solving this problem. Here’s what worked for me. First go to your User Library folder. See the path below). This i...

3

A Sprite Kit issue changing the xScale or yScale of a physics body | Sprite Kit Lessons

https://spritekitlessons.wordpress.com/2014/05/21/a-sprite-kit-issue-changing-the-xscale-or-yscale-of-a-physics-body

Tutorials and thoughts on Apple's 2d Game Engine. A Sprite Kit issue changing the xScale or yScale of a physics body. So it seems Sprite Kit doesn’t like it when a node has a physics body and you change the xScale or yScale. Found this out the hard way when I had an SKAction applied to a node, and noticed that firing bullets through the node were passing right through it, but ONLY when the node had an xScale of -1. And yes, I’m adding some “ghost” properties to my latest iOS Starter Kit. May 21, 2014.

4

July | 2014 | Sprite Kit Lessons

https://spritekitlessons.wordpress.com/2014/07

Tutorials and thoughts on Apple's 2d Game Engine. Adding iAds to a Sprite Kit App. Update: I’m transitioning this blog to being self-hosted, so the new, more permanent location will be here. Lets see if I can remember the steps to adding iAds to a Sprite Kit (Objective C) project. First be sure the iAds framework has been imported. Then head over to your ViewController.h file. Notice we’ve added an #import. Statement and the ADBannerViewDelegate. Then in the viewWillLayoutSubviews. Void) showThinBanner {...

5

May | 2014 | Sprite Kit Lessons

https://spritekitlessons.wordpress.com/2014/05

Tutorials and thoughts on Apple's 2d Game Engine. A Sprite Kit issue changing the xScale or yScale of a physics body. So it seems Sprite Kit doesn’t like it when a node has a physics body and you change the xScale or yScale. Found this out the hard way when I had an SKAction applied to a node, and noticed that firing bullets through the node were passing right through it, but ONLY when the node had an xScale of -1. And yes, I’m adding some “ghost” properties to my latest iOS Starter Kit. May 21, 2014.

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Sprite Kit Lessons | Tutorials and thoughts on Apple's 2d Game Engine

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