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Game Level Design | My Game Design Process and Thoughts

My Game Design Process and Thoughts (by Shahrokh Shamalinia)

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Game Level Design | My Game Design Process and Thoughts | sshama.wordpress.com Reviews
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Game Level Design | My Game Design Process and Thoughts | sshama.wordpress.com Reviews

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My Game Design Process and Thoughts (by Shahrokh Shamalinia)

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1

Game Play Demo 01 | Game Level Design

https://sshama.wordpress.com/2012/10/13/game-play-demo-01

My Game Design Process and Thoughts. Skip to primary content. Game Play Demo 01. October 13, 2012. Here is the first demo of the game. It’s amazing how your first demo can show the bugs and glitches in game play! As for environment art I must say I have not put a lot of time for textures and lighting focusing only on game play. Hopefully I’ll cover those in the next demo. This entry was posted in Design Process. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

2

Problem 3: Xi-tans | Game Level Design

https://sshama.wordpress.com/2012/05/18/problem-3-xi-tans

My Game Design Process and Thoughts. Skip to primary content. May 18, 2012. So in this game (Deadly Wheels) there are rotating robots called Xi-tans that would pass on the ground quite randomly and will cause damage if they hit the player. They will also be activated only if player is touching the ground. What system in UDK Kismet could simulate this for me? No single bot was spawned! UDN example map: crowd system (working). My level’s crowd system (not working). Did you find the answer? What that means ...

3

Problem 2: Turrets | Game Level Design

https://sshama.wordpress.com/2012/05/17/problem-2-turrets

My Game Design Process and Thoughts. Skip to primary content. May 17, 2012. What I was looking for was: “How do you make an enemy in UDK to shoot at you? The first search results directed me to UTBot, which is spawned from an “Actor Factory” and will keep shooting at you until you hide behind an object (you need to use “Trace” function for that:. UTBot configuration in Kismet. Initial turret Kismet wouldn’t damage the player! At this point I felt like I am kind of stuck, so I explained the problem to Ton...

4

Shahrokh Shamalinia | Game Level Design

https://sshama.wordpress.com/author/sshama

My Game Design Process and Thoughts. Skip to primary content. Skip to secondary content. Author Archives: Shahrokh Shamalinia. I am a Game Level designer / Environment Artist. I enjoy creating ideas and problem solving! Game Play Demo 01. October 13, 2012. Here is the first demo of the game. It’s amazing how your first demo can show the bugs and glitches in game play! May 18, 2012. What system in UDK Kismet could simulate this for me? Continue reading →. May 17, 2012. Continue reading →. May 16, 2012.

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Game Level Design | My Game Design Process and Thoughts | Page 2

https://sshama.wordpress.com/page/2

My Game Design Process and Thoughts. Skip to primary content. Skip to secondary content. Newer posts →. May 16, 2012. This is my first proposal for this game:. May 15, 2012. I have decided to document my game design process here in form of a blog, so that later I can use it to better communicate my ideas with others. This way I will leave a trail of what stopped me in the process and how it was solved. Believe me, leaving all that to memory is just inefficient! Newer posts →. Game Play Demo 01.

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Game Level Design | My Game Design Process and Thoughts

My Game Design Process and Thoughts. Skip to primary content. Skip to secondary content. Game Play Demo 01. October 13, 2012. Here is the first demo of the game. It’s amazing how your first demo can show the bugs and glitches in game play! As for environment art I must say I have not put a lot of time for textures and lighting focusing only on game play. Hopefully I’ll cover those in the next demo. May 18, 2012. What system in UDK Kismet could simulate this for me? Continue reading →. May 17, 2012. A: We...

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