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SQUID Labs :: Engineering Design and Technology Innovation

At SQUID Labs we develop breakthrough technologies and find solutions to unique engineering problems. In the course of our work (and play) we have developed novel and diverse technologies for a wide range of applications. SQUID Labs is characterized by our multidisciplinary skill set and our ability to combine those diverse skills to create novel solutions. We're not a think tank, we're a do tank". Currently we are managing our spin-out companies full time. Please contact the appropriate company.

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At SQUID Labs we develop breakthrough technologies and find solutions to unique engineering problems. In the course of our work (and play) we have developed novel and diverse technologies for a wide range of applications. SQUID Labs is characterized by our multidisciplinary skill set and our ability to combine those diverse skills to create novel solutions. We're not a think tank, we're a do tank. Currently we are managing our spin-out companies full time. Please contact the appropriate company.
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SQUID Labs :: Engineering Design and Technology Innovation | squid-labs.com Reviews

https://squid-labs.com

At SQUID Labs we develop breakthrough technologies and find solutions to unique engineering problems. In the course of our work (and play) we have developed novel and diverse technologies for a wide range of applications. SQUID Labs is characterized by our multidisciplinary skill set and our ability to combine those diverse skills to create novel solutions. We're not a think tank, we're a do tank". Currently we are managing our spin-out companies full time. Please contact the appropriate company.

INTERNAL PAGES

squid-labs.com squid-labs.com
1

SQUID Labs :: Companies

http://www.squid-labs.com/companies

Howtoons are cartoons showing kids of all ages "How To" build things. Each illustrated episode is a stand-alone fun adventure accessible to all. Our Howtoons are designed to encourage children to be active participants in discovering the world through Play-that-Matters - fun, creative, and inventive - and to rely a lot less on mass-consumable entertainment. Monkeylectric is developing revolutionary lighting products for bicycles. Potenco envisions a world powered by Everyone. Our mission is to make c...

2

SQUID Labs :: Engineering Design & Technology Innovation

http://www.squid-labs.com/people

3

SQUID Labs :: About

http://www.squid-labs.com/about

Were formed to continue growing the most promising Squid Labs projects. You can read about some older projects on our old projects.

4

SQUID Labs :: Engineering Design & Technology Innovation

http://www.squid-labs.com/press

Press and news can now be found at our spin-off companies. April 22-23, 2006. Visit us at Make Magazine's Maker Faire. In San Mateo, CA. We will have a booth and be presenting. We'll be bringing lots of our favorite Instructables. Mar 10, 2006. The Villiage Voice has an article. About Instructables and the DIY movement. Has an article on page 16 of the print edition about our Electronic Sensing Rope technology. Jan 2, 2006. Has an article about Instructables. Nov 21, 2005. Issue, on page 91. Sep 28, 2005.

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emerylive.com emerylive.com

Emeryville Live Blog: September 2007

http://www.emerylive.com/2007_09_01_archive.html

Your Source for Emeryville News. Wednesday, September 26, 2007. Emeryville Scientist awarded 'genius grants'. 33 year old Saul Griffith, co-founder of Squid Labs. Among others, was selected as a. I got a mysterious phone call last Thursday morning," said the Emeryville engineer. "It was very 'Mission Impossible': You will receive this one phone call. Your only responsibilities are to be nice to the media and cash the check.". Posted by Travis Reeder. Friday, September 21, 2007. Friday, September 21, 2007.

pointanddo.com pointanddo.com

Point and Do: The Coming Multitouch Gesture IP Wars

http://www.pointanddo.com/2008/12/coming-multitouch-ip-wars.html

Multitouch, Microsoft Surface and NUI Ideas. Wednesday, December 3, 2008. The Coming Multitouch Gesture IP Wars. It looks like PQ Labs is searching for ways to run around gesture patents by Microsoft/Bill Buxton/Alias Wavefront/Apple/Fingerworks/et al. While the Cool Factor in this demo is undeniably impressive, it's actually difficult to learn because of the number of new, unique gestures. THE STANDARD GESTURE LIBRARY. Microsoft, please, please, please be responsible. Publish a full gesture library ...

headwindslab.blogspot.com headwindslab.blogspot.com

Headwinds Lab: New Blog

http://headwindslab.blogspot.com/2007/10/new-blog.html

Http:/ headwindslab.wordpress.com/. Posted by brandon at 5:08 PM. Headwinds Lab is a space for me to post sketches, experiments, prototypes, diatribes, and anything else relating to the back story of my life. Workshop with Anothy Eden. Project: Flash Narrative Interviews. Interview with Jamie Long. Myagi Interview with COCO. Some of my past events. MSN World Tour / Post Mortem. Japanese Girls on Casual Gaming. Riken Brain Science Institute. Human Computer Interaction Lab.

