schnellhammer.net
work at Christian Schnellhammer . Dev Blog
http://schnellhammer.net/blog/category/work
Christian Schnellhammer . Dev Blog. Archive for the ‘work’ Category. We are a collaborative of independent media professionals working on asking questions and finding answers. This showreel demonstrates a selection of our work. 2012, We are the Night, John Rabe, Krabat, Vicky the Viking, Dungeon Siege, Gaping Abyss A Christmoose Carol. July 8th, 2011 at 5:35 pm. Paperworld for “Skoda – Curriculum Vitae”. Check out this spot we have worked on in collaboration with weareflink. I want to show you some tools...
red3d.com
Steering Behaviors For Autonomous Characters
http://www.red3d.com/cwr/steer
Steering Behaviors For Autonomous Characters. Online version of the GDC. Steering Behaviors For Autonomous Characters. Is a open source C implementation of these steering behaviors, currently a prototype at version 0.7. It includes an application to demonstrate some of the basic ideas. You can also use it to develop and tune your own steering behaviors. Java-based animated diagrams of steering behaviors described in this paper:. Simple behaviors for individuals and pairs:. Combined behaviors and groups:.
schnellhammer.net
Training Video For Houdini Flocking Systems on cmiVFX at Christian Schnellhammer . Dev Blog
http://schnellhammer.net/blog/2011/11/cmivfx-flocking-systems
Christian Schnellhammer . Dev Blog. Training Video For Houdini Flocking Systems on cmiVFX. CmiVFX just releases my flocking tutorial:. Storecmivfx.com/tutorials/view/330/Houdini Flocking Systems. Check it out. I hope you’ll enjoy it! This training focuses on a basic concept of flocking simulations: steering behaviors. The algorithms created by Craig Reynolds can be used to simulate the movements seen in flocks of birds or fish. November 23rd, 2011. Laquo; Houdini Closest Primitive VEX Function. The SOP s...
schnellhammer.net
Water Foam Generation Tests at Christian Schnellhammer . Dev Blog
http://schnellhammer.net/blog/2010/10/water-foam-generation-tests
Christian Schnellhammer . Dev Blog. Water Foam Generation Tests. Some years ago I implemented a watersurface toolset for Maya needed for a projekt I was working on. The toolsets consists of a tessendorf ocean deformer, a mentalray ocean displacement shader and and a IWave simulation solver for interactive water (See paper. By Jerry Tessendorf on his website. As base for the tessendorf ocean I used the HOT ( Houdini Ocean Toolkit. October 23rd, 2010. Posted in research and development. The foam shader as ...
schnellhammer.net
3d at Christian Schnellhammer . Dev Blog
http://schnellhammer.net/blog/category/3d
Christian Schnellhammer . Dev Blog. Archive for the ‘3d’ Category. HouLDPK – 3DEqualizer Lens Distortion For Houdini. With houLDPK it is possible to load lens models from the popular 3DEqualizer. Camera tracking software and use it in houdini. The whole toolset is now available on wp.keller.io/houldpk. A camera lens shader, which allows to directly render a distorted image. This prevents oversized rendering which is needed for post distortion in comp. August 19th, 2014 at 11:22 am. Storecmivfx.com/tu...
schnellhammer.net
Houdini Ocean Toolkit for Houdini at Christian Schnellhammer . Dev Blog
http://schnellhammer.net/blog/2012/03/hot12
Christian Schnellhammer . Dev Blog. Houdini Ocean Toolkit for Houdini. Just ported my multithreaded version of the Houdini Ocean Toolkit. Just check the “Threaded” parameter of the SOP deformer to switch to multithreaded calculation. Got speedup up to 100% on larger oceans. Had no time for in-depth testing…so please let me know if you have any problems. Here you can find the source an win64 binaries:. This version works for Windows. Did not try if this version works for other platforms. March 6th, 2012.
schnellhammer.net
xsi at Christian Schnellhammer . Dev Blog
http://schnellhammer.net/blog/category/3d/xsi
Christian Schnellhammer . Dev Blog. Archive for the ‘xsi’ Category. We are a collaborative of independent media professionals working on asking questions and finding answers. This showreel demonstrates a selection of our work. 2012, We are the Night, John Rabe, Krabat, Vicky the Viking, Dungeon Siege, Gaping Abyss A Christmoose Carol. July 8th, 2011 at 5:35 pm. Paperworld for “Skoda – Curriculum Vitae”. Check out this spot we have worked on in collaboration with weareflink. But how to create a Paperworld?
schnellhammer.net
Houdini Bird Flock at Christian Schnellhammer . Dev Blog
http://schnellhammer.net/blog/2011/06/houdini-bird-flock
Christian Schnellhammer . Dev Blog. This video shows a bird flock simulation created in Houdini. It uses Craig Reynold’s steering behaviors technique. I created a VOP POP node in Houdini implementing the flocking behavior. The general movement of the bird crowd can be controlled by one ore more leading birds. This sample has two bird crowds with mutual interaction. I copied a simple bird geometry on the simulations points and rendered with Mantra. June 13th, 2011. Laquo; Water Foam Generation Tests.
schnellhammer.net
Christian Schnellhammer . Dev Blog
http://schnellhammer.net/blog/page/2
Christian Schnellhammer . Dev Blog. Water Foam Generation Tests. Some years ago I implemented a watersurface toolset for Maya needed for a projekt I was working on. The toolsets consists of a tessendorf ocean deformer, a mentalray ocean displacement shader and and a IWave simulation solver for interactive water (See paper. By Jerry Tessendorf on his website. As base for the tessendorf ocean I used the HOT ( Houdini Ocean Toolkit. October 23rd, 2010 at 11:11 am. Posted in research and development. I just ...