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The works of Mitchell Stankowicz

I modeled and textured this Kog'Maw skin for League of Legends. This was a mock-up I did for the iPhone game Cowboys and Aliens Silver City Defense. Most of the art seen in these screens was either modeled or textured by me. Work is continuing on the building. The test is taking precedence however. ART TEST FROM ZOMBIE STUDIOS. The current list of changes I can think of are:. Model high poly versions of some of the pieces and bake them down for a more realistic appearance. Subscribe to: Posts (Atom).

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The works of Mitchell Stankowicz | stankowicz.blogspot.com Reviews
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I modeled and textured this Kog'Maw skin for League of Legends. This was a mock-up I did for the iPhone game Cowboys and Aliens Silver City Defense. Most of the art seen in these screens was either modeled or textured by me. Work is continuing on the building. The test is taking precedence however. ART TEST FROM ZOMBIE STUDIOS. The current list of changes I can think of are:. Model high poly versions of some of the pieces and bake them down for a more realistic appearance. Subscribe to: Posts (Atom).
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1 deep sea kog'maw
2 posted by
3 mitchell stankowicz
4 no comments
5 iphone game mock up
6 1 comment
7 filing cabinet
8 cats
9 building continues
10 2 comments
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deep sea kog'maw,posted by,mitchell stankowicz,no comments,iphone game mock up,1 comment,filing cabinet,cats,building continues,2 comments,the plaza expands,older posts,about me,followers
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The works of Mitchell Stankowicz | stankowicz.blogspot.com Reviews

https://stankowicz.blogspot.com

I modeled and textured this Kog'Maw skin for League of Legends. This was a mock-up I did for the iPhone game Cowboys and Aliens Silver City Defense. Most of the art seen in these screens was either modeled or textured by me. Work is continuing on the building. The test is taking precedence however. ART TEST FROM ZOMBIE STUDIOS. The current list of changes I can think of are:. Model high poly versions of some of the pieces and bake them down for a more realistic appearance. Subscribe to: Posts (Atom).

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1

The works of Mitchell Stankowicz: CATS

http://www.stankowicz.blogspot.com/2011/03/cats.html

Subscribe to: Post Comments (Atom). Redmond, WA, United States. I graduated from Digipen in 2010 with a BFA. I prefer to create environments. View my complete profile. Awesome Inc. template. Powered by Blogger.

2

The works of Mitchell Stankowicz: DEEP SEA KOG'MAW

http://www.stankowicz.blogspot.com/2011/10/deep-sea-kogmaw.html

I modeled and textured this Kog'Maw skin for League of Legends. Subscribe to: Post Comments (Atom). Redmond, WA, United States. I graduated from Digipen in 2010 with a BFA. I prefer to create environments. View my complete profile. Awesome Inc. template. Powered by Blogger.

3

The works of Mitchell Stankowicz: Filing Cabinet

http://www.stankowicz.blogspot.com/2011/03/filing-cabinet.html

Subscribe to: Post Comments (Atom). Redmond, WA, United States. I graduated from Digipen in 2010 with a BFA. I prefer to create environments. View my complete profile. Awesome Inc. template. Powered by Blogger.

4

The works of Mitchell Stankowicz: THE PLAZA EXPANDS

http://www.stankowicz.blogspot.com/2010/08/8-22-plaza-expands.html

This is the current render of the scene for my portfolio. This is an idea of what the final composition will be. However, what would be awesome is if I can get multiple renders from different angles as well as some great looking screen caps from the view port. August 19, 2010 at 6:01 PM. Thats looking really good Mitchell! I love the lighting on the tree too! October 17, 2013 at 7:40 PM. I love to read about your experiences! You write beautifully about changeparts. Subscribe to: Post Comments (Atom).

5

The works of Mitchell Stankowicz: ART TEST FROM ZOMBIE STUDIOS

http://www.stankowicz.blogspot.com/2010/09/art-test-from-zombie-studios.html

ART TEST FROM ZOMBIE STUDIOS. This model was created for an art test for Zombie Studios. This is what was submitted but I am going to go back and change parts of the model and texture. The whole thing is 4000 triangles and uses 4 sets of 1024x1024 maps. The current list of changes I can think of are:. Model high poly versions of some of the pieces and bake them down for a more realistic appearance. Replace current billboards/advertisements with new ones. September 20, 2010 at 3:10 PM.

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The Artwork of Mitchell Stankowicz

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The Artwork of Mitchell Stankowicz

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Romina HQ: .... just kidding!

http://rominahq.blogspot.com/2010/04/just-kidding.html

Monday, April 19, 2010. Shock, the last videos had nothing to do with the animation I sent to render. I may be composing/recording a piano arrangement to match our short once the shots are compiled, which is exciting! I love making music. Subscribe to: Post Comments (Atom). Seattle, WA, United States. My name is Romina. I am a 24-year-old living in Seattle who dabbles in web development, character animation and fashionable observations. View my complete profile. What I'm Listening To.

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Romina HQ: November 2009

http://rominahq.blogspot.com/2009_11_01_archive.html

Sunday, November 29, 2009. Chance of Rain Choreography. For my senior project, I am an animator on team Acid Rainbow. Our short, Chance of Rain, features an overly obese, Gaia-archetype woman named Fatima performing an acid rain dance to purge a post apocalyptic, pollution ruined world. Chance of Rain Choreography. Visit Sarah Grissom's blog here. Labels: chance of rain. Subscribe to: Posts (Atom). Seattle, WA, United States. View my complete profile. What I'm Listening To. Chance of Rain Choreography.

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The works of Mitchell Stankowicz

I modeled and textured this Kog'Maw skin for League of Legends. This was a mock-up I did for the iPhone game Cowboys and Aliens Silver City Defense. Most of the art seen in these screens was either modeled or textured by me. Work is continuing on the building. The test is taking precedence however. ART TEST FROM ZOMBIE STUDIOS. The current list of changes I can think of are:. Model high poly versions of some of the pieces and bake them down for a more realistic appearance. Subscribe to: Posts (Atom).

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Stankowitz Test Equipment - Ihr Profi für innovative Prüfanlagen. Mehr Platz für noch mehr innovative Prüfanlagen: Stankowitz Test Equipment dankt vielmals für Ihr Vertrauen in unsere Prüfanlagen-Fertigung. Mit der Erfahrung von mehr als 40 Jahren haben wir uns in der Automobil-Industrie weltweit etabliert. Testen Sie die deutlich erhöhte Produktionskapazität unseres neuen Werkes in Diepholz. Montage- und Prüfplatz für Mittelkonsolen. Mit Werkerführung, Schraubersteuerung und automatischer Befettung.

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Home - Stankowitz Testequipment

Stankowitz Test Equipment - Ihr Profi für innovative Prüfanlagen. Mehr Platz für noch mehr innovative Prüfanlagen: Stankowitz Test Equipment dankt vielmals für Ihr Vertrauen in unsere Prüfanlagen-Fertigung. Mit der Erfahrung von mehr als 40 Jahren haben wir uns in der Automobil-Industrie weltweit etabliert. Testen Sie die deutlich erhöhte Produktionskapazität unseres neuen Werkes in Diepholz. Montage- und Prüfplatz für Mittelkonsolen. Mit Werkerführung, Schraubersteuerung und automatischer Befettung.