headwindslab.blogspot.com headwindslab.blogspot.com

Headwinds Lab: Project: Flash Narrative Interviews

http://headwindslab.blogspot.com/2007/01/project-flash-narrative-interviews.html

Project: Flash Narrative Interviews. The following interviews were conducted in 2003, and I think they're still interesting today so I decided to post them again. I asked the same 8 questions to 5 different artists - Jay Lee (Swordsmen), Brooke Burgess and Ian Kirby (Broken Saints), Marc Keelan-Bishop (tvo-kids), Marcus J. Dickinson (diaries of war) - who primarily use Flash as their media of choise to broadcast their message. 8 Questions by Brandon Flowers. 1 How has actionscripting affected your work?

headwindslab.blogspot.com headwindslab.blogspot.com

Headwinds Lab: MSN World Tour // Post Mortem

http://headwindslab.blogspot.com/2006/05/msn-world-tour-post-mortem.html

MSN World Tour / Post Mortem. I've just rolled off the MSN World Tour project co-produced by Wunderman. I was contracted by Navantis to lead the Flash team, integrate Flash with .NET, and write the client-side game logic. If you are interested in developing this trendy flip book for your next project, check out the open source source. MSN security demands for the user encryption during transport were also extremely challenging in Flash [ you can read more about that here. The major selling point was that...

headwindslab.blogspot.com headwindslab.blogspot.com

Headwinds Lab: Some recent sketches...

http://headwindslab.blogspot.com/2006/10/some-recent-sketches.html

Posted by brandon at 5:22 PM. Headwinds Lab is a space for me to post sketches, experiments, prototypes, diatribes, and anything else relating to the back story of my life. Interview with Jamie Long. Myagi Interview with COCO. Some of my past events. MSN World Tour / Post Mortem. Japanese Girls on Casual Gaming. Riken Brain Science Institute. Human Computer Interaction Lab.

headwindslab.blogspot.com headwindslab.blogspot.com

Headwinds Lab: Myagi Interview with COCO

http://headwindslab.blogspot.com/2006/10/myagi-interview-with-coco.html

Myagi Interview with COCO. BY: ANDREW aka MYAGI. M: How did the collective hook up? M: To what extent is the music you produce geared towards the breakbeat scene as a whole? M: Are DJs a consideration for a live act such as yourselves? C: Most definitely Visionary Underground was born out of DJ culture. (FeelFree in particular is a serious beat mixer.). M: What are the common ties that bring your eclectic backgrounds and styles together? Needless to say we all share a strong sense of justice and social c...

headwindslab.blogspot.com headwindslab.blogspot.com

Headwinds Lab: Interview with Jamie Long

http://headwindslab.blogspot.com/2006/10/interview-with-jamie-long.html

Interview with Jamie Long. INTERVIEW WITH JAMIE LONG ( www.r1dco.com. B: You are multi-disciplined in web design, development, illustration, animation, and print - but if there is one area which you tend to focus on? B: you have an impressive resume with diverse list of clients from corporate to the nu-skool breaks label 2wars.com, along with your work flash interactivity, two other credits struck me as unusual and ambitious: "font creation" and "created background plates for Imax films". J: i don't real...

headwindslab.blogspot.com headwindslab.blogspot.com

Headwinds Lab: Workshop with Anothy Eden

http://headwindslab.blogspot.com/2007/09/workshop-with-anothy-eden.html

Workshop with Anothy Eden. On April 25th, Mindblossom hosted a Flash Gaming Workshop featuring Sydney-based Flash author Anthony Eden ( Snepo. Who was in town speaking at the FITC conference. Anthony discussed the following topics:. Genres, paper proofing, multiuser, content management.). 3rd party tools, methodologies, performance, security.). Getting Dirty with ActionScript. Physics, AI, tile systems, collisions.). Getting budget, revenue generation, commercialization). Posted by brandon at 1:22 PM.

headwindslab.blogspot.com headwindslab.blogspot.com

Headwinds Lab: Mindblossom Magic

http://headwindslab.blogspot.com/2007/01/mindblossom-magic.html

To watch a brief movie about our latest work. In late October 2006, I joined Mindblossom ( www.mindblossom.com. As their new director of interactive media. We've been very busy lately producing highly interactive, cinematic experiences that entertain and track user activity. Here are a few of my favourite projects that we launched over the year. For Mitsubishi which showcases the latest 2008 Lancer (entirely done in 3D video) driving through Japan, Germany, Canada, USA, and Africa. We had a lot fun creat...

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SQUID Labs :: Engineering Design and Technology Innovation

At SQUID Labs we develop breakthrough technologies and find solutions to unique engineering problems. In the course of our work (and play) we have developed novel and diverse technologies for a wide range of applications. SQUID Labs is characterized by our multidisciplinary skill set and our ability to combine those diverse skills to create novel solutions. We're not a think tank, we're a do tank". Currently we are managing our spin-out companies full time. Please contact the appropriate company.

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