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Starcom: Nexus

Friday, August 8, 2014. I've been spending this week working on something that doesn't really lend itself to **** videos or screenshots, but is going to be very important for the game: Ship Configuration. All modules are stackable. If you have 5 plasma cannons, that's five times the fire power. If you have 2 scanners, you'll have twice the detection capability. Very preliminary gif of the ship builder screen. The actual builder screen will also show the cargo hold, and give detailed information on yo...

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Starcom: Nexus | starcomgame.blogspot.com Reviews
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Friday, August 8, 2014. I've been spending this week working on something that doesn't really lend itself to **** videos or screenshots, but is going to be very important for the game: Ship Configuration. All modules are stackable. If you have 5 plasma cannons, that's five times the fire power. If you have 2 scanners, you'll have twice the detection capability. Very preliminary gif of the ship builder screen. The actual builder screen will also show the cargo hold, and give detailed information on yo...
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Starcom: Nexus | starcomgame.blogspot.com Reviews

https://starcomgame.blogspot.com

Friday, August 8, 2014. I've been spending this week working on something that doesn't really lend itself to **** videos or screenshots, but is going to be very important for the game: Ship Configuration. All modules are stackable. If you have 5 plasma cannons, that's five times the fire power. If you have 2 scanners, you'll have twice the detection capability. Very preliminary gif of the ship builder screen. The actual builder screen will also show the cargo hold, and give detailed information on yo...

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starcomgame.blogspot.com starcomgame.blogspot.com
1

Starcom: Nexus: Ship Configuration

http://www.starcomgame.blogspot.com/2014/08/ship-configuration.html

Friday, August 8, 2014. I've been spending this week working on something that doesn't really lend itself to sexy videos or screenshots, but is going to be very important for the game: Ship Configuration. All modules are stackable. If you have 5 plasma cannons, that's five times the fire power. If you have 2 scanners, you'll have twice the detection capability. Very preliminary gif of the ship builder screen. The actual builder screen will also show the cargo hold, and give detailed information on yo...

2

Starcom: Nexus: Tech Trees

http://www.starcomgame.blogspot.com/2014/06/tech-trees.html

Friday, June 13, 2014. First Attempt Tech Tree Interface. Aside from preparing a demo for this year's FIG Boston. This week I started work on Tech Trees. The idea is to have a system that rewards exploration over grinding. There may be some grindy aspects if a research event isn't 100% guaranteed to "drop," but generally players will be encouraged to seek out and explore strange new things, even if they aren't tied into the main story line. Do players see all of certain tech lines, with other lines being...

3

Starcom: Nexus: June 2014

http://www.starcomgame.blogspot.com/2014_06_01_archive.html

Friday, June 27, 2014. As I mentioned in the last post about Tech Trees, exploration will not only reveal the storyline and provide the player with new encounters, it will also provide a means of advancement via Research Points. For example this week I added nebulae to the game, a staple of science fiction space. All nebulae will reduce player (and enemy) detection abilities, which may be used to a tactical advantage. Some nebulae may have additional effects, like energy discharges. Friday, June 13, 2014.

4

Starcom: Nexus: May 2014

http://www.starcomgame.blogspot.com/2014_05_01_archive.html

Friday, May 2, 2014. Development is still very preliminary, but here are some pretty in-game screenshots demonstrating a look and feel similar to the original but with some enhancements:. In the future, advances in camera optics have eliminated the problem of not enough lens flare. Attack ships on fire, off the shoulder of Orion.". Fill out the Starcom 2 survey. To let me know what features you're interested in and to be updated about any potential kickstarter and/or demo of the game.

5

Starcom: Nexus: April 2014

http://www.starcomgame.blogspot.com/2014_04_01_archive.html

Wednesday, April 23, 2014. In 2009 I released a Flash game called Starcom. It was my second ever Flash game (following a space themed tower-defense game called PlanetDefender. And was fairly popular despite a few shortcomings. I've created a survey page. What would Starcom 2 be like? Keep the focus on the core gameplay of fast-paced tactical space combat. Expand on the fun of improving your ship:. Multiple ship designs and models. Layout upgrade placements in a way that impacts gameplay. Playable as a cr...

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starcomnexus.com starcomnexus.com

FAQ

http://www.starcomnexus.com/faq

An Action RPG of Galactic Scale. When will the game be available? The current target is early 2015, with a some form of playable prototype at the time of a Kickstarter, currently scheduled for early fall of 2014. What platforms will it be available on? Initially as a desktop application for Windows, Mac and Linux, with a web playable demo. Will it have multiplayer? I remember having fun playing the Flash game Starcom. What’s the connection? Unity 4 now supports desktop play on Linux. You must be logged in.

starcomnexus.com starcomnexus.com

About

http://www.starcomnexus.com/about

An Action RPG of Galactic Scale. I’m Kevin Lin, the lead developer of Starcom: Nexus. I’ve been developing games since 2008. My previous released titles include Flash games like Planet Defender. Cumulatively, these games have had over 5 million plays. Now I want to go back and make the game I’ve always wanted to make: an ambitious space action RPG, with exploration, fast-paced combat, and an epic story. Check out the rest of the site for more information on my vision, and thanks for your interest!

starcomnexus.com starcomnexus.com

Media

http://www.starcomnexus.com/media

An Action RPG of Galactic Scale. Here are some screenshots and concept art for Starcom: Nexus. Screenshots are from the development build which is a work in progress and may use some placeholder models:. The Lumae are a transcended race of humanoids. A portal in the Dyson Sphere opens beneath your ship. Strike fighter concept art. Concept art for the Chitik Ch. Saurid commander concept art. Scanning a planet for Research Points. Battling a capital ship (placeholder model). Using a pulsar as a weapon.

starcomnexus.com starcomnexus.com

Gameplay

http://www.starcomnexus.com/gameplay

An Action RPG of Galactic Scale. In Starcom: Nexus, you command an advanced research vessel exploring an unknown region of space. In this game, exploration isn’t just about unlocking new areas and new enemies to blow up. A major goal of the game is provide a sense of adventure and discovery that’s tied both to the story line and your progress. An enemy capital ship attacks a friendly station (placeholder assets). Battles will not just be decided by DPS, there will be a large amount of tactical balance&#4...

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Starcom: Nexus

Friday, August 8, 2014. I've been spending this week working on something that doesn't really lend itself to sexy videos or screenshots, but is going to be very important for the game: Ship Configuration. All modules are stackable. If you have 5 plasma cannons, that's five times the fire power. If you have 2 scanners, you'll have twice the detection capability. Very preliminary gif of the ship builder screen. The actual builder screen will also show the cargo hold, and give detailed information on yo...

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